Player Matchup

Merlin
Merlin
DrGUZMAN
Merlin
Level 142
God Stats
5W - 6L
1,620 SR
Queue Stats
450W - 437L
1,454 Elo+
Party 2
Yemoja
Yemoja
Ecoumene
Yemoja
Level 67
God Stats
21W - 9L
1,587 SR
Queue Stats
285W - 271L
1,436 Elo+
Solo
Mercury
Mercury
KeylessCornet05
Mercury
Level 69
God Stats
1W - 2L
1,247 SR
Queue Stats
147W - 138L
1,484 Elo+
Solo
Rama
Rama
Senor DeadSh0T
Rama
Level 89
God Stats
1W - 0L
1,500 SR
Queue Stats
50W - 43L
1,491 Elo+
Solo
Gilgamesh
Gilgamesh
THREE C ZACH
Gilgamesh
Level 138
God Stats
8W - 8L
1,568 SR
Queue Stats
241W - 216L
1,495 Elo+
Party 2
Team Averages
Level 101
1,505 SR
1,472 Elo+

VS

Team Averages
Level 104
1,466 SR
1,420 Elo+
Merlin
Merlin
Efindlater28
Merlin
Level 105
God Stats
41W - 31L
1,622 SR
Queue Stats
409W - 392L
1,467 Elo+
Solo
Chang'e
Chang'e
McChubbers05
Chang'e
Level 80
God Stats
28W - 43L
1,344 SR
Queue Stats
150W - 211L
1,280 Elo+
Party 1
Gilgamesh
Gilgamesh
StOnEdLiZaRd181
Gilgamesh
Level 68
God Stats
46W - 69L
1,426 SR
Queue Stats
568W - 698L
1,437 Elo+
Party 1
Mulan
Mulan
ThE TruE SpawN
Mulan
Level 109
God Stats
32W - 46L
1,437 SR
Queue Stats
662W - 764L
1,439 Elo+
Party 1
Set
Set
iMDoctorJones
Set
Level 159
God Stats
0W - 1L
1,500 SR
Queue Stats
143W - 163L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
DrGUZMAN
Merlin
17
9 / 0 / 2
9,672
645
8,639
6,748
3,208
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Yemoja
Ecoumene
Yemoja
13
1 / 0 / 13
8,052
537
3,975
9,642
5,444
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

15
7 / 3 / 10
8,909
594
9,251
10,127
3,791
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
6 / 1 / 7
8,194
546
10,833
6,100
2,391
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Gilgamesh
THREE C ZACH
Gilgamesh
13
1 / 4 / 5
8,191
546
6,261
12,910
6,986
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
12
1 / 3 / 0
7,221
481
4,154
6,025
2,221
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Chang'e
McChubbers05
Chang'e
10
0 / 6 / 0
6,054
404
3,074
12,759
3,274
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Gilgamesh
StOnEdLiZaRd181
Gilgamesh
10
0 / 6 / 0
5,917
394
6,587
12,945
5,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

15
5 / 4 / 1
9,219
615
9,598
12,154
6,960
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

12
1 / 5 / 2
7,372
491
4,413
11,074
3,879
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

61
Kill Participation
10
24
Kills
7
8
Deaths
24
37
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Merlin
DrGUZMAN
Merlin
9
0
2
10
W
Yemoja
Ecoumene
Yemoja
1
0
13
7.5
L
Merlin
1
3
0
0.33
W
7
3
10
4
L
Chang'e
McChubbers05
Chang'e
0
6
0
0
W
6
1
7
9.5
L
Gilgamesh
StOnEdLiZaRd181
Gilgamesh
0
6
0
0
W
Gilgamesh
THREE C ZACH
Gilgamesh
1
4
5
0.88
L
5
4
1
1.38
L
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,959
Damage
27,826
45,527
Taken
54,957
21,820
Mitigated
21,477
12,675
Healing
13,111
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Merlin
DrGUZMAN
Merlin
8,639
603
375
2,470
6,748
3,208
672
1,644
4,938
68,667
0
W
Yemoja
Ecoumene
Yemoja
3,975
975
2,854
3,077
9,642
5,444
376
1,500
7,972
21,717
0
L
Merlin
4,154
0
0
401
6,025
2,221
0
2,505
3,520
43,862
0
W
9,251
4,857
0
650
10,127
3,791
0
1,567
8,436
0
52,256
L
Chang'e
McChubbers05
Chang'e
3,074
584
1,584
3,377
12,759
3,274
0
2,085
10,674
24,721
0
W
10,833
8,742
0
338
6,100
2,391
557
1,093
4,923
0
49,799
L
Gilgamesh
StOnEdLiZaRd181
Gilgamesh
6,587
883
476
2,901
12,945
5,143
0
3,929
9,016
0
29,046
W
Gilgamesh
THREE C ZACH
Gilgamesh
6,261
1,628
0
2,911
12,910
6,986
81
784
12,030
0
38,327
L
9,598
2,228
0
3,637
12,154
6,960
766
2,010
10,144
0
46,178
L
4,413
1,976
0
735
11,074
3,879
0
2,085
8,989
0
46,689

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,018
Gold Earned
35,783
422
Minions Killed
370
0
Camps Cleared
0
1,387,312
Distance Traveled
1,296,133
12
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Merlin
9,672
645
129
9
0
300,520
5
W
Yemoja
8,052
537
29
2
0
241,511
4
L
Merlin
7,221
481
77
5
0
270,050
3
W
Mercury
8,909
594
84
6
0
349,392
3
L
Chang'e
6,054
404
46
3
0
220,544
1
W
Rama
8,194
546
84
6
0
244,092
0
L
Gilgamesh
5,917
394
54
4
0
282,158
1
W
Gilgamesh
8,191
546
96
6
0
251,797
0
L
Mulan
9,219
615
103
7
0
250,776
2
L
Set
7,372
491
90
6
0
272,605
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role