Player Matchup

Ymir
Ymir
Bonelson
Ymir
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
11W - 10L
1,496 Elo+
Party 1
Nemesis
Nemesis
DuroDeMamarIV
Nemesis
Level 14
God Stats
2W - 1L
1,719 SR
Queue Stats
13W - 10L
1,521 Elo+
Party 1
Sun Wukong
Sun Wukong
ZeusFelipe1925
Sun Wukong
Level 104
God Stats
2W - 0L
1,719 SR
Queue Stats
13W - 10L
1,521 Elo+
Party 1
Anubis
Anubis
xValhir
Anubis
Level 8
God Stats
3W - 3L
1,448 SR
Queue Stats
10W - 9L
1,496 Elo+
Party 1
Medusa
Medusa
zoomplash
Medusa
Level 62
God Stats
4W - 0L
1,682 SR
Queue Stats
4W - 3L
1,432 Elo+
Party 1
Team Averages
Level 40
1,614 SR
1,493 Elo+

VS

Team Averages
Level 24
1,433 SR
1,351 Elo+
Discordia
Discordia
Anaheena
Discordia
Level 10
God Stats
10W - 19L
1,517 SR
Queue Stats
50W - 62L
1,212 Elo+
Solo
Artemis
Artemis
Fabvick
Artemis
Level 16
God Stats
0W - 1L
1,738 SR
Queue Stats
18W - 18L
1,536 Elo+
Solo
Thor
Thor
Lolo-Drakke
Thor
Level 28
God Stats
0W - 3L
1,145 SR
Queue Stats
34W - 46L
1,353 Elo+
Party 2
Chaac
Chaac
PerezSterk_
Chaac
Level 46
God Stats
2W - 5L
1,263 SR
Queue Stats
42W - 54L
1,395 Elo+
Party 2
Cthulhu
Cthulhu
tope-arg-team
Cthulhu
Level 18
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,259 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
18
7 / 5 / 13
13,048
544
9,193
19,856
20,167
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Nemesis
16
5 / 7 / 6
11,901
496
5,505
16,664
6,891
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Sun Wukong
ZeusFelipe1925
Sun Wukong
20
5 / 3 / 7
13,312
555
13,813
17,873
16,994
Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Anubis
xValhir
Anubis
20
14 / 5 / 10
14,209
592
22,104
23,445
13,070
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Medusa
zoomplash
Medusa
20
8 / 1 / 8
14,400
600
13,910
16,481
8,013
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
Anaheena
Discordia
15
2 / 13 / 3
10,128
422
10,166
17,210
3,976
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Artemis
Fabvick
Artemis
19
5 / 6 / 5
12,553
523
10,616
14,467
4,763
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

17
2 / 9 / 3
10,500
438
3,350
16,904
5,238
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

17
5 / 3 / 7
11,188
466
20,190
17,554
14,013
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Cthulhu
15
4 / 8 / 4
9,858
411
10,937
19,631
14,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

83
Kill Participation
40
39
Kills
18
21
Deaths
39
44
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Discordia
Anaheena
Discordia
2
13
3
0.27
W
Ymir
7
5
13
2.7
W
Nemesis
5
7
6
1.14
L
Artemis
Fabvick
Artemis
5
6
5
1.25
L
2
9
3
0.39
L
5
3
7
2.83
W
Sun Wukong
ZeusFelipe1925
Sun Wukong
5
3
7
2.83
L
Cthulhu
4
8
4
0.75
W
Anubis
xValhir
Anubis
14
5
10
3.8
W
Medusa
zoomplash
Medusa
8
1
8
12

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,525
Damage
55,259
94,319
Taken
85,766
65,135
Mitigated
42,493
28,172
Healing
16,752
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Discordia
Anaheena
Discordia
10,166
1,198
0
1,341
17,210
3,976
35
6,884
10,266
62,825
0
W
Ymir
9,193
1,478
0
2,715
19,856
20,167
322
8,312
11,264
33,444
0
W
Nemesis
5,505
3,147
0
3,934
16,664
6,891
1,563
4,365
12,209
0
63,860
L
Artemis
Fabvick
Artemis
10,616
4,412
0
4,403
14,467
4,763
0
2,121
12,256
0
87,043
L
3,350
706
140
1,380
16,904
5,238
0
5,595
11,117
0
58,855
L
20,190
3,964
219
7,847
17,554
14,013
0
7,925
9,389
0
59,967
W
Sun Wukong
ZeusFelipe1925
Sun Wukong
13,813
4,938
0
1,831
17,873
16,994
796
3,654
14,069
0
79,967
L
Cthulhu
10,937
539
290
1,132
19,631
14,503
130
8,772
10,751
35,276
0
W
Anubis
xValhir
Anubis
22,104
2,205
0
12,231
23,445
13,070
5,225
5,227
18,098
94,921
0
W
Medusa
zoomplash
Medusa
13,910
8,024
0
7,461
16,481
8,013
4,136
3,849
12,457
0
125,833

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

66,870
Gold Earned
54,227
598
Minions Killed
513
0
Camps Cleared
0
2,178,257
Distance Traveled
1,851,121
14
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Discordia
10,128
422
90
4
0
275,165
0
W
Ymir
13,048
544
54
2
0
454,368
4
W
Nemesis
11,901
496
96
4
0
456,411
2
L
Artemis
12,553
523
151
6
0
329,244
1
L
Thor
10,500
438
113
5
0
382,797
6
L
Chaac
11,188
466
105
4
0
441,146
2
W
Sun Wukong
13,312
555
136
6
0
412,595
3
L
Cthulhu
9,858
411
54
2
0
422,769
0
W
Anubis
14,209
592
158
7
0
371,665
3
W
Medusa
14,400
600
154
6
0
483,218
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role