Player Matchup

Heimdallr
Heimdallr
Dannlaggertz
Heimdallr
Level 28
God Stats
1W - 5L
1,500 SR
Queue Stats
515W - 515L
1,488 Elo+
Solo
Erlang Shen
Erlang Shen
IchMochteToten
Erlang Shen
Level 29
God Stats
1W - 3L
1,400 SR
Queue Stats
181W - 197L
1,513 Elo+
Solo
Eset
Eset
Raihcp
Eset
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 25L
1,546 Elo+
Party 2
He Bo
He Bo
Tiddlybongs
He Bo
Level 122
God Stats
1W - 3L
1,295 SR
Queue Stats
266W - 350L
1,469 Elo+
Party 2
Yemoja
Yemoja
Wyhari
Yemoja
Level 16
God Stats
0W - 2L
1,500 SR
Queue Stats
38W - 37L
1,552 Elo+
Solo
Team Averages
Level 40
1,439 SR
1,514 Elo+

VS

Team Averages
Level 10
1,613 SR
1,485 Elo+
Cupid
Cupid
Alybor
Cupid
Level 5
God Stats
6W - 4L
1,505 SR
Queue Stats
8W - 10L
1,385 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
MigxelitooO
Morgan Le Fay
Level 13
God Stats
7W - 12L
1,392 SR
Queue Stats
23W - 27L
1,504 Elo+
Solo
Nemesis
Nemesis
Waaxz1
Nemesis
Level 4
God Stats
2W - 0L
1,743 SR
Queue Stats
6W - 3L
1,693 Elo+
Party 1
Tyr
Tyr
ohSnapsx
Tyr
Level 20
God Stats
9W - 4L
1,745 SR
Queue Stats
68W - 60L
1,496 Elo+
Party 1
Ymir
Ymir
xparrax
Ymir
Level 10
God Stats
6W - 6L
1,679 SR
Queue Stats
23W - 28L
1,346 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Dannlaggertz
Heimdallr
17
6 / 4 / 5
10,636
506
13,736
18,690
7,521
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Erlang Shen
IchMochteToten
Erlang Shen
16
1 / 5 / 0
9,671
461
8,708
16,618
11,257
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Eset
Raihcp
Eset
12
0 / 9 / 0
7,906
376
3,736
11,441
3,610
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

18
4 / 4 / 3
11,674
556
21,671
16,318
5,121
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Wyhari
Yemoja
14
3 / 4 / 9
10,165
484
7,431
15,717
12,751
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cupid
Alybor
Cupid
16
1 / 2 / 3
9,827
468
3,762
10,412
3,638
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Morgan Le Fay
MigxelitooO
Morgan Le Fay
20
13 / 1 / 6
13,230
630
24,006
18,192
8,147
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Nemesis
Waaxz1
Nemesis
16
6 / 3 / 6
10,453
498
8,478
16,229
7,718
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

17
5 / 2 / 9
11,104
529
13,336
18,645
12,804
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Ymir
xparrax
Ymir
14
1 / 6 / 10
9,383
447
7,579
18,933
13,185
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
60
14
Kills
26
26
Deaths
14
17
Assists
34
Player
Kills
Deaths
Assists
KDA
W
Cupid
Alybor
Cupid
1
2
3
1.25
L
Heimdallr
Dannlaggertz
Heimdallr
6
4
5
2.13
L
Erlang Shen
IchMochteToten
Erlang Shen
1
5
0
0.2
W
Morgan Le Fay
MigxelitooO
Morgan Le Fay
13
1
6
16
L
Eset
Raihcp
Eset
0
9
0
0
L
4
4
3
1.38
W
Nemesis
Waaxz1
Nemesis
6
3
6
3
L
Yemoja
Wyhari
Yemoja
3
4
9
1.88
W
5
2
9
4.75
W
Ymir
xparrax
Ymir
1
6
10
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

55,282
Damage
57,161
78,784
Taken
82,411
40,260
Mitigated
45,492
24,304
Healing
18,971
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cupid
Alybor
Cupid
3,762
1,738
229
2,005
10,412
3,638
2,998
2,968
7,444
0
52,941
L
Heimdallr
Dannlaggertz
Heimdallr
13,736
8,073
0
5,999
18,690
7,521
237
6,837
11,853
0
81,468
L
Erlang Shen
IchMochteToten
Erlang Shen
8,708
4,175
0
5,655
16,618
11,257
478
4,606
12,012
0
57,704
W
Morgan Le Fay
MigxelitooO
Morgan Le Fay
24,006
3,494
429
5,757
18,192
8,147
1,187
8,406
9,786
101,201
0
L
Eset
Raihcp
Eset
3,736
717
127
834
11,441
3,610
874
8,184
3,257
29,224
0
L
21,671
461
0
4,735
16,318
5,121
0
5,093
11,225
101,133
0
W
Nemesis
Waaxz1
Nemesis
8,478
3,881
0
4,872
16,229
7,718
0
5,698
10,531
0
62,792
L
Yemoja
Wyhari
Yemoja
7,431
754
1,381
5,573
15,717
12,751
144
6,865
8,852
29,032
0
W
13,336
2,297
0
4,465
18,645
12,804
260
5,826
12,813
0
53,370
W
Ymir
xparrax
Ymir
7,579
1,842
0
1,214
18,933
13,185
261
10,368
8,565
26,362
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

50,052
Gold Earned
53,997
476
Minions Killed
516
0
Camps Cleared
0
1,757,560
Distance Traveled
2,150,630
7
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cupid
9,827
468
114
5
0
390,950
1
L
Heimdallr
10,636
506
125
6
0
326,921
4
L
Erlang Shen
9,671
461
107
5
0
355,338
0
W
Morgan Le Fay
13,230
630
167
8
0
449,359
1
L
Eset
7,906
376
61
3
0
319,214
0
L
He Bo
11,674
556
146
7
0
366,297
2
W
Nemesis
10,453
498
93
4
0
415,459
3
L
Yemoja
10,165
484
37
2
0
389,790
1
W
Tyr
11,104
529
99
5
0
480,098
0
W
Ymir
9,383
447
43
2
0
414,764
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role