Player Matchup

Baron Samedi
Baron Samedi
AkaAkura
Baron Samedi
Level 28
God Stats
3W - 0L
1,865 SR
Queue Stats
84W - 68L
1,618 Elo+
Party 2
Gilgamesh
Gilgamesh
AtropaHM
Gilgamesh
Level 28
God Stats
6W - 6L
1,586 SR
Queue Stats
69W - 61L
1,628 Elo+
Party 2
Zeus
Zeus
BadBuildsAreFUn
Zeus
Level 8
God Stats
4W - 1L
1,748 SR
Queue Stats
20W - 10L
1,718 Elo+
Party 3
Nemesis
Nemesis
Shippeydippy
Nemesis
Level 8
God Stats
2W - 0L
1,692 SR
Queue Stats
16W - 10L
1,674 Elo+
Party 3
Cabrakan
Cabrakan
kevinthesealer
Cabrakan
Level 20
God Stats
5W - 1L
1,652 SR
Queue Stats
26W - 15L
1,660 Elo+
Solo
Team Averages
Level 18
1,709 SR
1,659 Elo+

VS

Team Averages
Level 22
1,622 SR
1,581 Elo+
Artemis
Artemis
DevilPotato2
Artemis
Level 28
God Stats
9W - 5L
1,587 SR
Queue Stats
179W - 173L
1,572 Elo+
Party 1
Cthulhu
Cthulhu
Houston299
Cthulhu
Level 27
God Stats
1W - 3L
1,478 SR
Queue Stats
74W - 68L
1,525 Elo+
Party 1
Mercury
Mercury
IPreferBeans
Mercury
Level 14
God Stats
16W - 14L
1,717 SR
Queue Stats
138W - 95L
1,737 Elo+
Solo
Morgan Le Fay
Morgan Le Fay
Lenkandreki
Morgan Le Fay
Level 17
God Stats
7W - 1L
1,844 SR
Queue Stats
18W - 12L
1,644 Elo+
Party 1
Sun Wukong
Sun Wukong
Riichy
Sun Wukong
Level 25
God Stats
2W - 7L
1,486 SR
Queue Stats
5W - 9L
1,428 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
AkaAkura
Baron Samedi
17
4 / 5 / 5
11,122
506
12,893
17,155
8,910
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Gilgamesh
AtropaHM
Gilgamesh
16
4 / 8 / 2
10,689
486
11,429
20,714
16,149
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

19
10 / 7 / 1
12,274
558
19,235
14,957
7,215
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Nemesis
Shippeydippy
Nemesis
19
4 / 0 / 7
11,651
530
9,144
11,218
5,458
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cabrakan
16
1 / 5 / 12
10,956
498
11,359
26,550
35,650
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
DevilPotato2
Artemis
16
2 / 7 / 8
10,593
482
13,409
15,729
5,991
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Cthulhu
Houston299
Cthulhu
16
9 / 6 / 4
10,782
490
14,377
24,238
25,062
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Mercury
IPreferBeans
Mercury
20
4 / 3 / 8
12,020
546
15,242
16,683
7,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Morgan Le Fay
Lenkandreki
Morgan Le Fay
6
0 / 4 / 0
6,831
311
2,550
3,591
1,076
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Sun Wukong
Riichy
Sun Wukong
18
10 / 3 / 3
11,757
534
17,829
23,217
19,259
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
48
23
Kills
25
25
Deaths
23
27
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
AkaAkura
Baron Samedi
4
5
5
1.3
W
Gilgamesh
AtropaHM
Gilgamesh
4
8
2
0.63
W
10
7
1
1.5
L
Artemis
DevilPotato2
Artemis
2
7
8
0.86
L
Cthulhu
Houston299
Cthulhu
9
6
4
1.83
L
Mercury
IPreferBeans
Mercury
4
3
8
2.67
L
Morgan Le Fay
Lenkandreki
Morgan Le Fay
0
4
0
0
L
Sun Wukong
Riichy
Sun Wukong
10
3
3
3.83
W
Nemesis
Shippeydippy
Nemesis
4
0
7
7.5
W
Cabrakan
1
5
12
1.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

64,060
Damage
63,407
90,594
Taken
83,458
73,382
Mitigated
58,627
27,222
Healing
18,804
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
AkaAkura
Baron Samedi
12,893
999
1,962
6,481
17,155
8,910
941
1,800
15,355
67,577
0
W
Gilgamesh
AtropaHM
Gilgamesh
11,429
3,017
126
3,214
20,714
16,149
0
563
20,151
0
47,671
W
19,235
5,009
0
3,644
14,957
7,215
0
5,893
9,064
91,363
4,649
L
Artemis
DevilPotato2
Artemis
13,409
7,488
0
3,651
15,729
5,991
351
11,174
4,555
0
64,794
L
Cthulhu
Houston299
Cthulhu
14,377
1,450
934
4,540
24,238
25,062
159
14,921
9,245
39,804
0
L
Mercury
IPreferBeans
Mercury
15,242
9,414
0
232
16,683
7,239
0
4,017
12,528
0
115,621
L
Morgan Le Fay
Lenkandreki
Morgan Le Fay
2,550
0
0
382
3,591
1,076
0
1,648
1,763
12,664
0
L
Sun Wukong
Riichy
Sun Wukong
17,829
3,875
0
9,065
23,217
19,259
578
10,399
12,366
0
64,894
W
Nemesis
Shippeydippy
Nemesis
9,144
3,377
0
5,865
11,218
5,458
0
2,012
9,206
0
91,168
W
Cabrakan
11,359
2,501
0
5,930
26,550
35,650
0
6,659
19,891
37,378
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,692
Gold Earned
51,983
558
Minions Killed
476
0
Camps Cleared
0
2,074,528
Distance Traveled
1,785,095
10
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
11,122
506
122
6
0
388,076
3
W
Gilgamesh
10,689
486
88
4
0
413,006
1
W
Zeus
12,274
558
154
7
0
347,125
0
L
Artemis
10,593
482
121
6
0
381,642
0
L
Cthulhu
10,782
490
50
2
0
390,401
0
L
Mercury
12,020
546
166
8
0
505,902
3
L
Morgan Le Fay
6,831
311
26
1
0
98,076
3
L
Sun Wukong
11,757
534
113
5
0
409,074
9
W
Nemesis
11,651
530
157
7
0
526,167
2
W
Cabrakan
10,956
498
37
2
0
400,154
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role