Player Matchup

Tsukuyomi
Tsukuyomi
Aesterionn
Tsukuyomi
Level 29
God Stats
3W - 6L
1,522 SR
Queue Stats
68W - 62L
1,520 Elo+
Party 1
Athena
Athena
Alpha PaxyC
Athena
Level 35
God Stats
0W - 1L
1,260 SR
Queue Stats
3W - 8L
1,306 Elo+
Solo
Vamana
Vamana
RoErLu
Vamana
Level 159
God Stats
7W - 10L
1,517 SR
Queue Stats
305W - 296L
1,542 Elo+
Party 1
Apollo
Apollo
UKN Deadlys
Apollo
Level 21
God Stats
1W - 7L
1,277 SR
Queue Stats
19W - 39L
1,310 Elo+
Party 4
Janus
Janus
iSpeakEasy7
Janus
Level 76
God Stats
5W - 12L
1,457 SR
Queue Stats
284W - 277L
1,481 Elo+
Party 4
Team Averages
Level 64
1,407 SR
1,432 Elo+

VS

Team Averages
Level 56
1,517 SR
1,423 Elo+
Danzaburou
Danzaburou
 
Danzaburou
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Nemesis
Nemesis
DiogoMorenop
Nemesis
Level 18
God Stats
2W - 1L
1,526 SR
Queue Stats
31W - 60L
1,289 Elo+
Party 2
Hercules
Hercules
TheBraveJon
Hercules
Level 49
God Stats
6W - 4L
1,458 SR
Queue Stats
88W - 99L
1,483 Elo+
Solo
Ymir
Ymir
chavcatatau2
Ymir
Level 14
God Stats
5W - 3L
1,587 SR
Queue Stats
45W - 36L
1,509 Elo+
Party 3
Chang'e
Chang'e
yorikobanne
Chang'e
Level 49
God Stats
13W - 12L
1,514 SR
Queue Stats
160W - 197L
1,332 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
Aesterionn
Tsukuyomi
15
6 / 6 / 4
9,955
524
10,338
15,728
6,441
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Arondight

Arondight

+50
Physical Power
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - When your Ultimate ability has finished casting, reveal all enemy gods within 120 units for 10s. While moving towards revealed enemies gain 20% Movement Speed. When first striking a revealed target they take an additional 30 + 50% of your Physical Power. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Athena
14
5 / 7 / 5
9,545
502
9,535
16,073
11,018
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Armored Cloak

Armored Cloak

+25
Physical Protection
+25
Magical Protection
+125
Health
+125
Mana

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Vamana
RoErLu
Vamana
15
2 / 5 / 6
9,539
502
12,228
19,521
11,771
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Apollo
13
0 / 8 / 0
8,438
444
1,489
12,285
3,394
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

16
4 / 7 / 7
10,318
543
13,840
11,824
4,033
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
19
20 / 5 / 8
14,176
746
27,986
16,530
6,849
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Nemesis
DiogoMorenop
Nemesis
15
3 / 3 / 0
9,868
519
3,065
12,945
6,327
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Hercules
TheBraveJon
Hercules
18
2 / 1 / 2
11,087
584
6,239
10,391
10,225
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

16
5 / 4 / 17
12,432
654
10,582
16,716
18,245
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Chang'e
yorikobanne
Chang'e
17
3 / 4 / 11
10,549
555
7,887
16,399
5,584
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Book of Thoth

Y10 Book of Thoth

+70
Magical Power
+250
Mana
+20
Mp 5

PASSIVE - You permanently gain 7 Mana per Stack, and receive 5 Stacks for a god kill and 1 Stack for a minion kill (max. 75 Stacks). You gain Magical Power equal to 4% of your Mana from items. At 75 stacks this item Evolves, gaining 10 Magical Penetration and Increasing the Magical Power gained from Mana to 7%.

Match Insights

Player Kills, Deaths, and Assists

39
Kill Participation
71
17
Kills
33
33
Deaths
17
22
Assists
38
Player
Kills
Deaths
Assists
KDA
W
Danzaburou
 
Danzaburou
20
5
8
4.8
L
Tsukuyomi
Aesterionn
Tsukuyomi
6
6
4
1.33
L
Athena
5
7
5
1.07
W
Nemesis
DiogoMorenop
Nemesis
3
3
0
1
L
Vamana
RoErLu
Vamana
2
5
6
1
W
Hercules
TheBraveJon
Hercules
2
1
2
3
L
Apollo
0
8
0
0
W
5
4
17
3.38
L
4
7
7
1.07
W
Chang'e
yorikobanne
Chang'e
3
4
11
2.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,430
Damage
55,759
75,431
Taken
72,981
36,657
Mitigated
47,230
12,471
Healing
27,144
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Danzaburou
 
Danzaburou
27,986
19,697
0
7,429
16,530
6,849
6,880
6,137
10,195
0
85,803
L
Tsukuyomi
Aesterionn
Tsukuyomi
10,338
1,996
0
675
15,728
6,441
0
3,528
12,072
0
54,762
L
Athena
9,535
1,931
0
1,746
16,073
11,018
0
5,900
10,032
24,923
0
W
Nemesis
DiogoMorenop
Nemesis
3,065
573
0
4,405
12,945
6,327
87
3,178
9,705
0
48,204
L
Vamana
RoErLu
Vamana
12,228
6,227
0
6,961
19,521
11,771
675
4,207
15,146
0
60,480
W
Hercules
TheBraveJon
Hercules
6,239
1,717
0
3,825
10,391
10,225
1,865
894
9,497
7,405
55,612
L
Apollo
1,489
970
0
2,952
12,285
3,394
1,198
2,216
10,035
0
48,254
W
10,582
1,698
0
617
16,716
18,245
1,065
6,241
10,318
34,533
0
L
13,840
821
0
137
11,824
4,033
0
2,967
8,755
71,341
0
W
Chang'e
yorikobanne
Chang'e
7,887
714
2,524
8,344
16,399
5,584
1,421
6,198
9,891
47,983
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,795
Gold Earned
58,112
456
Minions Killed
486
0
Camps Cleared
0
1,694,936
Distance Traveled
1,671,262
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Danzaburou
14,176
746
130
7
0
341,413
4
L
Tsukuyomi
9,955
524
85
4
0
351,729
1
L
Athena
9,545
502
36
2
0
358,068
2
W
Nemesis
9,868
519
91
5
0
336,221
2
L
Vamana
9,539
502
107
6
0
347,083
3
W
Hercules
11,087
584
138
7
0
339,391
3
L
Apollo
8,438
444
85
4
0
290,033
2
W
Ymir
12,432
654
41
2
0
337,724
3
L
Janus
10,318
543
143
8
0
348,023
4
W
Chang'e
10,549
555
86
5
0
316,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role