Player Matchup

Arachne
Arachne
BigJive
Arachne
Level 115
God Stats
30W - 25L
1,430 SR
Queue Stats
121W - 206L
1,269 Elo+
Party 3
Kuzenbo
Kuzenbo
Biwoill
Kuzenbo
Level 16
God Stats
3W - 5L
1,528 SR
Queue Stats
14W - 34L
1,158 Elo+
Party 3
Kukulkan
Kukulkan
Shimyjudo
Kukulkan
Level 27
God Stats
24W - 44L
1,429 SR
Queue Stats
28W - 61L
1,238 Elo+
Party 3
Neith
Neith
kastary
Neith
Level 107
God Stats
27W - 51L
1,449 SR
Queue Stats
99W - 184L
1,220 Elo+
Party 3
Chaac
Chaac
pokolo200
Chaac
Level 86
God Stats
1W - 3L
1,500 SR
Queue Stats
115W - 166L
1,285 Elo+
Party 3
Team Averages
Level 70
1,467 SR
1,234 Elo+

VS

Team Averages
Level 69
1,376 SR
1,344 Elo+
Merlin
Merlin
Jonytm
Merlin
Level 65
God Stats
13W - 16L
1,390 SR
Queue Stats
208W - 260L
1,326 Elo+
Party 1
Chaac
Chaac
MinorXxzoltanxX
Chaac
Level 85
God Stats
6W - 12L
1,247 SR
Queue Stats
559W - 577L
1,369 Elo+
Solo
Sylvanus
Sylvanus
SorrowWraith
Sylvanus
Level 65
God Stats
23W - 26L
1,416 SR
Queue Stats
313W - 389L
1,326 Elo+
Party 2
Pele
Pele
StChesus
Pele
Level 43
God Stats
10W - 12L
1,328 SR
Queue Stats
235W - 316L
1,324 Elo+
Party 2
Anubis
Anubis
zozzachespin93
Anubis
Level 89
God Stats
414W - 379L
1,497 SR
Queue Stats
525W - 535L
1,377 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
BigJive
Arachne
12
2 / 2 / 0
6,393
581
2,109
7,104
2,763
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Kuzenbo
Biwoill
Kuzenbo
8
0 / 4 / 0
4,831
439
3,212
7,997
3,501
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Kukulkan
Shimyjudo
Kukulkan
9
0 / 0 / 0
5,194
472
1,462
4,410
1,417
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Neith
kastary
Neith
7
0 / 4 / 0
4,572
416
2,515
6,057
1,544
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Chaac
pokolo200
Chaac
11
2 / 1 / 1
6,324
575
7,055
8,262
5,687
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
Jonytm
Merlin
11
0 / 0 / 1
6,319
574
3,206
3,692
1,413
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 2 / 0
6,181
562
6,704
8,478
7,517
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Heavy Mace

Heavy Mace

+30
Physical Power

Sylvanus
SorrowWraith
Sylvanus
11
6 / 0 / 2
6,477
589
4,164
5,356
2,423
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Shoes

Shoes

+6%
Movement Speed

Pele
10
1 / 2 / 0
5,744
522
2,688
7,393
2,394
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

11
2 / 0 / 6
6,202
564
7,385
5,610
2,358
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
4
Kills
11
11
Deaths
4
1
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Arachne
BigJive
Arachne
2
2
0
1
L
Kuzenbo
Biwoill
Kuzenbo
0
4
0
0
W
Merlin
Jonytm
Merlin
0
0
1
0.5
W
2
2
0
1
L
Kukulkan
Shimyjudo
Kukulkan
0
0
0
0
W
Sylvanus
SorrowWraith
Sylvanus
6
0
2
7
W
Pele
1
2
0
0.5
L
Neith
kastary
Neith
0
4
0
0
L
Chaac
pokolo200
Chaac
2
1
1
2.5
W
2
0
6
5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,353
Damage
24,147
33,830
Taken
30,529
14,912
Mitigated
16,105
6,792
Healing
15,489
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Arachne
BigJive
Arachne
2,109
1,117
0
2,587
7,104
2,763
368
538
6,506
0
32,968
L
Kuzenbo
Biwoill
Kuzenbo
3,212
1,390
0
408
7,997
3,501
0
5,917
2,080
9,877
0
W
Merlin
Jonytm
Merlin
3,206
118
0
2,074
3,692
1,413
737
1,167
2,525
37,225
0
W
6,704
1,899
0
3,380
8,478
7,517
51
0
8,478
0
32,586
L
Kukulkan
Shimyjudo
Kukulkan
1,462
155
0
465
4,410
1,417
117
2,772
1,638
24,056
0
W
Sylvanus
SorrowWraith
Sylvanus
4,164
1,651
1,852
3,390
5,356
2,423
884
1,405
3,711
24,114
4,265
W
Pele
2,688
618
0
2,446
7,393
2,394
0
295
7,098
0
27,285
L
Neith
kastary
Neith
2,515
840
393
1,145
6,057
1,544
0
5,236
821
0
21,025
L
Chaac
pokolo200
Chaac
7,055
2,035
0
1,794
8,262
5,687
852
0
7,827
0
33,418
W
7,385
695
0
2,347
5,610
2,358
770
1,807
3,593
33,088
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,314
Gold Earned
30,923
246
Minions Killed
320
0
Camps Cleared
0
1,031,639
Distance Traveled
939,477
4
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Arachne
6,393
581
75
7
0
247,340
1
L
Kuzenbo
4,831
439
18
2
0
197,021
0
W
Merlin
6,319
574
70
6
0
202,280
3
W
Chaac
6,181
562
62
6
0
175,187
0
L
Kukulkan
5,194
472
47
4
0
205,502
0
W
Sylvanus
6,477
589
64
6
0
163,478
2
W
Pele
5,744
522
74
7
0
206,075
6
L
Neith
4,572
416
41
4
0
169,248
1
L
Chaac
6,324
575
65
6
0
212,528
2
W
Anubis
6,202
564
50
5
0
192,457
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role