Player Matchup

Zeus
Zeus
B1GWH1T4D0NK
Zeus
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 7L
1,433 Elo+
Party 2
Tyr
Tyr
Namelesshunter6
Tyr
Level 83
God Stats
1W - 3L
1,739 SR
Queue Stats
30W - 30L
1,519 Elo+
Party 2
Fenrir
Fenrir
xR3M0TE
Fenrir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 22L
1,500 Elo+
Party 2
Team Averages
Level 39
1,580 SR
1,484 Elo+

VS

Team Averages
Level 56
1,579 SR
1,351 Elo+
Kali
Kali
ShadowEagle03
Kali
Level 128
God Stats
4W - 1L
1,766 SR
Queue Stats
75W - 60L
1,490 Elo+
Party 1
Scylla
Scylla
ZaGll
Scylla
Level 26
God Stats
19W - 26L
1,471 SR
Queue Stats
165W - 184L
1,373 Elo+
Party 1
Pele
Pele
nost3ponsnek
Pele
Level 14
God Stats
2W - 1L
1,500 SR
Queue Stats
16W - 36L
1,190 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 9 / 5
8,556
570
1,731
10,507
2,321
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

13
2 / 5 / 4
9,833
656
11,270
15,603
9,217
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Warded Shield

Warded Shield

+15
Physical Power
+25
Magical Protection

Fenrir
xR3M0TE
Fenrir
13
4 / 7 / 2
10,236
682
8,310
14,142
3,744
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
13 / 4 / 8
13,037
869
15,270
17,929
8,506
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Scylla
ZaGll
Scylla
16
7 / 1 / 8
10,908
727
10,179
6,146
2,029
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

12
1 / 2 / 12
9,743
650
5,777
8,960
2,749
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
49
6
Kills
21
21
Deaths
7
11
Assists
28
Player
Kills
Deaths
Assists
KDA
L
0
9
5
0.28
L
2
5
4
0.8
W
13
4
8
4.25
W
Scylla
ZaGll
Scylla
7
1
8
11
W
1
2
12
3.5
L
Fenrir
xR3M0TE
Fenrir
4
7
2
0.71

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,311
Damage
31,226
40,252
Taken
33,035
15,282
Mitigated
13,284
8,453
Healing
10,677
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,731
871
0
828
10,507
2,321
246
2,640
7,569
17,937
0
L
11,270
1,003
624
3,860
15,603
9,217
800
3,333
11,970
0
42,208
W
15,270
8,508
0
8,669
17,929
8,506
1,900
1,035
16,564
0
47,320
W
Scylla
ZaGll
Scylla
10,179
149
0
400
6,146
2,029
344
300
5,696
34,282
0
W
5,777
937
123
1,485
8,960
2,749
430
396
8,414
0
19,284
L
Fenrir
xR3M0TE
Fenrir
8,310
3,305
617
2,524
14,142
3,744
600
3,390
10,534
0
30,462

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,625
Gold Earned
33,688
123
Minions Killed
128
0
Camps Cleared
0
737,223
Distance Traveled
794,981
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zeus
8,556
570
28
2
0
203,973
0
L
Tyr
9,833
656
49
3
0
266,513
0
W
Kali
13,037
869
46
3
0
286,070
1
W
Scylla
10,908
727
58
4
0
288,195
2
W
Pele
9,743
650
24
2
0
220,716
0
L
Fenrir
10,236
682
46
3
0
266,737
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role