Player Matchup

Loki
Loki
Just Hittaaa
Loki
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,415 Elo+
Party 2
Artemis
Artemis
Samurai Hiryuu
Artemis
Level 11
God Stats
0W - 1L
1,317 SR
Queue Stats
1W - 3L
1,311 Elo+
Party 2
Aphrodite
Aphrodite
Serenitygap
Aphrodite
Level 24
God Stats
4W - 3L
1,607 SR
Queue Stats
5W - 16L
1,339 Elo+
Party 2
Ra
Ra
SicDeschain
Ra
Level 18
God Stats
3W - 2L
1,686 SR
Queue Stats
26W - 29L
1,376 Elo+
Party 3
Ymir
Ymir
TheTopazTapir
Ymir
Level 16
God Stats
25W - 27L
1,432 SR
Queue Stats
26W - 27L
1,363 Elo+
Party 3
Team Averages
Level 18
1,509 SR
1,361 Elo+

VS

Team Averages
Level 38
1,662 SR
1,478 Elo+
Khepri
Khepri
GhostWolfTJ
Khepri
Level 6
God Stats
2W - 0L
1,500 SR
Queue Stats
6W - 7L
1,557 Elo+
Party 1
Gilgamesh
Gilgamesh
INFERNAL MDM
Gilgamesh
Level 62
God Stats
3W - 1L
1,728 SR
Queue Stats
15W - 22L
1,465 Elo+
Party 1
Ganesha
Ganesha
Rainyday08
Ganesha
Level 28
God Stats
2W - 5L
1,699 SR
Queue Stats
20W - 27L
1,318 Elo+
Solo
Sol
Sol
Savage Seashell
Sol
Level 6
God Stats
5W - 2L
1,676 SR
Queue Stats
5W - 5L
1,601 Elo+
Party 1
Artemis
Artemis
xPRIESTx MDM
Artemis
Level 87
God Stats
2W - 2L
1,706 SR
Queue Stats
9W - 11L
1,448 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 9 / 2
9,588
872
7,994
16,992
5,653
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

15
1 / 5 / 2
10,582
962
6,309
15,163
10,437
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
Serenitygap
Aphrodite
15
0 / 3 / 3
10,124
920
6,513
11,346
5,567
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Jade Mountain Helm

Jade Mountain Helm

+20
Magical Power
+20
Physical Protection

16
2 / 2 / 2
10,474
952
9,033
13,595
5,637
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

15
0 / 6 / 3
9,216
838
3,339
19,930
22,771
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman

Talisman

+75
Health
+15
Magical Protection

Team 1 Tickets

97

VS

Team 2 Tickets

303

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
17
1 / 1 / 18
10,862
987
4,915
8,806
10,048
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Gilgamesh
INFERNAL MDM
Gilgamesh
17
8 / 2 / 8
11,817
1,074
16,699
11,043
9,477
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Ganesha
Rainyday08
Ganesha
17
0 / 1 / 22
11,207
1,019
11,720
11,591
13,744
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

16
0 / 0 / 16
9,711
883
8,354
1,986
927
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Artemis
xPRIESTx MDM
Artemis
18
16 / 1 / 7
12,904
1,173
29,601
4,579
2,345
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
96
5
Kills
25
25
Deaths
5
12
Assists
71
Player
Kills
Deaths
Assists
KDA
W
Khepri
1
1
18
10
W
Gilgamesh
INFERNAL MDM
Gilgamesh
8
2
8
6
L
2
9
2
0.33
W
Ganesha
Rainyday08
Ganesha
0
1
22
11
L
1
5
2
0.4
W
0
0
16
8
L
Aphrodite
Serenitygap
Aphrodite
0
3
3
0.5
L
2
2
2
1.5
L
0
6
3
0.25
W
Artemis
xPRIESTx MDM
Artemis
16
1
7
19.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,188
Damage
71,289
77,026
Taken
38,005
50,065
Mitigated
36,541
16,782
Healing
5,245
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
4,915
55
0
1,220
8,806
10,048
0
4,806
4,000
14,021
0
W
Gilgamesh
INFERNAL MDM
Gilgamesh
16,699
5,307
0
346
11,043
9,477
0
4,656
6,387
0
31,050
L
7,994
2,788
147
780
16,992
5,653
0
3,012
13,980
0
14,931
W
Ganesha
Rainyday08
Ganesha
11,720
866
0
1,559
11,591
13,744
0
6,360
5,231
26,089
0
L
6,309
4,100
0
963
15,163
10,437
0
5,733
9,224
0
12,001
W
8,354
1,736
0
772
1,986
927
0
997
989
22,006
0
L
Aphrodite
Serenitygap
Aphrodite
6,513
1,168
4,178
3,328
11,346
5,567
0
4,047
7,299
13,854
0
L
9,033
632
2,474
3,496
13,595
5,637
0
4,542
9,053
44,650
0
L
3,339
633
313
1,103
19,930
22,771
0
7,449
12,481
11,466
0
W
Artemis
xPRIESTx MDM
Artemis
29,601
19,934
0
1,348
4,579
2,345
0
2,066
2,513
0
51,034

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,984
Gold Earned
56,501
151
Minions Killed
186
6
Camps Cleared
3
786,562
Distance Traveled
964,018
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
10,862
987
26
2
0
207,082
0
W
Gilgamesh
11,817
1,074
36
3
2
195,758
0
L
Loki
9,588
872
12
1
3
183,526
0
W
Ganesha
11,207
1,019
0
0
0
199,623
0
L
Artemis
10,582
962
18
2
0
129,963
0
W
Sol
9,711
883
43
4
1
178,136
0
L
Aphrodite
10,124
920
22
2
1
151,446
1
L
Ra
10,474
952
80
7
2
176,770
1
L
Ymir
9,216
838
19
2
0
144,857
0
W
Artemis
12,904
1,173
81
7
0
183,419
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role