Player Matchup

Merlin
Merlin
Astro-HellFire
Merlin
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
29W - 22L
1,643 Elo+
Party 2
Terra
Terra
BlvkTsuchikage
Terra
Level 109
God Stats
101W - 131L
1,488 SR
Queue Stats
902W - 943L
1,475 Elo+
Solo
Set
Set
OrangeNinja33
Set
Level 149
God Stats
9W - 7L
1,418 SR
Queue Stats
481W - 474L
1,480 Elo+
Solo
Hou Yi
Hou Yi
hectorminator99
Hou Yi
Level 128
God Stats
44W - 29L
1,594 SR
Queue Stats
673W - 642L
1,540 Elo+
Solo
Bakasura
Bakasura
lJoshuL
Bakasura
Level 79
God Stats
3W - 1L
1,290 SR
Queue Stats
90W - 64L
1,643 Elo+
Party 2
Team Averages
Level 103
1,458 SR
1,556 Elo+

VS

Team Averages
Level 98
1,573 SR
1,472 Elo+
Persephone
Persephone
BORNaB3AST
Persephone
Level 123
God Stats
7W - 2L
1,694 SR
Queue Stats
720W - 688L
1,490 Elo+
Party 3
Rama
Rama
BozzPride12
Rama
Level 81
God Stats
1W - 0L
1,478 SR
Queue Stats
158W - 185L
1,366 Elo+
Party 3
Serqet
Serqet
ChugParsley
Serqet
Level 90
God Stats
6W - 4L
1,591 SR
Queue Stats
428W - 355L
1,507 Elo+
Party 1
Chang'e
Chang'e
Crobb 707
Chang'e
Level 109
God Stats
107W - 56L
1,718 SR
Queue Stats
247W - 222L
1,543 Elo+
Party 3
Chaac
Chaac
DADDIDUCK
Chaac
Level 89
God Stats
11W - 13L
1,384 SR
Queue Stats
332W - 307L
1,456 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 0
6,592
412
3,272
5,758
1,749
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

9
0 / 1 / 2
5,988
374
3,533
7,029
2,392
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

14
0 / 2 / 0
7,823
489
1,662
10,723
5,820
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

12
3 / 3 / 0
7,405
463
6,433
12,289
3,653
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bakasura
lJoshuL
Bakasura
14
1 / 4 / 1
7,966
498
4,019
11,651
4,670
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Persephone
BORNaB3AST
Persephone
17
5 / 0 / 5
10,709
669
7,413
6,782
3,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
1 / 1 / 2
7,811
488
1,877
9,069
2,753
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Serqet
15
8 / 2 / 3
9,601
600
8,114
9,814
4,560
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

Chang'e
Crobb 707
Chang'e
15
0 / 0 / 3
9,151
572
7,596
6,743
5,877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chaac
DADDIDUCK
Chaac
10
0 / 1 / 8
6,774
423
5,584
12,504
7,069
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
35
4
Kills
14
14
Deaths
4
3
Assists
21
Player
Kills
Deaths
Assists
KDA
L
0
4
0
0
W
Persephone
BORNaB3AST
Persephone
5
0
5
7.5
L
0
1
2
1
W
1
1
2
2
W
Serqet
8
2
3
4.75
W
Chang'e
Crobb 707
Chang'e
0
0
3
1.5
W
Chaac
DADDIDUCK
Chaac
0
1
8
4
L
0
2
0
0
L
3
3
0
1
L
Bakasura
lJoshuL
Bakasura
1
4
1
0.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,919
Damage
30,584
47,450
Taken
44,912
18,284
Mitigated
23,405
13,285
Healing
19,289
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
3,272
33
0
451
5,758
1,749
234
2,101
3,283
35,120
0
W
Persephone
BORNaB3AST
Persephone
7,413
336
0
3,363
6,782
3,146
446
1,883
4,554
77,355
0
L
3,533
425
670
2,219
7,029
2,392
0
153
6,520
20,972
0
W
1,877
1,242
0
4,130
9,069
2,753
552
1,211
7,858
0
39,558
W
Serqet
8,114
1,261
0
239
9,814
4,560
0
1,148
8,550
0
56,594
W
Chang'e
Crobb 707
Chang'e
7,596
485
491
5,116
6,743
5,877
1,239
0
6,463
59,638
0
W
Chaac
DADDIDUCK
Chaac
5,584
732
318
5,632
12,504
7,069
70
2,137
9,737
0
24,148
L
1,662
925
0
3,480
10,723
5,820
0
5,932
3,790
0
49,230
L
6,433
2,547
0
2,832
12,289
3,653
1,010
1,700
9,882
0
46,127
L
Bakasura
lJoshuL
Bakasura
4,019
2,442
0
3,633
11,651
4,670
0
3,991
7,176
0
37,254

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,774
Gold Earned
44,046
384
Minions Killed
489
0
Camps Cleared
0
1,348,929
Distance Traveled
1,539,321
15
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
6,592
412
63
4
0
203,339
7
W
Persephone
10,709
669
157
10
0
300,607
7
L
Terra
5,988
374
31
2
0
231,418
2
W
Rama
7,811
488
78
5
0
270,826
5
W
Serqet
9,601
600
94
6
0
365,496
8
W
Chang'e
9,151
572
117
7
0
266,363
2
W
Chaac
6,774
423
43
3
0
336,029
0
L
Set
7,823
489
114
7
0
290,559
2
L
Hou Yi
7,405
463
68
4
0
286,396
0
L
Bakasura
7,966
498
108
7
0
337,217
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role