Player Matchup

Cthulhu
Cthulhu
Horus Priest
Cthulhu
Level 129
God Stats
32W - 34L
1,468 SR
Queue Stats
583W - 578L
1,550 Elo+
Solo
Susano
Susano
SirManMcGuy
Susano
Level 117
God Stats
6W - 8L
1,382 SR
Queue Stats
844W - 819L
1,625 Elo+
Solo
Anhur
Anhur
Wanders_13
Anhur
Level 128
God Stats
17W - 19L
1,489 SR
Queue Stats
221W - 251L
1,421 Elo+
Solo
Ah Puch
Ah Puch
Zephir-Project
Ah Puch
Level 82
God Stats
1W - 3L
1,479 SR
Queue Stats
62W - 92L
1,327 Elo+
Solo
Sol
Sol
martinparra2012
Sol
Level 155
God Stats
4W - 5L
1,712 SR
Queue Stats
114W - 114L
1,568 Elo+
Solo
Team Averages
Level 122
1,506 SR
1,498 Elo+

VS

Team Averages
Level 112
1,501 SR
1,522 Elo+
Chaac
Chaac
 
Chaac
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hel
Hel
Blood-of-ZomBi
Hel
Level 29
God Stats
1W - 0L
1,336 SR
Queue Stats
9W - 9L
1,357 Elo+
Party 2
Anhur
Anhur
RipIeyy
Anhur
Level 144
God Stats
84W - 58L
1,666 SR
Queue Stats
953W - 460L
1,695 Elo+
Party 1
Kali
Kali
Vodka_Multifruit
Kali
Level 68
God Stats
3W - 1L
1,390 SR
Queue Stats
12W - 11L
1,387 Elo+
Party 2
Sobek
Sobek
vCalxmity
Sobek
Level 159
God Stats
3W - 5L
1,611 SR
Queue Stats
366W - 210L
1,671 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Horus Priest
Cthulhu
13
1 / 6 / 2
7,978
469
14,448
17,105
9,950
Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Susano
14
3 / 3 / 3
8,442
497
9,781
13,647
5,171
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Anhur
12
0 / 8 / 0
7,165
421
1,358
12,778
2,599
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

13
4 / 2 / 1
7,865
463
11,242
10,728
3,709
Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
1 / 2 / 1
6,402
377
3,239
4,438
1,396
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
 
Chaac
18
3 / 1 / 4
11,390
670
9,289
17,248
15,980
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

14
1 / 3 / 9
8,731
514
5,146
10,579
3,870
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Anhur
RipIeyy
Anhur
18
12 / 0 / 3
11,124
654
17,069
11,441
4,507
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

14
1 / 4 / 6
8,428
496
3,817
18,864
7,484
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Sobek
vCalxmity
Sobek
14
4 / 1 / 7
9,949
585
8,471
18,236
15,210
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Match Insights

Player Kills, Deaths, and Assists

16
Kill Participation
50
9
Kills
21
21
Deaths
9
7
Assists
29
Player
Kills
Deaths
Assists
KDA
W
Chaac
 
Chaac
3
1
4
5
W
1
3
9
1.83
L
Cthulhu
Horus Priest
Cthulhu
1
6
2
0.33
W
Anhur
RipIeyy
Anhur
12
0
3
13.5
L
Susano
3
3
3
1.5
W
1
4
6
1
L
Anhur
0
8
0
0
L
4
2
1
2.25
L
1
2
1
0.75
W
Sobek
vCalxmity
Sobek
4
1
7
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,068
Damage
43,792
58,696
Taken
76,368
22,825
Mitigated
47,051
13,144
Healing
37,655
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chaac
 
Chaac
9,289
2,695
0
7,409
17,248
15,980
379
7,608
8,920
0
75,080
W
5,146
507
4,032
5,260
10,579
3,870
1,720
6,175
4,374
36,984
0
L
Cthulhu
Horus Priest
Cthulhu
14,448
1,996
0
1,857
17,105
9,950
0
2,317
14,486
51,898
0
W
Anhur
RipIeyy
Anhur
17,069
10,539
0
5,778
11,441
4,507
866
4,060
7,381
0
80,488
L
Susano
9,781
1,883
0
3,960
13,647
5,171
0
3,804
9,843
0
59,429
W
3,817
1,567
0
8,162
18,864
7,484
1,644
4,283
14,461
0
49,435
L
Anhur
1,358
736
0
1,378
12,778
2,599
0
1,247
11,531
0
34,318
L
11,242
591
0
4,278
10,728
3,709
192
5,161
5,567
39,470
0
L
3,239
361
0
1,671
4,438
1,396
0
1,088
3,350
17,410
0
W
Sobek
vCalxmity
Sobek
8,471
1,343
0
7,014
18,236
15,210
383
5,843
12,303
28,807
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,852
Gold Earned
49,622
363
Minions Killed
534
0
Camps Cleared
0
1,306,775
Distance Traveled
1,680,596
9
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,390
670
157
9
0
353,684
3
W
Hel
8,731
514
77
5
0
312,976
0
L
Cthulhu
7,978
469
96
6
0
292,112
0
W
Anhur
11,124
654
155
9
0
309,558
1
L
Susano
8,442
497
103
6
0
332,014
2
W
Kali
8,428
496
100
6
0
348,926
2
L
Anhur
7,165
421
69
4
0
240,448
4
L
Ah Puch
7,865
463
62
4
0
269,169
2
L
Sol
6,402
377
33
2
0
173,032
1
W
Sobek
9,949
585
45
3
0
355,452
7

Distance Traveled

Minion Kills by Role

Gold Earned by Role