Player Matchup

Thor
Thor
AxelRayo
Thor
Level 5
God Stats
0W - 1L
1,229 SR
Queue Stats
0W - 2L
1,173 Elo+
Party 1
Horus
Horus
CSparksGamingYT
Horus
Level 25
God Stats
15W - 9L
1,604 SR
Queue Stats
222W - 178L
1,430 Elo+
Solo
Skadi
Skadi
CharliGz
Skadi
Level 4
God Stats
0W - 2L
1,257 SR
Queue Stats
0W - 2L
1,173 Elo+
Party 1
Cerberus
Cerberus
Lu11s-CL
Cerberus
Level 6
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 5L
1,367 Elo+
Solo
Hel
Hel
bambie69
Hel
Level 27
God Stats
3W - 5L
1,381 SR
Queue Stats
73W - 82L
1,447 Elo+
Solo
Team Averages
Level 13
1,394 SR
1,318 Elo+

VS

Team Averages
Level 33
1,474 SR
1,400 Elo+
Morgan Le Fay
Morgan Le Fay
R3ap3rOfSouls
Morgan Le Fay
Level 26
God Stats
6W - 3L
1,219 SR
Queue Stats
13W - 14L
1,425 Elo+
Party 2
Danzaburou
Danzaburou
ShinagimiOG
Danzaburou
Level 107
God Stats
1W - 2L
1,757 SR
Queue Stats
48W - 52L
1,425 Elo+
Party 2
Ymir
Ymir
itzLokii18
Ymir
Level 4
God Stats
2W - 0L
1,500 SR
Queue Stats
2W - 2L
1,500 Elo+
Party 2
Baron Samedi
Baron Samedi
thenotdeadmeme
Baron Samedi
Level 14
God Stats
1W - 0L
1,500 SR
Queue Stats
18W - 25L
1,349 Elo+
Party 3
Set
Set
willzoneium
Set
Level 12
God Stats
10W - 15L
1,391 SR
Queue Stats
14W - 20L
1,303 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Thor
1
0 / 0 / 0
3,554
355
0
301
56
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

7
2 / 1 / 0
4,808
481
1,012
6,086
2,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Skadi
CharliGz
Skadi
7
0 / 3 / 1
4,574
457
2,577
4,182
1,026
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Boots

Boots

+6%
Movement Speed

Cerberus
Lu11s-CL
Cerberus
9
1 / 3 / 0
5,317
532
2,422
7,885
3,600
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

9
0 / 2 / 0
5,407
541
1,963
5,197
1,510
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
R3ap3rOfSouls
Morgan Le Fay
8
1 / 1 / 0
5,045
505
3,168
3,784
982
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Danzaburou
ShinagimiOG
Danzaburou
11
4 / 1 / 0
6,705
671
3,861
4,581
1,359
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
2 / 0 / 4
6,197
620
3,940
4,768
2,496
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Baron Samedi
thenotdeadmeme
Baron Samedi
10
0 / 0 / 2
5,315
532
2,751
4,494
1,727
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

10
2 / 1 / 1
5,982
598
2,277
4,860
1,360
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
16
3
Kills
9
9
Deaths
3
1
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Thor
0
0
0
0
L
2
1
0
2
L
Skadi
CharliGz
Skadi
0
3
1
0.17
L
Cerberus
Lu11s-CL
Cerberus
1
3
0
0.33
W
Morgan Le Fay
R3ap3rOfSouls
Morgan Le Fay
1
1
0
1
W
Danzaburou
ShinagimiOG
Danzaburou
4
1
0
4
L
0
2
0
0
W
2
0
4
4
W
Baron Samedi
thenotdeadmeme
Baron Samedi
0
0
2
1
W
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,974
Damage
15,997
23,651
Taken
22,487
8,465
Mitigated
7,924
7,058
Healing
9,781
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Thor
0
0
0
133
301
56
0
0
301
0
878
L
1,012
506
665
1,771
6,086
2,273
0
883
5,203
0
6,971
L
Skadi
CharliGz
Skadi
2,577
1,405
0
0
4,182
1,026
176
1,051
3,131
0
16,316
L
Cerberus
Lu11s-CL
Cerberus
2,422
557
0
2,322
7,885
3,600
294
4,834
3,051
21,890
0
W
Morgan Le Fay
R3ap3rOfSouls
Morgan Le Fay
3,168
689
0
1,709
3,784
982
408
1,553
2,231
20,379
0
W
Danzaburou
ShinagimiOG
Danzaburou
3,861
2,248
0
2,639
4,581
1,359
896
0
4,581
0
40,371
L
1,963
48
0
2,167
5,197
1,510
170
2,721
2,106
27,246
0
W
3,940
399
0
0
4,768
2,496
0
533
4,235
20,047
0
W
Baron Samedi
thenotdeadmeme
Baron Samedi
2,751
0
0
2,558
4,494
1,727
52
1,689
2,531
20,952
0
W
2,277
1,033
0
2,875
4,860
1,360
328
336
4,524
0
25,451

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,660
Gold Earned
29,244
163
Minions Killed
255
0
Camps Cleared
0
682,648
Distance Traveled
813,736
9
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thor
3,554
355
5
1
0
24,493
0
L
Horus
4,808
481
9
1
0
164,094
4
L
Skadi
4,574
457
34
3
0
158,265
1
L
Cerberus
5,317
532
60
6
0
154,368
0
W
Morgan Le Fay
5,045
505
31
3
0
126,464
2
W
Danzaburou
6,705
671
72
7
0
176,886
1
L
Hel
5,407
541
55
6
0
181,428
4
W
Ymir
6,197
620
30
3
0
168,017
0
W
Baron Samedi
5,315
532
48
5
0
160,014
0
W
Set
5,982
598
74
7
0
182,355
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role