Player Matchup

Artemis
Artemis
Assassin Nath 3
Artemis
Level 149
God Stats
16W - 11L
1,740 SR
Queue Stats
452W - 434L
1,584 Elo+
Party 1
Ne Zha
Ne Zha
FirexDeadly
Ne Zha
Level 128
God Stats
0W - 2L
1,500 SR
Queue Stats
325W - 291L
1,596 Elo+
Party 1
Janus
Janus
Lewis Kempy
Janus
Level 139
God Stats
2W - 1L
1,839 SR
Queue Stats
128W - 123L
1,643 Elo+
Party 1
Serqet
Serqet
MattllB
Serqet
Level 109
God Stats
2W - 4L
1,522 SR
Queue Stats
793W - 796L
1,548 Elo+
Party 1
Cthulhu
Cthulhu
Subhanqy
Cthulhu
Level 126
God Stats
51W - 34L
1,702 SR
Queue Stats
424W - 389L
1,553 Elo+
Party 1
Team Averages
Level 130
1,661 SR
1,585 Elo+

VS

Team Averages
Level 103
1,524 SR
1,581 Elo+
Fafnir
Fafnir
Dr G Traum
Fafnir
Level 100
God Stats
8W - 10L
1,421 SR
Queue Stats
196W - 189L
1,579 Elo+
Party 2
Izanami
Izanami
JBURNS234 ss
Izanami
Level 72
God Stats
11W - 9L
1,593 SR
Queue Stats
142W - 131L
1,528 Elo+
Solo
King Arthur
King Arthur
Je veux win
King Arthur
Level 109
God Stats
20W - 13L
1,702 SR
Queue Stats
403W - 402L
1,537 Elo+
Solo
Thanatos
Thanatos
Karl Charles
Thanatos
Level 123
God Stats
7W - 6L
1,320 SR
Queue Stats
348W - 265L
1,681 Elo+
Solo
Scylla
Scylla
NeunVier8973389
Scylla
Level 113
God Stats
2W - 2L
1,584 SR
Queue Stats
247W - 241L
1,581 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
5
0 / 0 / 0
3,313
663
1,318
1,696
284
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ne Zha
6
0 / 1 / 1
3,544
709
1,515
2,818
618
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

4
1 / 2 / 0
3,317
663
1,519
2,313
476
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
MattllB
Serqet
4
0 / 0 / 0
3,149
630
238
3,146
743
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Cthulhu
Subhanqy
Cthulhu
7
0 / 0 / 0
3,607
721
1,797
3,635
3,190
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
Dr G Traum
Fafnir
5
0 / 0 / 0
3,513
703
720
2,415
978
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Izanami
JBURNS234 ss
Izanami
6
0 / 0 / 0
3,536
707
1,349
1,600
301
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

King Arthur
Je veux win
King Arthur
7
0 / 0 / 0
3,691
738
2,060
2,971
1,130
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Thanatos
Karl Charles
Thanatos
6
2 / 0 / 1
3,928
786
2,217
3,424
1,164
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

5
1 / 1 / 1
3,256
651
1,504
2,119
492
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Magic Focus

Magic Focus

+20
Magical Power

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
5
1
Kills
3
3
Deaths
1
1
Assists
2
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
W
Fafnir
Dr G Traum
Fafnir
0
0
0
0
L
Ne Zha
0
1
1
0.5
W
Izanami
JBURNS234 ss
Izanami
0
0
0
0
W
King Arthur
Je veux win
King Arthur
0
0
0
0
W
Thanatos
Karl Charles
Thanatos
2
0
1
2.5
L
1
2
0
0.5
L
Serqet
MattllB
Serqet
0
0
0
0
W
1
1
1
1.5
L
Cthulhu
Subhanqy
Cthulhu
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,387
Damage
7,850
13,608
Taken
12,529
5,311
Mitigated
4,065
5,336
Healing
7,276
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,318
303
0
702
1,696
284
0
343
1,353
0
13,286
W
Fafnir
Dr G Traum
Fafnir
720
163
0
1,056
2,415
978
0
0
2,415
5,048
0
L
Ne Zha
1,515
466
0
1,259
2,818
618
0
73
2,739
0
12,990
W
Izanami
JBURNS234 ss
Izanami
1,349
1,010
0
799
1,600
301
42
0
1,600
0
20,994
W
King Arthur
Je veux win
King Arthur
2,060
640
0
1,212
2,971
1,130
0
1,797
1,174
0
18,172
W
Thanatos
Karl Charles
Thanatos
2,217
494
0
3,579
3,424
1,164
0
310
3,052
0
17,114
L
1,519
227
0
900
2,313
476
0
820
1,309
8,089
0
L
Serqet
MattllB
Serqet
238
34
0
1,100
3,146
743
0
786
2,348
0
4,487
W
1,504
166
0
630
2,119
492
0
1,011
972
6,665
0
L
Cthulhu
Subhanqy
Cthulhu
1,797
597
0
1,375
3,635
3,190
0
0
3,635
17,513
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

16,930
Gold Earned
17,924
124
Minions Killed
153
0
Camps Cleared
0
454,204
Distance Traveled
496,450
5
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artemis
3,313
663
31
6
0
82,879
1
W
Fafnir
3,513
703
9
2
0
103,847
2
L
Ne Zha
3,544
709
32
6
0
110,898
0
W
Izanami
3,536
707
44
9
0
80,041
1
W
King Arthur
3,691
738
40
8
0
111,411
1
W
Thanatos
3,928
786
39
8
0
113,216
2
L
Janus
3,317
663
14
3
0
59,343
1
L
Serqet
3,149
630
11
2
0
105,327
2
W
Scylla
3,256
651
21
4
0
87,935
0
L
Cthulhu
3,607
721
36
7
0
95,757
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role