Player Matchup

Hun Batz
Hun Batz
 
Hun Batz
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chiron
Chiron
Carrotmaster
Chiron
Level 139
God Stats
11W - 8L
1,744 SR
Queue Stats
314W - 341L
1,480 Elo+
Party 1
Loki
Loki
Rumsoakedmonkey
Loki
Level 91
God Stats
36W - 41L
1,420 SR
Queue Stats
367W - 357L
1,531 Elo+
Party 1
Athena
Athena
Silvaronin
Athena
Level 127
God Stats
5W - 6L
1,470 SR
Queue Stats
132W - 131L
1,446 Elo+
Party 1
Ymir
Ymir
Stumpy93
Ymir
Level 78
God Stats
90W - 92L
1,557 SR
Queue Stats
93W - 97L
1,542 Elo+
Party 1
Team Averages
Level 116
1,538 SR
1,500 Elo+

VS

Team Averages
Level 99
1,468 SR
1,443 Elo+
Awilix
Awilix
KausBorealis
Awilix
Level 153
God Stats
3W - 5L
1,372 SR
Queue Stats
664W - 731L
1,394 Elo+
Solo
King Arthur
King Arthur
PREIMO
King Arthur
Level 84
God Stats
18W - 20L
1,467 SR
Queue Stats
766W - 836L
1,360 Elo+
Party 3
Cthulhu
Cthulhu
PracticeToy
Cthulhu
Level 96
God Stats
26W - 33L
1,466 SR
Queue Stats
137W - 149L
1,513 Elo+
Party 2
Ra
Ra
Vigilised
Ra
Level 69
God Stats
4W - 3L
1,694 SR
Queue Stats
24W - 22L
1,532 Elo+
Party 2
Izanami
Izanami
snoota
Izanami
Level 92
God Stats
5W - 11L
1,339 SR
Queue Stats
596W - 600L
1,414 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
11
2 / 0 / 2
6,334
633
1,962
4,807
1,357
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Talaria Boots

Talaria Boots

+15
Physical Power
+15
Mp 5
+22%
Movement Speed

PASSIVE - You gain +20% additional Movement Speed after leaving the Fountain. This effect lasts 7s.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Chiron
10
4 / 0 / 0
6,007
601
4,907
7,258
1,739
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Boots

Boots

+6%
Movement Speed

11
8 / 0 / 4
7,401
740
8,622
6,366
2,172
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Athena
Silvaronin
Athena
10
3 / 0 / 3
6,255
626
4,910
4,865
4,312
Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Ymir
9
1 / 0 / 4
5,411
541
3,446
5,234
1,812
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
10
0 / 5 / 0
5,355
536
877
7,513
2,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

King Arthur
PREIMO
King Arthur
10
0 / 1 / 0
5,616
562
4,151
7,844
3,559
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Cthulhu
PracticeToy
Cthulhu
7
0 / 4 / 0
4,866
487
2,851
6,288
3,053
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

7
0 / 5 / 0
4,532
453
1,388
5,555
1,024
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Izanami
snoota
Izanami
9
0 / 3 / 0
5,278
528
2,848
7,158
1,832
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

31
Kill Participation
0
18
Kills
0
0
Deaths
18
13
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
 
Hun Batz
2
0
2
3
W
Chiron
4
0
0
4
L
Awilix
0
5
0
0
L
King Arthur
PREIMO
King Arthur
0
1
0
0
L
Cthulhu
PracticeToy
Cthulhu
0
4
0
0
W
8
0
4
10
W
Athena
Silvaronin
Athena
3
0
3
4.5
W
Ymir
1
0
4
3
L
0
5
0
0
L
Izanami
snoota
Izanami
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,847
Damage
12,115
28,530
Taken
34,358
11,392
Mitigated
11,685
10,823
Healing
6,538
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
 
Hun Batz
1,962
515
0
2,698
4,807
1,357
1,447
223
4,584
0
32,982
W
Chiron
4,907
2,445
280
4,059
7,258
1,739
537
833
6,385
0
36,124
L
Awilix
877
307
0
180
7,513
2,217
0
1,450
6,063
0
34,581
L
King Arthur
PREIMO
King Arthur
4,151
222
0
2,250
7,844
3,559
0
3,163
4,681
0
32,377
L
Cthulhu
PracticeToy
Cthulhu
2,851
254
0
970
6,288
3,053
0
2,057
4,231
11,650
0
W
8,622
2,679
0
1,339
6,366
2,172
0
2,140
4,022
0
34,258
W
Athena
Silvaronin
Athena
4,910
1,276
0
1,166
4,865
4,312
202
155
4,710
21,631
0
W
Ymir
3,446
1,181
372
909
5,234
1,812
324
644
4,590
17,059
0
L
1,388
278
149
1,082
5,555
1,024
0
0
5,555
16,593
0
L
Izanami
snoota
Izanami
2,848
1,645
0
1,907
7,158
1,832
0
1,686
5,472
0
31,610

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,408
Gold Earned
25,647
281
Minions Killed
270
0
Camps Cleared
0
1,023,971
Distance Traveled
948,936
15
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
6,334
633
75
8
0
204,825
3
W
Chiron
6,007
601
64
6
0
181,564
3
L
Awilix
5,355
536
73
7
0
203,541
1
L
King Arthur
5,616
562
81
8
0
195,676
2
L
Cthulhu
4,866
487
19
2
0
187,252
3
W
Loki
7,401
740
69
7
0
219,522
4
W
Athena
6,255
626
51
5
0
220,766
1
W
Ymir
5,411
541
22
2
0
197,294
4
L
Ra
4,532
453
34
3
0
189,373
2
L
Izanami
5,278
528
63
6
0
173,094
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role