Player Matchup

Ymir
Ymir
Bobbyuchiha
Ymir
Level 17
God Stats
3W - 1L
1,706 SR
Queue Stats
8W - 13L
1,561 Elo+
Party 1
Ra
Ra
BradenThomas04-B
Ra
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Cthulhu
Cthulhu
CapnCrit
Cthulhu
Level 28
God Stats
38W - 23L
1,621 SR
Queue Stats
193W - 184L
1,423 Elo+
Solo
Bakasura
Bakasura
Jacob21705
Bakasura
Level 28
God Stats
5W - 4L
1,574 SR
Queue Stats
48W - 53L
1,506 Elo+
Party 1
Zeus
Zeus
hypersnype
Zeus
Level 24
God Stats
8W - 9L
1,697 SR
Queue Stats
26W - 26L
1,551 Elo+
Party 1
Team Averages
Level 20
1,620 SR
1,508 Elo+

VS

Team Averages
Level 25
1,519 SR
1,413 Elo+
Kali
Kali
Alejandroguapoxd
Kali
Level 29
God Stats
4W - 8L
1,422 SR
Queue Stats
342W - 391L
1,413 Elo+
Party 2
Janus
Janus
Heitorrola
Janus
Level 17
God Stats
10W - 16L
1,358 SR
Queue Stats
162W - 202L
1,317 Elo+
Party 3
Artemis
Artemis
IchMochteToten
Artemis
Level 29
God Stats
3W - 1L
1,852 SR
Queue Stats
181W - 197L
1,523 Elo+
Solo
Cu Chulainn
Cu Chulainn
Thomas14nt
Cu Chulainn
Level 26
God Stats
8W - 10L
1,455 SR
Queue Stats
160W - 178L
1,395 Elo+
Party 2
Fenrir
Fenrir
scolt2002
Fenrir
Level 25
God Stats
3W - 6L
1,510 SR
Queue Stats
123W - 154L
1,417 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 4
5,789
414
2,531
8,666
4,191
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

9
0 / 7 / 1
5,906
422
1,271
6,217
1,468
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
CapnCrit
Cthulhu
12
2 / 1 / 3
7,356
525
5,053
9,150
6,999
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Bakasura
Jacob21705
Bakasura
13
11 / 2 / 4
8,354
597
10,312
9,644
3,076
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
12 / 2 / 6
9,265
662
14,529
6,510
1,940
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 6 / 1
6,236
445
3,275
11,673
3,900
OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Janus
12
0 / 6 / 0
7,302
522
3,394
7,818
2,220
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

12
8 / 6 / 2
8,354
597
10,457
11,414
3,852
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cu Chulainn
Thomas14nt
Cu Chulainn
12
1 / 3 / 0
7,199
514
4,900
10,539
6,736
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
scolt2002
Fenrir
10
6 / 6 / 3
6,896
493
5,711
9,376
3,454
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

44
Kill Participation
21
26
Kills
15
15
Deaths
27
18
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
W
1
3
4
1
W
0
7
1
0.07
W
Cthulhu
CapnCrit
Cthulhu
2
1
3
3.5
L
Janus
0
6
0
0
L
8
6
2
1.5
W
Bakasura
Jacob21705
Bakasura
11
2
4
6.5
L
Cu Chulainn
Thomas14nt
Cu Chulainn
1
3
0
0.33
W
12
2
6
7.5
L
Fenrir
scolt2002
Fenrir
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,696
Damage
27,737
40,187
Taken
50,820
17,674
Mitigated
20,162
10,146
Healing
9,210
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,275
1,233
0
2,301
11,673
3,900
0
4,584
6,218
0
27,085
W
2,531
423
186
1,717
8,666
4,191
346
0
8,666
16,603
0
W
1,271
486
24
72
6,217
1,468
342
336
5,839
15,951
0
W
Cthulhu
CapnCrit
Cthulhu
5,053
552
317
3,978
9,150
6,999
0
1,299
7,709
31,585
0
L
Janus
3,394
144
0
930
7,818
2,220
36
2,515
4,979
42,899
0
L
10,457
4,375
0
2,005
11,414
3,852
498
6,425
4,907
0
36,923
W
Bakasura
Jacob21705
Bakasura
10,312
7,198
0
1,765
9,644
3,076
0
391
9,223
0
33,049
L
Cu Chulainn
Thomas14nt
Cu Chulainn
4,900
1,241
0
2,133
10,539
6,736
106
4,561
4,905
0
34,725
W
14,529
2,509
0
2,087
6,510
1,940
960
988
5,356
46,830
0
L
Fenrir
scolt2002
Fenrir
5,711
1,035
0
1,841
9,376
3,454
0
4,609
4,635
0
15,578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,670
Gold Earned
35,987
283
Minions Killed
310
0
Camps Cleared
0
1,422,071
Distance Traveled
1,266,233
3
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Kali
6,236
445
59
4
0
242,732
0
W
Ymir
5,789
414
22
2
0
273,960
0
W
Ra
5,906
422
33
2
0
242,105
0
W
Cthulhu
7,356
525
76
5
0
294,456
3
L
Janus
7,302
522
101
7
0
284,835
3
L
Artemis
8,354
597
54
4
0
229,265
1
W
Bakasura
8,354
597
64
5
0
333,363
0
L
Cu Chulainn
7,199
514
80
6
0
248,571
4
W
Zeus
9,265
662
88
6
0
278,187
0
L
Fenrir
6,896
493
16
1
0
260,830
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role