Player Matchup

Cerberus
Cerberus
DBZKILLAZ
Cerberus
Level 72
God Stats
4W - 3L
1,474 SR
Queue Stats
166W - 174L
1,508 Elo+
Party 2
Thoth
Thoth
Syl Yin
Thoth
Level 18
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,505 Elo+
Solo
Izanami
Izanami
URI3L1
Izanami
Level 20
God Stats
10W - 13L
1,377 SR
Queue Stats
11W - 23L
1,309 Elo+
Party 2
Team Averages
Level 37
1,450 SR
1,441 Elo+

VS

Team Averages
Level 54
1,539 SR
1,433 Elo+
Artemis
Artemis
saiki17
Artemis
Level 38
God Stats
1W - 2L
1,324 SR
Queue Stats
64W - 85L
1,422 Elo+
Party 1
Anhur
Anhur
sebaxtian202
Anhur
Level 28
God Stats
6W - 5L
1,685 SR
Queue Stats
48W - 38L
1,446 Elo+
Party 1
He Bo
He Bo
toro-mortal773
He Bo
Level 97
God Stats
4W - 2L
1,607 SR
Queue Stats
112W - 128L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cerberus
DBZKILLAZ
Cerberus
14
4 / 3 / 10
10,262
733
10,416
12,984
10,504
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Thoth
Syl Yin
Thoth
16
9 / 0 / 5
11,315
808
18,373
7,052
2,406
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Izanami
URI3L1
Izanami
11
3 / 2 / 4
8,935
638
2,979
8,427
2,641
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
saiki17
Artemis
8
0 / 5 / 2
7,756
554
3,969
7,620
1,788
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

13
2 / 5 / 1
8,795
628
4,997
14,112
3,529
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
2 / 6 / 1
8,742
624
9,447
14,542
3,137
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
8
16
Kills
4
5
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Cerberus
DBZKILLAZ
Cerberus
4
3
10
3
W
Thoth
Syl Yin
Thoth
9
0
5
11.5
W
Izanami
URI3L1
Izanami
3
2
4
2.5
L
Artemis
saiki17
Artemis
0
5
2
0.2
L
2
5
1
0.5
L
2
6
1
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,768
Damage
18,413
28,463
Taken
36,274
15,551
Mitigated
8,454
4,801
Healing
3,429
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cerberus
DBZKILLAZ
Cerberus
10,416
121
0
930
12,984
10,504
479
3,440
9,314
29,839
0
W
Thoth
Syl Yin
Thoth
18,373
100
0
2,379
7,052
2,406
984
2,226
4,686
53,421
0
W
Izanami
URI3L1
Izanami
2,979
1,635
615
877
8,427
2,641
1,039
3,209
5,016
0
18,323
L
Artemis
saiki17
Artemis
3,969
1,073
0
250
7,620
1,788
0
5,434
1,910
0
7,272
L
4,997
2,588
0
1,915
14,112
3,529
58
10,026
3,614
0
31,574
L
9,447
168
120
1,144
14,542
3,137
0
12,163
1,961
29,250
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,512
Gold Earned
25,293
168
Minions Killed
105
0
Camps Cleared
0
767,066
Distance Traveled
560,263
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cerberus
10,262
733
48
3
0
247,310
0
W
Thoth
11,315
808
90
6
0
266,532
0
W
Izanami
8,935
638
30
2
0
253,224
0
L
Artemis
7,756
554
7
1
0
117,851
0
L
Anhur
8,795
628
61
4
0
215,514
1
L
He Bo
8,742
624
37
3
0
226,898
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role