Player Matchup

Amaterasu
Amaterasu
Big_Goofyx
Amaterasu
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 38L
1,122 Elo+
Solo
Danzaburou
Danzaburou
DontjumpGS
Danzaburou
Level 29
God Stats
11W - 10L
1,637 SR
Queue Stats
159W - 242L
1,282 Elo+
Solo
Chaac
Chaac
Jamsta1234567890
Chaac
Level 16
God Stats
3W - 4L
1,618 SR
Queue Stats
26W - 37L
1,289 Elo+
Solo
Nemesis
Nemesis
MrsMountain0226
Nemesis
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Thor
Thor
lumberjack36
Thor
Level 3
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,500 Elo+
Solo
Team Averages
Level 13
1,551 SR
1,339 Elo+

VS

Team Averages
Level 33
1,507 SR
1,310 Elo+
Heimdallr
Heimdallr
Eef-Hoos-
Heimdallr
Level 27
God Stats
7W - 9L
1,264 SR
Queue Stats
223W - 248L
1,373 Elo+
Party 1
Gilgamesh
Gilgamesh
ISuperHia
Gilgamesh
Level 124
God Stats
3W - 4L
1,553 SR
Queue Stats
183W - 167L
1,393 Elo+
Party 1
Erlang Shen
Erlang Shen
STATSHEETSSTUNT
Erlang Shen
Level 3
God Stats
1W - 0L
1,500 SR
Queue Stats
4W - 1L
1,118 Elo+
Party 1
Kali
Kali
itsDoc_Canlas
Kali
Level 2
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 0L
1,500 Elo+
Solo
Hel
Hel
jpaulo_182
Hel
Level 7
God Stats
2W - 2L
1,715 SR
Queue Stats
9W - 14L
1,164 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
Big_Goofyx
Amaterasu
8
2 / 8 / 1
7,260
382
4,141
10,544
6,402
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Danzaburou
DontjumpGS
Danzaburou
15
8 / 5 / 2
9,936
523
13,080
13,477
5,652
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
0 / 15 / 3
7,630
402
10,176
22,470
18,113
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
1 / 10 / 4
7,142
376
4,791
13,038
5,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

13
3 / 9 / 1
8,152
429
4,360
14,460
8,192
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
Eef-Hoos-
Heimdallr
14
6 / 4 / 7
9,598
505
11,178
15,021
6,291
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Gilgamesh
ISuperHia
Gilgamesh
17
15 / 3 / 6
13,117
690
16,200
13,589
8,325
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Erlang Shen
STATSHEETSSTUNT
Erlang Shen
19
19 / 2 / 8
12,931
681
26,128
22,112
18,651
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
1 / 5 / 9
8,504
448
1,775
9,586
2,901
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

14
4 / 3 / 5
9,381
494
4,463
8,717
5,167
Ward Stone

Ward Stone

+50
Health
+20
Magical Power
+30
Magical Protection

AURA - Enemy gods within 55 units have their Magical Protection reduced by 5%.

Book of the Dead

Book of the Dead

+120
Magical Power
+200
Mana
+20%
Crowd Control Reduction

PASSIVE - If you drop below 40% Health, you gain a shield equal to 25% of your maximum Mana. This shield lasts 6s. This effect can only occur once every 90s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
80
14
Kills
45
47
Deaths
17
11
Assists
35
Player
Kills
Deaths
Assists
KDA
L
Amaterasu
Big_Goofyx
Amaterasu
2
8
1
0.31
L
Danzaburou
DontjumpGS
Danzaburou
8
5
2
1.8
W
Heimdallr
Eef-Hoos-
Heimdallr
6
4
7
2.38
W
Gilgamesh
ISuperHia
Gilgamesh
15
3
6
6
L
0
15
3
0.1
L
1
10
4
0.3
W
Erlang Shen
STATSHEETSSTUNT
Erlang Shen
19
2
8
11.5
W
1
5
9
1.1
W
4
3
5
2.17
L
3
9
1
0.39

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,548
Damage
59,744
73,989
Taken
69,025
43,677
Mitigated
41,335
6,854
Healing
26,549
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Amaterasu
Big_Goofyx
Amaterasu
4,141
2,782
0
755
10,544
6,402
0
380
10,164
0
14,809
L
Danzaburou
DontjumpGS
Danzaburou
13,080
3,631
0
1,112
13,477
5,652
874
1,630
11,847
0
50,918
W
Heimdallr
Eef-Hoos-
Heimdallr
11,178
4,464
0
4,887
15,021
6,291
4,589
0
14,991
0
58,339
W
Gilgamesh
ISuperHia
Gilgamesh
16,200
6,131
0
2,688
13,589
8,325
830
0
13,379
0
49,997
L
10,176
3,484
0
3,844
22,470
18,113
0
869
21,601
0
31,266
L
4,791
1,148
0
576
13,038
5,318
0
2,144
10,888
0
14,669
W
Erlang Shen
STATSHEETSSTUNT
Erlang Shen
26,128
15,184
423
11,724
22,112
18,651
0
0
21,387
5,901
102,056
W
1,775
847
0
1,817
9,586
2,901
505
0
9,526
0
16,528
W
4,463
1,374
1,827
3,183
8,717
5,167
1,577
0
8,717
26,275
0
L
4,360
1,645
0
567
14,460
8,192
760
904
13,556
0
30,640

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,120
Gold Earned
53,531
216
Minions Killed
408
0
Camps Cleared
0
1,413,217
Distance Traveled
1,528,945
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Amaterasu
7,260
382
22
1
0
200,989
0
L
Danzaburou
9,936
523
77
4
0
293,970
2
W
Heimdallr
9,598
505
99
5
0
299,666
0
W
Gilgamesh
13,117
690
75
4
0
323,745
2
L
Chaac
7,630
402
51
3
0
257,774
3
L
Nemesis
7,142
376
14
1
0
425,805
0
W
Erlang Shen
12,931
681
156
8
0
356,880
0
W
Kali
8,504
448
34
2
0
286,318
1
W
Hel
9,381
494
44
2
0
262,336
0
L
Thor
8,152
429
52
3
0
234,679
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role