Player Matchup

Nemesis
Nemesis
 
Nemesis
Level 28
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Athena
Athena
Magistrony7w7
Athena
Level 28
God Stats
6W - 2L
1,665 SR
Queue Stats
102W - 101L
1,453 Elo+
Solo
Discordia
Discordia
MekKaiser
Discordia
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
33W - 12L
1,680 Elo+
Party 1
Izanami
Izanami
Use_a_brain_cell
Izanami
Level 18
God Stats
21W - 13L
1,575 SR
Queue Stats
104W - 117L
1,463 Elo+
Solo
Cu Chulainn
Cu Chulainn
diegoxt
Cu Chulainn
Level 15
God Stats
1W - 0L
1,500 SR
Queue Stats
15W - 24L
1,741 Elo+
Solo
Team Averages
Level 21
1,548 SR
1,567 Elo+

VS

Team Averages
Level 28
1,570 SR
1,487 Elo+
Fafnir
Fafnir
Ashtoriel777
Fafnir
Level 14
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,474 Elo+
Solo
Ravana
Ravana
Slimzelington
Ravana
Level 9
God Stats
2W - 1L
1,734 SR
Queue Stats
21W - 20L
1,616 Elo+
Solo
Geb
Geb
dengekiteto
Geb
Level 18
God Stats
15W - 12L
1,683 SR
Queue Stats
39W - 49L
1,416 Elo+
Party 2
Medusa
Medusa
k1n04
Medusa
Level 17
God Stats
25W - 19L
1,573 SR
Queue Stats
28W - 25L
1,467 Elo+
Party 2
Gilgamesh
Gilgamesh
satorin04
Gilgamesh
Level 82
God Stats
1W - 3L
1,362 SR
Queue Stats
299W - 299L
1,464 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
 
Nemesis
8
1 / 0 / 4
5,183
518
2,666
4,499
1,347
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

7
0 / 3 / 1
4,833
483
1,527
5,868
3,890
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Discordia
MekKaiser
Discordia
12
6 / 0 / 1
6,950
695
5,711
2,249
614
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
0 / 1 / 1
5,514
551
1,099
4,639
1,225
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Cu Chulainn
diegoxt
Cu Chulainn
13
5 / 2 / 0
7,004
700
5,021
4,784
1,976
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
9
0 / 3 / 0
5,482
548
322
6,626
4,530
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

6
1 / 4 / 1
4,582
458
1,585
5,180
1,344
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

7
1 / 3 / 3
5,175
518
3,156
4,916
1,981
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Medusa
k1n04
Medusa
9
2 / 0 / 1
5,547
555
2,231
4,426
1,247
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Boots

Boots

+6%
Movement Speed

Gilgamesh
satorin04
Gilgamesh
9
2 / 2 / 0
5,484
548
2,009
5,068
1,783
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
11
12
Kills
6
6
Deaths
12
7
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Nemesis
 
Nemesis
1
0
4
3
L
Fafnir
0
3
0
0
W
0
3
1
0.17
W
Discordia
MekKaiser
Discordia
6
0
1
6.5
L
1
4
1
0.38
W
0
1
1
0.5
L
1
3
3
0.83
W
Cu Chulainn
diegoxt
Cu Chulainn
5
2
0
2.5
L
Medusa
k1n04
Medusa
2
0
1
2.5
L
Gilgamesh
satorin04
Gilgamesh
2
2
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,024
Damage
9,303
22,039
Taken
26,216
9,052
Mitigated
10,885
8,469
Healing
6,160
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nemesis
 
Nemesis
2,666
1,586
0
1,500
4,499
1,347
0
775
3,724
0
20,777
L
Fafnir
322
82
0
173
6,626
4,530
102
2,658
3,800
11,430
0
W
1,527
540
0
1,867
5,868
3,890
40
1,850
4,018
13,393
0
W
Discordia
MekKaiser
Discordia
5,711
678
0
890
2,249
614
0
498
1,751
40,657
0
L
1,585
558
0
1,524
5,180
1,344
0
951
4,195
0
15,621
W
1,099
880
0
2,533
4,639
1,225
312
355
4,284
0
35,835
L
3,156
891
0
883
4,916
1,981
518
2,251
2,553
12,990
0
W
Cu Chulainn
diegoxt
Cu Chulainn
5,021
731
0
1,679
4,784
1,976
567
0
4,784
2,284
41,725
L
Medusa
k1n04
Medusa
2,231
1,223
0
1,833
4,426
1,247
538
1,260
3,064
0
27,431
L
Gilgamesh
satorin04
Gilgamesh
2,009
218
0
1,747
5,068
1,783
0
52
5,016
0
19,282

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,484
Gold Earned
26,270
329
Minions Killed
168
0
Camps Cleared
0
969,668
Distance Traveled
931,786
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nemesis
5,183
518
42
4
0
215,534
1
L
Fafnir
5,482
548
23
2
0
159,125
0
W
Athena
4,833
483
18
2
0
165,280
3
W
Discordia
6,950
695
98
10
0
208,211
2
L
Ravana
4,582
458
34
3
0
146,583
3
W
Izanami
5,514
551
79
8
0
173,696
1
L
Geb
5,175
518
14
1
0
210,330
3
W
Cu Chulainn
7,004
700
92
9
0
206,947
2
L
Medusa
5,547
555
50
5
0
184,286
0
L
Gilgamesh
5,484
548
47
5
0
231,462
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role