Player Matchup

Tiamat
Tiamat
BOSS DUDES
Tiamat
Level 25
God Stats
5W - 9L
1,500 SR
Queue Stats
313W - 302L
1,476 Elo+
Party 2
Danzaburou
Danzaburou
GOD JOKER ELITE
Danzaburou
Level 147
God Stats
13W - 6L
1,669 SR
Queue Stats
579W - 578L
1,507 Elo+
Party 2
Artio
Artio
ImTheBadCarry
Artio
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 27L
1,540 Elo+
Party 1
Gilgamesh
Gilgamesh
MyCarryIsBad
Gilgamesh
Level 145
God Stats
7W - 7L
1,515 SR
Queue Stats
145W - 144L
1,482 Elo+
Party 1
Ymir
Ymir
Truce Vortex
Ymir
Level 33
God Stats
32W - 49L
1,600 SR
Queue Stats
493W - 506L
1,424 Elo+
Solo
Team Averages
Level 75
1,557 SR
1,486 Elo+

VS

Team Averages
Level 50
1,537 SR
1,539 Elo+
Chronos
Chronos
 
Chronos
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Thanatos
Thanatos
Boreshot78
Thanatos
Level 57
God Stats
0W - 5L
1,512 SR
Queue Stats
148W - 127L
1,526 Elo+
Party 3
Geb
Geb
DG Darkness
Geb
Level 14
God Stats
10W - 9L
1,637 SR
Queue Stats
13W - 10L
1,614 Elo+
Party 3
Chernobog
Chernobog
HuckleBerryFLUF
Chernobog
Level 43
God Stats
14W - 25L
1,536 SR
Queue Stats
62W - 74L
1,472 Elo+
Solo
Bellona
Bellona
Sir Darkness748
Bellona
Level 12
God Stats
0W - 1L
1,500 SR
Queue Stats
28W - 26L
1,586 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tiamat
BOSS DUDES
Tiamat
15
0 / 4 / 3
9,706
511
4,113
10,442
4,832
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
GOD JOKER ELITE
Danzaburou
16
6 / 4 / 4
10,429
549
18,077
15,794
6,341
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
5 / 3 / 4
10,688
563
8,595
19,459
19,847
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Gilgamesh
MyCarryIsBad
Gilgamesh
19
14 / 1 / 2
12,441
655
13,942
13,831
7,219
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

14
1 / 3 / 10
9,210
485
7,647
15,199
11,163
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chronos
 
Chronos
18
6 / 2 / 2
11,050
582
8,022
11,927
4,246
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Thanatos
Boreshot78
Thanatos
14
4 / 9 / 3
9,013
474
8,384
16,535
5,576
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

12
1 / 4 / 4
8,687
457
5,787
15,116
9,881
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chernobog
HuckleBerryFLUF
Chernobog
11
3 / 6 / 3
7,828
412
11,437
16,007
4,743
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

14
1 / 6 / 3
8,854
466
8,689
13,832
8,905
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

49
Kill Participation
30
26
Kills
15
15
Deaths
27
23
Assists
15
Player
Kills
Deaths
Assists
KDA
L
Chronos
 
Chronos
6
2
2
3.5
W
Tiamat
BOSS DUDES
Tiamat
0
4
3
0.38
L
Thanatos
Boreshot78
Thanatos
4
9
3
0.61
L
1
4
4
0.75
W
Danzaburou
GOD JOKER ELITE
Danzaburou
6
4
4
2
L
Chernobog
HuckleBerryFLUF
Chernobog
3
6
3
0.75
W
5
3
4
2.33
W
Gilgamesh
MyCarryIsBad
Gilgamesh
14
1
2
15
L
1
6
3
0.42
W
1
3
10
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,374
Damage
42,319
74,725
Taken
73,417
49,402
Mitigated
33,351
26,204
Healing
21,904
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chronos
 
Chronos
8,022
3,096
0
4,158
11,927
4,246
905
3,647
8,280
81,739
0
W
Tiamat
BOSS DUDES
Tiamat
4,113
581
0
3,474
10,442
4,832
1,940
2,918
7,524
47,069
0
L
Thanatos
Boreshot78
Thanatos
8,384
2,166
0
9,184
16,535
5,576
0
3,371
13,164
0
47,801
L
5,787
1,834
0
3,933
15,116
9,881
0
4,446
10,670
25,308
0
W
Danzaburou
GOD JOKER ELITE
Danzaburou
18,077
8,738
0
7,044
15,794
6,341
786
2,734
13,060
0
63,992
L
Chernobog
HuckleBerryFLUF
Chernobog
11,437
5,442
882
2,975
16,007
4,743
67
2,659
13,348
0
38,217
W
8,595
1,168
179
7,846
19,459
19,847
434
1,211
18,248
62,480
0
W
Gilgamesh
MyCarryIsBad
Gilgamesh
13,942
4,995
0
6,999
13,831
7,219
531
1,130
12,701
0
94,028
L
8,689
2,552
0
772
13,832
8,905
750
6,232
7,600
0
47,027
W
7,647
2,128
242
420
15,199
11,163
414
5,816
9,383
32,921
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

52,474
Gold Earned
45,432
490
Minions Killed
462
0
Camps Cleared
0
1,685,050
Distance Traveled
1,694,940
17
Wards Purchased
19
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chronos
11,050
582
165
9
0
351,881
5
W
Tiamat
9,706
511
110
6
0
279,767
2
L
Thanatos
9,013
474
93
5
0
315,914
2
L
Geb
8,687
457
23
1
0
347,008
4
W
Danzaburou
10,429
549
90
5
0
318,682
0
L
Chernobog
7,828
412
78
4
0
332,700
6
W
Artio
10,688
563
114
6
0
362,956
1
W
Gilgamesh
12,441
655
139
7
0
390,485
11
L
Bellona
8,854
466
103
5
0
347,437
2
W
Ymir
9,210
485
37
2
0
333,160
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role