Player Matchup

Gilgamesh
Gilgamesh
BlueJaigEyes
Gilgamesh
Level 113
God Stats
20W - 16L
1,559 SR
Queue Stats
141W - 146L
1,489 Elo+
Party 1
Ymir
Ymir
Th3L4stSentinel
Ymir
Level 78
God Stats
18W - 18L
1,534 SR
Queue Stats
65W - 79L
1,438 Elo+
Party 1
Hera
Hera
YeetFaqMcDab
Hera
Level 103
God Stats
24W - 16L
1,589 SR
Queue Stats
139W - 132L
1,462 Elo+
Party 1
Team Averages
Level 98
1,561 SR
1,463 Elo+

VS

Team Averages
Level 93
1,730 SR
1,446 Elo+
Vulcan
Vulcan
HaRV3ST_two
Vulcan
Level 69
God Stats
5W - 2L
1,831 SR
Queue Stats
14W - 8L
1,634 Elo+
Party 2
Chaac
Chaac
TTL pastor
Chaac
Level 140
God Stats
0W - 1L
1,852 SR
Queue Stats
60W - 54L
1,545 Elo+
Solo
Thor
Thor
carfin9
Thor
Level 69
God Stats
0W - 2L
1,507 SR
Queue Stats
7W - 17L
1,159 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BlueJaigEyes
Gilgamesh
16
7 / 2 / 5
11,984
705
14,971
12,979
8,011
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

13
0 / 0 / 6
11,292
664
3,459
13,452
10,049
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

15
5 / 6 / 5
11,589
682
10,927
14,401
5,048
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Vulcan
14
3 / 4 / 4
10,459
615
14,509
7,633
2,985
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chaac
16
4 / 4 / 4
10,918
642
13,025
17,809
14,250
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Thor
carfin9
Thor
14
1 / 4 / 5
9,926
584
3,369
11,722
4,489
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
21
12
Kills
8
8
Deaths
12
16
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Gilgamesh
BlueJaigEyes
Gilgamesh
7
2
5
4.75
L
Vulcan
3
4
4
1.25
L
Chaac
4
4
4
1.5
W
0
0
6
3
W
5
6
5
1.25
L
Thor
carfin9
Thor
1
4
5
0.88

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,357
Damage
30,903
40,832
Taken
37,164
23,108
Mitigated
21,724
9,766
Healing
6,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Gilgamesh
BlueJaigEyes
Gilgamesh
14,971
5,160
1,146
2,016
12,979
8,011
1,759
3,116
9,863
0
37,600
L
Vulcan
14,509
4,407
0
450
7,633
2,985
200
2,758
4,875
46,957
0
L
Chaac
13,025
1,419
0
5,364
17,809
14,250
0
7,212
10,597
0
48,205
W
3,459
951
1,003
909
13,452
10,049
404
5,152
8,300
22,518
0
W
10,927
2,624
873
3,819
14,401
5,048
772
6,241
8,160
50,266
0
L
Thor
carfin9
Thor
3,369
255
0
460
11,722
4,489
0
4,416
7,306
0
30,846

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,865
Gold Earned
31,303
168
Minions Killed
162
0
Camps Cleared
0
870,442
Distance Traveled
875,802
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Gilgamesh
11,984
705
45
3
0
332,803
1
L
Vulcan
10,459
615
65
4
0
255,611
1
L
Chaac
10,918
642
56
3
0
324,404
3
W
Ymir
11,292
664
38
2
0
266,015
1
W
Hera
11,589
682
85
5
0
271,624
1
L
Thor
9,926
584
41
2
0
295,787
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role