Player Matchup

Mercury
Mercury
Platinum III
 
Mercury
Platinum III
Level 116
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 2
Loki
Loki
Platinum IV
Gaokao
Loki
Platinum IV
Level 113
God Stats
38W - 23L
1,682 SR
Queue Stats
51W - 42L
1,840 MMR
Solo
Yemoja
Yemoja
Platinum II
SoTalented
Yemoja
Platinum II
Level 62
God Stats
7W - 3L
1,721 SR
Queue Stats
159W - 148L
1,833 MMR
Solo
Tiamat
Tiamat
Platinum III
TheBaconTank
Tiamat
Platinum III
Level 136
God Stats
13W - 7L
1,747 SR
Queue Stats
260W - 233L
1,865 MMR
Solo
Sol
Sol
Gold I
XeroBlic
Sol
Gold I
Level 76
God Stats
14W - 6L
1,724 SR
Queue Stats
29W - 20L
1,798 MMR
Party 2
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 101
1,675 SR
1,767 MMR

VS

Team Averages
Platinum IV
Platinum IV
Average Tier
Level 101
1,615 SR
1,771 MMR
Sun Wukong
Sun Wukong
Platinum IV
 
Sun Wukong
Platinum IV
Level 68
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Janus
Janus
Diamond IV
DarkKoslovWolf
Janus
Diamond IV
Level 155
God Stats
4W - 6L
1,631 SR
Queue Stats
158W - 157L
2,090 MMR
Solo
Ymir
Ymir
Platinum V
Itachi2x
Ymir
Platinum V
Level 67
God Stats
24W - 14L
1,675 SR
Queue Stats
190W - 180L
1,736 MMR
Solo
Skadi
Skadi
Platinum III
KillerHare
Skadi
Platinum III
Level 93
God Stats
1W - 1L
1,769 SR
Queue Stats
109W - 110L
1,831 MMR
Party 1
Hun Batz
Hun Batz
Gold IV
MartianMonster
Hun Batz
Gold IV
Level 122
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 21L
1,701 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
20
8 / 4 / 7
14,376
653
13,606
15,798
6,641
Seer of the Jungle

Seer of the Jungle

+50
Physical Power
+70
Magical Power
+35
Physical Protection
+25%
Attack Speed

PASSIVE - You deal 35% increased damage to Jungle Monsters and Jungle Bosses. Upon defeating a Large Jungle Monster or Jungle Boss, you gain the ability to see wards for 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Loki
Gaokao
Loki
19
7 / 1 / 12
13,659
621
12,614
17,847
13,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Yemoja
SoTalented
Yemoja
17
5 / 0 / 20
13,795
627
8,260
16,848
24,331
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Tiamat
20
7 / 1 / 14
15,146
688
18,413
15,599
16,501
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

19
9 / 1 / 13
13,733
624
22,881
23,059
11,592
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Bans
TsukuyomiAthenaSobekSetChiron

VS

Bans
GilgameshKing ArthurNemesisAresFenrir
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
19
5 / 5 / 0
12,302
559
9,103
21,559
16,501
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

18
0 / 4 / 2
10,533
479
7,307
14,301
5,298
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ymir
13
0 / 11 / 2
8,656
393
7,692
25,284
17,045
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
17
1 / 7 / 1
10,489
477
9,976
14,957
4,931
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hun Batz
14
0 / 9 / 2
9,017
410
9,963
19,796
6,944
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

102
Kill Participation
13
36
Kills
6
7
Deaths
36
66
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
8
4
7
2.88
L
Sun Wukong
 
Sun Wukong
5
5
0
1
L
0
4
2
0.25
W
Loki
Gaokao
Loki
7
1
12
13
L
Ymir
0
11
2
0.09
L
Skadi
1
7
1
0.21
L
Hun Batz
0
9
2
0.11
W
Yemoja
SoTalented
Yemoja
5
0
20
15
W
Tiamat
7
1
14
14
W
9
1
13
15.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,774
Damage
44,041
89,151
Taken
95,897
72,554
Mitigated
50,719
40,626
Healing
21,383
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
13,606
8,452
0
1,952
15,798
6,641
1,175
2,360
13,306
0
121,746
L
Sun Wukong
 
Sun Wukong
9,103
2,153
0
8,196
21,559
16,501
0
6,313
15,115
0
85,791
L
7,307
177
176
6,222
14,301
5,298
0
6,851
7,255
83,204
0
W
Loki
Gaokao
Loki
12,614
4,369
0
6,350
17,847
13,489
2,311
3,600
14,163
0
72,685
L
Ymir
7,692
464
0
1,509
25,284
17,045
0
18,245
6,788
33,467
0
L
Skadi
9,976
3,172
0
499
14,957
4,931
3,146
8,518
6,391
0
78,544
L
Hun Batz
9,963
2,873
0
4,781
19,796
6,944
0
9,420
10,294
0
58,724
W
Yemoja
SoTalented
Yemoja
8,260
2,090
5,578
5,789
16,848
24,331
1,061
3,086
13,718
31,388
0
W
Tiamat
18,413
2,222
0
6,502
15,599
16,501
2,841
3,269
12,225
103,358
0
W
22,881
8,569
0
14,455
23,059
11,592
10,491
5,011
17,982
104,418
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

70,709
Gold Earned
50,997
642
Minions Killed
673
0
Camps Cleared
0
2,301,760
Distance Traveled
1,997,477
39
Wards Purchased
27
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
14,376
653
151
7
0
544,283
2
L
Sun Wukong
12,302
559
169
8
0
419,077
6
L
Janus
10,533
479
186
8
0
453,697
6
W
Loki
13,659
621
127
6
0
498,643
3
L
Ymir
8,656
393
50
2
0
372,547
10
L
Skadi
10,489
477
156
7
0
327,713
0
L
Hun Batz
9,017
410
112
5
0
424,443
5
W
Yemoja
13,795
627
43
2
0
408,237
7
W
Tiamat
15,146
688
177
8
0
447,009
12
W
Sol
13,733
624
144
7
0
403,588
15

Distance Traveled

Minion Kills by Role

Gold Earned by Role