Player Matchup

Thor
Thor
FrogSquad12
Thor
Level 16
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 1L
1,817 Elo+
Party 3
Ymir
Ymir
Mefis1312
Ymir
Level 17
God Stats
4W - 1L
1,508 SR
Queue Stats
121W - 92L
1,519 Elo+
Solo
Apollo
Apollo
TheScrewdriver
Apollo
Level 28
God Stats
64W - 42L
1,647 SR
Queue Stats
273W - 183L
1,711 Elo+
Party 3
Ra
Ra
atoron44444
Ra
Level 5
God Stats
4W - 8L
1,254 SR
Queue Stats
158W - 150L
1,448 Elo+
Solo
Thanatos
Thanatos
hydratedbreak83
Thanatos
Level 10
God Stats
3W - 0L
1,500 SR
Queue Stats
17W - 3L
1,817 Elo+
Party 3
Team Averages
Level 15
1,482 SR
1,663 Elo+

VS

Team Averages
Level 15
1,498 SR
1,468 Elo+
Hercules
Hercules
LordMooman
Hercules
Level 28
God Stats
7W - 8L
1,535 SR
Queue Stats
211W - 148L
1,712 Elo+
Solo
Agni
Agni
PapiDrako
Agni
Level 5
God Stats
6W - 8L
1,433 SR
Queue Stats
7W - 10L
1,251 Elo+
Party 1
Jormungandr
Jormungandr
PotatoChipMatt
Jormungandr
Level 14
God Stats
0W - 1L
1,517 SR
Queue Stats
4W - 4L
1,627 Elo+
Party 2
Artemis
Artemis
SereiaMística
Artemis
Level 25
God Stats
2W - 3L
1,505 SR
Queue Stats
22W - 22L
1,495 Elo+
Party 2
Nemesis
Nemesis
Toemus
Nemesis
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 10L
1,251 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
7 / 0 / 4
7,076
708
4,729
4,559
1,576
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Ymir
12
3 / 1 / 1
6,753
675
3,544
5,600
4,073
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Jade Emperor's Crown

Jade Emperor's Crown

+30
Magical Power
+50
Physical Protection
+300
Health
+10%
Crowd Control Reduction

AURA - Enemy gods within 40 units have their Physical Power reduced by 15%.

10
4 / 1 / 5
5,950
595
3,371
4,944
1,545
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
4 / 1 / 4
6,666
667
4,006
3,393
1,055
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Thanatos
11
10 / 1 / 3
6,860
686
7,873
7,921
2,565
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
LordMooman
Hercules
8
1 / 5 / 0
4,996
500
2,205
8,895
3,367
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Agni
8
1 / 8 / 1
5,264
526
1,600
5,634
1,526
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Magic Focus

Magic Focus

+20
Magical Power

Jormungandr
PotatoChipMatt
Jormungandr
7
0 / 6 / 2
4,428
443
2,295
6,955
4,130
Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

8
2 / 6 / 0
5,408
541
4,124
6,540
1,351
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nemesis
Toemus
Nemesis
6
0 / 3 / 2
4,720
472
2,097
5,167
1,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
9
28
Kills
4
4
Deaths
28
17
Assists
5
Player
Kills
Deaths
Assists
KDA
W
7
0
4
9
L
Hercules
LordMooman
Hercules
1
5
0
0.2
W
Ymir
3
1
1
3.5
L
Agni
1
8
1
0.19
L
Jormungandr
PotatoChipMatt
Jormungandr
0
6
2
0.17
L
2
6
0
0.33
W
4
1
5
6.5
L
Nemesis
Toemus
Nemesis
0
3
2
0.33
W
4
1
4
6
W
Thanatos
10
1
3
11.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,523
Damage
12,321
26,417
Taken
33,191
10,814
Mitigated
12,117
11,622
Healing
5,084
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,729
1,828
0
370
4,559
1,576
0
48
4,511
0
43,169
L
Hercules
LordMooman
Hercules
2,205
950
0
2,103
8,895
3,367
0
3,544
5,351
0
19,349
W
Ymir
3,544
1,581
0
1,800
5,600
4,073
0
0
5,600
32,415
0
L
Agni
1,600
827
0
163
5,634
1,526
0
2,780
2,854
17,927
0
L
Jormungandr
PotatoChipMatt
Jormungandr
2,295
794
0
764
6,955
4,130
0
98
6,857
10,060
0
L
4,124
2,533
0
500
6,540
1,351
0
0
6,540
0
18,000
W
3,371
1,777
0
1,193
4,944
1,545
136
1,225
3,719
0
21,707
L
Nemesis
Toemus
Nemesis
2,097
1,055
0
1,554
5,167
1,743
0
1,128
4,039
0
13,490
W
4,006
801
0
933
3,393
1,055
1,171
816
2,577
35,125
0
W
Thanatos
7,873
2,647
0
7,326
7,921
2,565
0
1,806
6,115
0
33,748

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,305
Gold Earned
24,816
333
Minions Killed
163
0
Camps Cleared
0
1,024,027
Distance Traveled
899,032
10
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Thor
7,076
708
88
9
0
203,445
1
L
Hercules
4,996
500
37
4
0
184,116
1
W
Ymir
6,753
675
75
8
0
192,913
1
L
Agni
5,264
526
42
4
0
186,440
0
L
Jormungandr
4,428
443
9
1
0
176,675
8
L
Artemis
5,408
541
39
4
0
171,841
0
W
Apollo
5,950
595
38
4
0
218,029
6
L
Nemesis
4,720
472
36
4
0
179,960
1
W
Ra
6,666
667
70
7
0
206,056
1
W
Thanatos
6,860
686
62
6
0
203,584
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role