Player Matchup

Merlin
Merlin
Diamond IV
 
Merlin
Diamond IV
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Medusa
Medusa
Platinum V
Vrtist
Medusa
Platinum V
Level 147
God Stats
2W - 1L
1,922 SR
Queue Stats
33W - 26L
1,791 MMR
Party 1
Fenrir
Fenrir
Gold III
aCvrter
Fenrir
Gold III
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
20W - 14L
1,742 MMR
Party 1
Team Averages
Platinum IV
Platinum IV
Average Tier
Level 131
1,641 SR
1,678 MMR

VS

Team Averages
Platinum III
Platinum III
Average Tier
Level 132
1,641 SR
1,859 MMR
Ra
Ra
Diamond V
abusador2335
Ra
Diamond V
Level 98
God Stats
12W - 11L
1,702 SR
Queue Stats
178W - 207L
1,991 MMR
Solo
Neith
Neith
Gold I
ahanchett12
Neith
Gold I
Level 143
God Stats
16W - 11L
1,673 SR
Queue Stats
58W - 41L
1,669 MMR
Solo
Fafnir
Fafnir
Platinum II
xWakeAndBaconx
Fafnir
Platinum II
Level 155
God Stats
4W - 6L
1,547 SR
Queue Stats
200W - 206L
1,917 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
14
0 / 2 / 4
9,207
614
12,664
11,028
4,022
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Medusa
Vrtist
Medusa
13
0 / 6 / 2
8,459
564
7,894
12,756
4,092
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Fenrir
aCvrter
Fenrir
13
4 / 4 / 0
9,813
654
9,951
13,040
8,133
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Bans
PersephoneGilgameshThothAphroditeAthena

VS

Bans
TiamatCu ChulainnCabrakanChaacAchilles
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 5
10,068
671
7,925
12,108
5,111
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

16
5 / 0 / 7
10,721
715
13,896
12,395
4,951
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Bow

Short Bow

+15%
Attack Speed

15
4 / 3 / 8
10,675
712
8,148
16,566
17,049
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Dynasty Plate Helm

Dynasty Plate Helm

+40
Magical Power
+20
Physical Protection
+50
Health

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
32
4
Kills
12
12
Deaths
4
6
Assists
20
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
0
2
4
1
L
Medusa
Vrtist
Medusa
0
6
2
0.17
L
Fenrir
aCvrter
Fenrir
4
4
0
1
W
3
1
5
5.5
W
5
0
7
8.5
W
4
3
8
2.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,509
Damage
29,969
36,824
Taken
41,069
16,247
Mitigated
27,111
6,612
Healing
18,087
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
12,664
274
0
2,696
11,028
4,022
0
5,285
5,743
53,568
0
L
Medusa
Vrtist
Medusa
7,894
3,450
0
999
12,756
4,092
0
5,171
7,585
0
38,158
L
Fenrir
aCvrter
Fenrir
9,951
1,450
0
2,917
13,040
8,133
0
5,617
7,423
0
22,779
W
7,925
1,040
2,943
4,163
12,108
5,111
815
4,155
7,803
48,266
0
W
13,896
5,105
0
6,155
12,395
4,951
1,489
3,785
8,490
0
54,087
W
8,148
1,761
777
4,049
16,566
17,049
366
4,724
11,512
21,897
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,479
Gold Earned
31,464
155
Minions Killed
190
0
Camps Cleared
0
765,166
Distance Traveled
873,584
12
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
9,207
614
88
6
0
255,923
4
L
Medusa
8,459
564
45
3
0
240,428
2
L
Fenrir
9,813
654
22
1
0
268,815
6
W
Ra
10,068
671
94
6
0
290,320
2
W
Neith
10,721
715
79
5
0
297,247
3
W
Fafnir
10,675
712
17
1
0
286,017
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role