Player Matchup

Danzaburou
Danzaburou
Chwarzerd
Danzaburou
Level 125
God Stats
1W - 1L
1,723 SR
Queue Stats
101W - 109L
1,593 Elo+
Party 1
Gilgamesh
Gilgamesh
Doinkovan
Gilgamesh
Level 103
God Stats
5W - 4L
1,918 SR
Queue Stats
107W - 107L
1,551 Elo+
Party 1
Thoth
Thoth
Silverg401
Thoth
Level 126
God Stats
0W - 1L
1,500 SR
Queue Stats
102W - 107L
1,589 Elo+
Party 1
Bakasura
Bakasura
TomasG115_
Bakasura
Level 87
God Stats
2W - 3L
1,299 SR
Queue Stats
65W - 81L
1,546 Elo+
Party 1
Bacchus
Bacchus
ovojose
Bacchus
Level 69
God Stats
3W - 5L
1,710 SR
Queue Stats
22W - 33L
1,582 Elo+
Party 1
Team Averages
Level 102
1,630 SR
1,572 Elo+

VS

Team Averages
Level 111
1,571 SR
1,560 Elo+
Chaac
Chaac
Awsum is me
Chaac
Level 147
God Stats
5W - 3L
1,568 SR
Queue Stats
497W - 491L
1,578 Elo+
Party 2
Anhur
Anhur
Frostydogg5979
Anhur
Level 111
God Stats
4W - 4L
1,460 SR
Queue Stats
339W - 315L
1,512 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
ImaginWagonz420
Morgan Le Fay
Level 120
God Stats
27W - 12L
1,812 SR
Queue Stats
635W - 609L
1,598 Elo+
Party 2
Janus
Janus
Ju_bie
Janus
Level 120
God Stats
3W - 1L
1,500 SR
Queue Stats
249W - 226L
1,575 Elo+
Solo
Rama
Rama
KenpaiTheSenpai
Rama
Level 59
God Stats
2W - 4L
1,514 SR
Queue Stats
246W - 230L
1,536 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
Chwarzerd
Danzaburou
18
1 / 2 / 2
11,205
534
9,724
12,866
5,352
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shadowsteel Shuriken

Shadowsteel Shuriken

+40
Physical Power
+25%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Enemies hit by your Critical Strikes have 40% reduced healing for 5s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Gilgamesh
Doinkovan
Gilgamesh
14
2 / 4 / 1
9,082
432
10,452
17,662
13,768
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

Thoth
16
3 / 4 / 0
9,828
468
10,749
12,420
3,565
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bakasura
TomasG115_
Bakasura
16
3 / 4 / 2
9,823
468
7,926
17,100
6,095
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Bacchus
ovojose
Bacchus
12
0 / 3 / 3
8,112
386
5,173
12,306
9,605
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
5 / 2 / 4
11,296
538
10,023
18,951
20,602
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

18
9 / 2 / 2
11,552
550
9,512
12,921
4,760
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
ImaginWagonz420
Morgan Le Fay
16
1 / 0 / 10
10,810
515
12,656
16,864
14,426
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Janus
Ju_bie
Janus
16
0 / 3 / 11
10,283
490
13,445
11,447
4,017
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

19
2 / 3 / 3
12,591
600
6,242
12,311
4,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
47
9
Kills
17
17
Deaths
10
8
Assists
30
Player
Kills
Deaths
Assists
KDA
W
5
2
4
3.5
L
Danzaburou
Chwarzerd
Danzaburou
1
2
2
1
L
Gilgamesh
Doinkovan
Gilgamesh
2
4
1
0.63
W
9
2
2
5
W
Morgan Le Fay
ImaginWagonz420
Morgan Le Fay
1
0
10
6
W
Janus
Ju_bie
Janus
0
3
11
1.83
W
2
3
3
1.17
L
Thoth
3
4
0
0.75
L
Bakasura
TomasG115_
Bakasura
3
4
2
1
L
Bacchus
ovojose
Bacchus
0
3
3
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

44,024
Damage
51,878
72,354
Taken
72,494
38,385
Mitigated
48,199
14,953
Healing
26,103
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
10,023
2,241
0
12,345
18,951
20,602
1,923
1,078
17,515
0
52,076
L
Danzaburou
Chwarzerd
Danzaburou
9,724
4,091
0
4,098
12,866
5,352
338
3,474
9,282
0
93,764
L
Gilgamesh
Doinkovan
Gilgamesh
10,452
2,779
0
1,464
17,662
13,768
766
4,865
11,839
0
50,352
W
9,512
4,568
0
545
12,921
4,760
817
2,580
9,760
0
80,139
W
Morgan Le Fay
ImaginWagonz420
Morgan Le Fay
12,656
1,466
0
4,685
16,864
14,426
1,657
5,862
10,207
48,053
0
W
Janus
Ju_bie
Janus
13,445
473
128
2,688
11,447
4,017
1,123
4,849
6,001
78,747
0
W
6,242
5,684
0
5,712
12,311
4,394
4,224
535
11,764
0
99,465
L
Thoth
10,749
0
0
1,432
12,420
3,565
0
5,596
6,534
62,894
0
L
Bakasura
TomasG115_
Bakasura
7,926
5,684
0
5,431
17,100
6,095
0
5,213
11,643
0
52,664
L
Bacchus
ovojose
Bacchus
5,173
114
417
2,111
12,306
9,605
0
6,116
5,974
14,143
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

48,050
Gold Earned
56,532
505
Minions Killed
660
0
Camps Cleared
0
1,988,400
Distance Traveled
1,999,735
8
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chaac
11,296
538
112
5
0
404,234
0
L
Danzaburou
11,205
534
175
8
0
375,015
2
L
Gilgamesh
9,082
432
79
4
0
362,058
0
W
Anhur
11,552
550
122
6
0
411,083
1
W
Morgan Le Fay
10,810
515
58
3
0
400,861
4
W
Janus
10,283
490
164
8
0
419,758
3
W
Rama
12,591
600
204
10
0
363,799
1
L
Thoth
9,828
468
132
6
0
394,650
6
L
Bakasura
9,823
468
103
5
0
458,860
0
L
Bacchus
8,112
386
16
1
0
397,817
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role