Player Matchup

Kali
Kali
Gelancy
Kali
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
178W - 196L
1,504 Elo+
Party 2
Gilgamesh
Gilgamesh
Youjackwepackit3
Gilgamesh
Level 13
God Stats
5W - 2L
1,773 SR
Queue Stats
27W - 19L
1,516 Elo+
Party 2
Danzaburou
Danzaburou
iMrFury
Danzaburou
Level 26
God Stats
32W - 33L
1,427 SR
Queue Stats
127W - 137L
1,510 Elo+
Party 3
Freya
Freya
the_lanlord
Freya
Level 78
God Stats
17W - 13L
1,593 SR
Queue Stats
205W - 212L
1,466 Elo+
Party 2
Zeus
Zeus
xJake7x
Zeus
Level 44
God Stats
54W - 46L
1,579 SR
Queue Stats
132W - 143L
1,515 Elo+
Party 3
Team Averages
Level 43
1,575 SR
1,502 Elo+

VS

Team Averages
Level 72
1,458 SR
1,427 Elo+
Ne Zha
Ne Zha
DjBurritoBandit
Ne Zha
Level 97
God Stats
2W - 3L
1,320 SR
Queue Stats
389W - 457L
1,456 Elo+
Party 1
Chang'e
Chang'e
Dous3y_Mc_DoZ3n
Chang'e
Level 120
God Stats
15W - 9L
1,527 SR
Queue Stats
144W - 151L
1,404 Elo+
Party 1
Ganesha
Ganesha
KrisLu_
Ganesha
Level 4
God Stats
3W - 0L
1,500 SR
Queue Stats
4W - 4L
1,389 Elo+
Party 1
Kukulkan
Kukulkan
PWillowQuilts
Kukulkan
Level 13
God Stats
51W - 62L
1,440 SR
Queue Stats
174W - 217L
1,409 Elo+
Party 1
Izanami
Izanami
RealKingKeys
Izanami
Level 126
God Stats
18W - 19L
1,501 SR
Queue Stats
109W - 124L
1,475 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
Gelancy
Kali
18
1 / 8 / 7
12,083
863
8,278
26,578
12,833
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Gilgamesh
17
0 / 6 / 6
11,341
810
3,558
12,359
7,319
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
iMrFury
Danzaburou
19
6 / 10 / 5
14,488
1,035
22,520
25,704
9,818
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

18
4 / 8 / 4
13,203
943
17,412
22,497
8,220
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Zeus
xJake7x
Zeus
19
1 / 4 / 7
12,618
901
31,296
13,566
5,695
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Team 1 Tickets

0

VS

Team 2 Tickets

191

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
10 / 2 / 14
14,605
1,043
20,815
17,438
9,341
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

20
10 / 4 / 20
15,091
1,078
21,114
17,895
7,362
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ganesha
KrisLu_
Ganesha
20
0 / 4 / 24
14,596
1,043
9,964
22,071
30,931
Sentinel's Boon

Sentinel's Boon

+40
Physical Protection
+40
Magical Protection
+250
Health
+20
Mp 5

PASSIVE - Getting the assist when an enemy dies restores 4% of your Health and 4% of your Mana. If you have the lowest gold on your team, the assists also provides 20 Bonus Gold.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Kukulkan
PWillowQuilts
Kukulkan
19
3 / 2 / 12
12,855
918
13,660
14,255
5,737
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Izanami
RealKingKeys
Izanami
20
13 / 0 / 11
16,323
1,166
29,810
17,775
7,631
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

41
Kill Participation
117
12
Kills
36
36
Deaths
12
29
Assists
81
Player
Kills
Deaths
Assists
KDA
W
10
2
14
8.5
W
10
4
20
5
L
Kali
Gelancy
Kali
1
8
7
0.56
W
Ganesha
KrisLu_
Ganesha
0
4
24
3
W
Kukulkan
PWillowQuilts
Kukulkan
3
2
12
4.5
W
Izanami
RealKingKeys
Izanami
13
0
11
18.5
L
Gilgamesh
0
6
6
0.5
L
Danzaburou
iMrFury
Danzaburou
6
10
5
0.85
L
4
8
4
0.75
L
Zeus
xJake7x
Zeus
1
4
7
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

83,064
Damage
95,363
100,704
Taken
89,434
43,885
Mitigated
61,002
8,225
Healing
18,921
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
20,815
6,689
0
2,967
17,438
9,341
0
8,177
9,261
0
34,697
W
21,114
1,052
4,020
5,917
17,895
7,362
0
11,236
6,659
47,838
0
L
Kali
Gelancy
Kali
8,278
3,890
0
1,707
26,578
12,833
0
14,165
12,413
0
23,530
W
Ganesha
KrisLu_
Ganesha
9,964
1,099
0
2,556
22,071
30,931
0
10,375
11,696
21,735
0
W
Kukulkan
PWillowQuilts
Kukulkan
13,660
0
0
99
14,255
5,737
0
9,124
5,131
30,689
0
W
Izanami
RealKingKeys
Izanami
29,810
22,588
0
3,362
17,775
7,631
0
9,796
7,979
0
71,098
L
Gilgamesh
3,558
52
0
93
12,359
7,319
0
7,362
4,997
0
13,274
L
Danzaburou
iMrFury
Danzaburou
22,520
14,427
0
1,435
25,704
9,818
0
10,426
15,278
0
57,008
L
17,412
5,834
0
4,391
22,497
8,220
0
9,839
12,658
43,234
0
L
Zeus
xJake7x
Zeus
31,296
616
142
457
13,566
5,695
0
2,946
10,620
57,140
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

63,733
Gold Earned
73,470
236
Minions Killed
261
10
Camps Cleared
8
1,184,859
Distance Traveled
1,324,923
0
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
14,605
1,043
19
1
2
273,966
0
W
Chang'e
15,091
1,078
83
6
0
254,747
0
L
Kali
12,083
863
36
3
0
237,543
0
W
Ganesha
14,596
1,043
1
0
0
238,051
2
W
Kukulkan
12,855
918
57
4
0
287,401
3
W
Izanami
16,323
1,166
101
7
6
270,758
0
L
Gilgamesh
11,341
810
14
1
0
223,755
0
L
Danzaburou
14,488
1,035
82
6
4
230,019
0
L
Freya
13,203
943
47
3
4
233,639
0
L
Zeus
12,618
901
57
4
2
259,903
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role