Player Matchup

Ymir
Ymir
TheBlaKChap23
Ymir
Level 7
God Stats
10W - 8L
1,458 SR
Queue Stats
58W - 59L
1,500 Elo+
Solo
Cernunnos
Cernunnos
Tripceratop
Cernunnos
Level 44
God Stats
1W - 2L
1,500 SR
Queue Stats
192W - 188L
1,492 Elo+
Party 2
Ratatoskr
Ratatoskr
capten156
Ratatoskr
Level 27
God Stats
0W - 3L
1,400 SR
Queue Stats
0W - 3L
1,500 Elo+
Solo
Cthulhu
Cthulhu
crayzqtip102
Cthulhu
Level 17
God Stats
9W - 12L
1,526 SR
Queue Stats
34W - 33L
1,547 Elo+
Party 2
Guan Yu
Guan Yu
gavsher12345
Guan Yu
Level 24
God Stats
26W - 25L
1,475 SR
Queue Stats
81W - 83L
1,483 Elo+
Solo
Team Averages
Level 24
1,472 SR
1,504 Elo+

VS

Team Averages
Level 28
1,667 SR
1,492 Elo+
Arachne
Arachne
CJ7007
Arachne
Level 14
God Stats
4W - 0L
1,880 SR
Queue Stats
91W - 83L
1,544 Elo+
Party 1
Sol
Sol
ChaoticFiend
Sol
Level 41
God Stats
11W - 11L
1,618 SR
Queue Stats
201W - 219L
1,444 Elo+
Party 1
Gilgamesh
Gilgamesh
Xrun5
Gilgamesh
Level 29
God Stats
3W - 1L
1,700 SR
Queue Stats
146W - 134L
1,486 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
fer789
Morgan Le Fay
Level 26
God Stats
28W - 23L
1,530 SR
Queue Stats
37W - 39L
1,475 Elo+
Solo
Apollo
Apollo
hillllllllll
Apollo
Level 28
God Stats
14W - 11L
1,607 SR
Queue Stats
112W - 88L
1,509 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 5
10,695
972
5,897
21,082
19,526
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Cernunnos
Tripceratop
Cernunnos
16
1 / 8 / 5
9,816
892
14,140
20,451
8,245
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ratatoskr
capten156
Ratatoskr
16
3 / 13 / 4
10,421
947
8,007
19,665
8,678
Nettle Acorn

Nettle Acorn

+20
Physical Power
+4%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Cthulhu
crayzqtip102
Cthulhu
15
2 / 5 / 4
10,162
924
7,704
18,015
16,253
Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Bulwark of Hope

Bulwark of Hope

+70
Magical Protection
+250
Health
+20%
Crowd Control Reduction

PASSIVE - When you take damage and are below 40% Health, you gain a Shield with health equal to 12% of your Maximum Health for 20s. Can only occur once every 60s.

Guan Yu
gavsher12345
Guan Yu
16
2 / 1 / 5
10,336
940
5,313
19,275
14,305
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Team 1 Tickets

34

VS

Team 2 Tickets

270

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
CJ7007
Arachne
18
11 / 3 / 13
12,341
1,122
12,827
8,757
3,239
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

19
2 / 1 / 26
11,624
1,057
23,177
7,199
2,378
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Gilgamesh
Xrun5
Gilgamesh
18
9 / 4 / 17
11,886
1,081
19,296
14,684
11,760
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morgan Le Fay
fer789
Morgan Le Fay
18
5 / 0 / 18
11,335
1,030
21,585
6,804
3,066
Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2250 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apollo
18
9 / 2 / 14
12,400
1,127
15,208
7,315
3,156
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

33
Kill Participation
124
10
Kills
36
36
Deaths
10
23
Assists
88
Player
Kills
Deaths
Assists
KDA
W
Arachne
CJ7007
Arachne
11
3
13
5.83
W
2
1
26
15
L
2
9
5
0.5
L
Cernunnos
Tripceratop
Cernunnos
1
8
5
0.44
W
Gilgamesh
Xrun5
Gilgamesh
9
4
17
4.38
L
Ratatoskr
capten156
Ratatoskr
3
13
4
0.38
L
Cthulhu
crayzqtip102
Cthulhu
2
5
4
0.8
W
Morgan Le Fay
fer789
Morgan Le Fay
5
0
18
14
L
Guan Yu
gavsher12345
Guan Yu
2
1
5
4.5
W
Apollo
9
2
14
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,061
Damage
92,093
98,488
Taken
44,759
67,007
Mitigated
23,599
14,888
Healing
11,291
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Arachne
CJ7007
Arachne
12,827
8,738
0
3,085
8,757
3,239
0
2,283
6,474
0
18,317
W
23,177
6,829
0
2,141
7,199
2,378
0
1,898
5,301
53,769
0
L
5,897
844
0
345
21,082
19,526
0
12,847
7,901
24,315
0
L
Cernunnos
Tripceratop
Cernunnos
14,140
8,198
0
3,123
20,451
8,245
0
9,077
11,141
0
38,874
W
Gilgamesh
Xrun5
Gilgamesh
19,296
6,716
0
388
14,684
11,760
0
3,846
10,838
0
25,341
L
Ratatoskr
capten156
Ratatoskr
8,007
5,445
0
2,674
19,665
8,678
0
5,192
14,277
0
16,556
L
Cthulhu
crayzqtip102
Cthulhu
7,704
779
462
0
18,015
16,253
0
7,651
10,200
28,331
0
W
Morgan Le Fay
fer789
Morgan Le Fay
21,585
1,263
324
1,833
6,804
3,066
0
3,205
3,599
37,592
0
L
Guan Yu
gavsher12345
Guan Yu
5,313
1,092
3,334
4,950
19,275
14,305
0
8,862
10,207
0
20,187
W
Apollo
15,208
9,913
0
3,520
7,315
3,156
0
2,369
4,946
0
46,643

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,430
Gold Earned
59,586
199
Minions Killed
215
4
Camps Cleared
8
904,535
Distance Traveled
1,032,729
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Arachne
12,341
1,122
9
1
3
231,307
0
W
Sol
11,624
1,057
75
7
0
197,635
1
L
Ymir
10,695
972
56
5
1
167,992
0
L
Cernunnos
9,816
892
44
4
1
187,068
0
W
Gilgamesh
11,886
1,081
14
1
0
199,486
3
L
Ratatoskr
10,421
947
20
2
0
174,413
0
L
Cthulhu
10,162
924
51
5
1
169,034
0
W
Morgan Le Fay
11,335
1,030
34
3
1
199,391
1
L
Guan Yu
10,336
940
28
3
1
206,028
2
W
Apollo
12,400
1,127
83
8
4
204,910
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role