Player Matchup

Cthulhu
Cthulhu
Slinkmen
Cthulhu
Level 4
God Stats
1W - 1L
1,210 SR
Queue Stats
1W - 2L
1,500 Elo+
Party 2
Hel
Hel
Srendir
Hel
Level 79
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 5L
1,130 Elo+
Party 2
Apollo
Apollo
zXDIABEETUSXz
Apollo
Level 156
God Stats
1W - 0L
1,408 SR
Queue Stats
14W - 10L
1,669 Elo+
Party 2
Team Averages
Level 80
1,373 SR
1,433 Elo+

VS

Team Averages
Level 41
1,401 SR
1,436 Elo+
Ullr
Ullr
Arkbrave1337
Ullr
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 2L
1,539 Elo+
Party 1
Cthulhu
Cthulhu
Humpleweed
Cthulhu
Level 29
God Stats
3W - 6L
1,413 SR
Queue Stats
33W - 43L
1,161 Elo+
Party 1
Awilix
Awilix
SpedSpark
Awilix
Level 89
God Stats
0W - 1L
1,291 SR
Queue Stats
59W - 75L
1,609 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Slinkmen
Cthulhu
9
1 / 2 / 9
7,145
715
3,007
7,486
6,465
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hel
11
3 / 1 / 10
7,798
780
4,588
4,160
1,539
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

15
15 / 0 / 4
10,502
1,050
20,654
9,943
4,200
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
6,137
614
3,336
7,970
2,555
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Cthulhu
Humpleweed
Cthulhu
9
0 / 6 / 3
6,326
633
5,966
15,131
6,649
Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Awilix
SpedSpark
Awilix
10
3 / 7 / 0
6,812
681
6,691
11,460
3,823
Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

42
Kill Participation
7
19
Kills
3
3
Deaths
19
23
Assists
4
Player
Kills
Deaths
Assists
KDA
L
0
6
1
0.08
L
Cthulhu
Humpleweed
Cthulhu
0
6
3
0.25
W
Cthulhu
Slinkmen
Cthulhu
1
2
9
2.75
L
Awilix
SpedSpark
Awilix
3
7
0
0.43
W
Hel
3
1
10
8
W
15
0
4
17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,249
Damage
15,993
21,589
Taken
34,561
12,204
Mitigated
13,027
8,502
Healing
2,174
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,336
243
0
0
7,970
2,555
0
2,065
5,905
0
16,038
L
Cthulhu
Humpleweed
Cthulhu
5,966
356
358
1,686
15,131
6,649
0
3,634
11,497
21,173
0
W
Cthulhu
Slinkmen
Cthulhu
3,007
358
78
0
7,486
6,465
207
1,373
6,113
8,779
0
L
Awilix
SpedSpark
Awilix
6,691
1,651
0
130
11,460
3,823
0
1,896
9,564
0
22,702
W
Hel
4,588
261
3,062
1,836
4,160
1,539
347
1,356
2,804
9,027
0
W
20,654
14,620
0
3,526
9,943
4,200
1,836
3,237
6,706
0
54,492

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,445
Gold Earned
19,275
102
Minions Killed
91
0
Camps Cleared
0
539,874
Distance Traveled
532,391
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
6,137
614
40
4
0
153,684
1
L
Cthulhu
6,326
633
28
3
0
193,888
2
W
Cthulhu
7,145
715
10
1
0
167,752
0
L
Awilix
6,812
681
23
2
0
184,819
0
W
Hel
7,798
780
17
2
0
187,834
1
W
Apollo
10,502
1,050
75
8
0
184,288
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role