Player Matchup

Danzaburou
Danzaburou
B1GWH1T4D0NK
Danzaburou
Level 8
God Stats
2W - 0L
1,549 SR
Queue Stats
2W - 0L
1,599 Elo+
Party 3
Nu Wa
Nu Wa
EJ1200
Nu Wa
Level 95
God Stats
1W - 0L
1,429 SR
Queue Stats
24W - 20L
1,449 Elo+
Party 3
Ymir
Ymir
KaTo12_KYZ
Ymir
Level 37
God Stats
21W - 14L
1,572 SR
Queue Stats
164W - 159L
1,406 Elo+
Solo
Tyr
Tyr
Namelesshunter6
Tyr
Level 84
God Stats
1W - 0L
1,556 SR
Queue Stats
49W - 32L
1,479 Elo+
Party 3
Gilgamesh
Gilgamesh
xR3M0TE
Gilgamesh
Level 28
God Stats
2W - 2L
1,836 SR
Queue Stats
20W - 19L
1,511 Elo+
Party 3
Team Averages
Level 50
1,589 SR
1,489 Elo+

VS

Team Averages
Level 62
1,592 SR
1,506 Elo+
Ymir
Ymir
One-Eyed__KlNG
Ymir
Level 47
God Stats
3W - 2L
1,900 SR
Queue Stats
110W - 123L
1,483 Elo+
Party 2
Hera
Hera
Sh3lbasaur
Hera
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 50L
1,600 Elo+
Party 1
Gilgamesh
Gilgamesh
Wipeout__23
Gilgamesh
Level 100
God Stats
37W - 31L
1,398 SR
Queue Stats
197W - 195L
1,408 Elo+
Party 1
Hercules
Hercules
the_Dumpler
Hercules
Level 105
God Stats
5W - 7L
1,414 SR
Queue Stats
222W - 249L
1,535 Elo+
Party 2
Artemis
Artemis
xSvexzy
Artemis
Level 9
God Stats
9W - 8L
1,746 SR
Queue Stats
11W - 10L
1,503 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
B1GWH1T4D0NK
Danzaburou
16
2 / 9 / 8
10,983
458
8,895
16,766
6,956
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nu Wa
EJ1200
Nu Wa
17
4 / 2 / 9
11,335
472
16,156
14,527
6,299
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

16
4 / 3 / 12
11,126
464
10,913
18,101
21,319
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Breastplate

Breastplate

+20
Physical Protection

17
5 / 2 / 7
11,005
459
16,371
18,427
14,065
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Gilgamesh
xR3M0TE
Gilgamesh
19
12 / 3 / 5
12,248
510
22,872
20,703
12,837
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 4 / 7
10,199
425
10,847
20,848
21,254
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

15
3 / 6 / 2
10,068
420
9,323
12,897
3,618
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Gilgamesh
Wipeout__23
Gilgamesh
15
3 / 7 / 7
9,964
415
12,357
19,267
9,652
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Hercules
the_Dumpler
Hercules
18
5 / 3 / 1
11,544
481
17,369
31,798
22,503
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Artemis
xSvexzy
Artemis
16
6 / 7 / 2
10,070
420
11,332
16,700
5,470
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

68
Kill Participation
38
27
Kills
19
19
Deaths
27
41
Assists
19
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
B1GWH1T4D0NK
Danzaburou
2
9
8
0.67
W
Nu Wa
EJ1200
Nu Wa
4
2
9
4.25
W
4
3
12
3.33
W
5
2
7
4.25
L
2
4
7
1.38
L
3
6
2
0.67
L
Gilgamesh
Wipeout__23
Gilgamesh
3
7
7
0.93
L
Hercules
the_Dumpler
Hercules
5
3
1
1.83
W
Gilgamesh
xR3M0TE
Gilgamesh
12
3
5
4.83
L
Artemis
xSvexzy
Artemis
6
7
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,207
Damage
61,228
88,524
Taken
101,510
61,476
Mitigated
62,497
23,432
Healing
35,269
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
B1GWH1T4D0NK
Danzaburou
8,895
4,367
0
1,921
16,766
6,956
3,058
4,580
12,148
0
48,608
W
Nu Wa
EJ1200
Nu Wa
16,156
4,450
611
7,294
14,527
6,299
2,260
4,362
9,839
81,284
0
W
10,913
1,292
1,294
3,380
18,101
21,319
40
5,157
12,596
37,137
0
W
16,371
3,387
0
6,006
18,427
14,065
466
2,035
15,750
0
55,404
L
10,847
1,540
0
2,992
20,848
21,254
72
5,534
15,257
49,259
0
L
9,323
2,826
232
2,641
12,897
3,618
122
5,496
7,353
54,959
0
L
Gilgamesh
Wipeout__23
Gilgamesh
12,357
3,028
0
5,536
19,267
9,652
126
3,996
15,031
0
59,668
L
Hercules
the_Dumpler
Hercules
17,369
4,767
0
17,539
31,798
22,503
123
7,327
23,687
0
62,833
W
Gilgamesh
xR3M0TE
Gilgamesh
22,872
8,253
0
2,926
20,703
12,837
262
3,482
17,016
0
90,179
L
Artemis
xSvexzy
Artemis
11,332
8,544
0
6,329
16,700
5,470
1,857
4,716
11,954
0
45,612

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,697
Gold Earned
51,845
474
Minions Killed
471
0
Camps Cleared
0
2,198,459
Distance Traveled
2,094,345
4
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
10,983
458
79
3
0
372,776
0
W
Nu Wa
11,335
472
118
5
0
415,360
0
W
Ymir
11,126
464
73
3
0
416,296
4
W
Tyr
11,005
459
91
4
0
486,695
0
L
Ymir
10,199
425
70
3
0
437,171
4
L
Hera
10,068
420
113
5
0
392,247
7
L
Gilgamesh
9,964
415
80
3
0
443,424
5
L
Hercules
11,544
481
131
5
0
449,603
2
W
Gilgamesh
12,248
510
113
5
0
507,332
0
L
Artemis
10,070
420
77
3
0
371,900
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role