Player Matchup

Fenrir
Fenrir
 
Fenrir
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
 
Ra
Level 49
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Osiris
Osiris
Mythas
Osiris
Level 147
God Stats
1W - 5L
1,328 SR
Queue Stats
223W - 292L
1,514 Elo+
Solo
Team Averages
Level 108
1,443 SR
1,505 Elo+

VS

Team Averages
Level 81
1,671 SR
1,618 Elo+
Artio
Artio
Cpt BloodBlade
Artio
Level 69
God Stats
34W - 36L
1,553 SR
Queue Stats
551W - 397L
1,685 Elo+
Party 1
Ra
Ra
Soupcan 420
Ra
Level 106
God Stats
63W - 17L
1,822 SR
Queue Stats
420W - 281L
1,666 Elo+
Party 1
Skadi
Skadi
jcmaster24
Skadi
Level 67
God Stats
4W - 5L
1,638 SR
Queue Stats
50W - 53L
1,502 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
16
5 / 5 / 2
10,997
687
10,201
15,369
7,324
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ra
 
Ra
14
1 / 5 / 3
9,317
582
9,743
9,119
3,928
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Osiris
Mythas
Osiris
14
1 / 3 / 5
9,291
581
8,231
12,737
12,080
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 9
10,502
656
10,276
16,665
18,395
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

14
4 / 3 / 3
9,980
624
7,403
7,194
3,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Evolved Warlock's Staff

Y10 Evolved Warlock's Staff

+110
Magical Power
+250
Health
+200
Mana
+10
Magical Penetration

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Skadi
16
6 / 3 / 5
11,393
712
12,570
12,051
4,619
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
30
7
Kills
13
13
Deaths
7
10
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Fenrir
 
Fenrir
5
5
2
1.2
L
Ra
 
Ra
1
5
3
0.5
W
3
1
9
7.5
L
Osiris
Mythas
Osiris
1
3
5
1.17
W
4
3
3
1.83
W
Skadi
6
3
5
2.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,175
Damage
30,249
37,225
Taken
35,910
23,332
Mitigated
26,427
7,994
Healing
12,939
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Fenrir
 
Fenrir
10,201
1,878
0
2,673
15,369
7,324
0
7,535
7,630
0
49,005
L
Ra
 
Ra
9,743
268
2,523
1,762
9,119
3,928
0
3,031
5,976
46,674
0
W
10,276
455
1,204
6,551
16,665
18,395
0
4,634
11,497
20,965
0
L
Osiris
Mythas
Osiris
8,231
1,330
508
528
12,737
12,080
0
6,378
5,940
0
22,547
W
7,403
224
3,631
1,118
7,194
3,413
0
1,083
6,077
40,987
0
W
Skadi
12,570
6,831
0
435
12,051
4,619
319
3,140
8,593
0
41,544

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,605
Gold Earned
31,875
185
Minions Killed
172
0
Camps Cleared
0
884,233
Distance Traveled
823,715
7
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Fenrir
10,997
687
61
4
0
292,745
3
L
Ra
9,317
582
96
6
0
288,001
0
W
Artio
10,502
656
23
1
0
287,430
0
L
Osiris
9,291
581
28
2
0
303,487
4
W
Ra
9,980
624
82
5
0
247,057
3
W
Skadi
11,393
712
67
4
0
289,228
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role