Player Matchup

Ra
Ra
KingKrahnic
Ra
Level 12
God Stats
0W - 1L
1,243 SR
Queue Stats
51W - 55L
1,354 Elo+
Party 1
Ymir
Ymir
Mr_BanAnia523
Ymir
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 7L
1,035 Elo+
Solo
Achilles
Achilles
You_know_999wrld
Achilles
Level 19
God Stats
2W - 2L
1,536 SR
Queue Stats
7W - 7L
1,406 Elo+
Solo
Chaac
Chaac
moldsloth
Chaac
Level 24
God Stats
0W - 2L
1,669 SR
Queue Stats
14W - 22L
1,298 Elo+
Solo
Danzaburou
Danzaburou
waterlogger
Danzaburou
Level 45
God Stats
8W - 8L
1,595 SR
Queue Stats
90W - 127L
1,350 Elo+
Party 1
Team Averages
Level 26
1,508 SR
1,288 Elo+

VS

Team Averages
Level 28
1,503 SR
1,352 Elo+
Cthulhu
Cthulhu
Aprishate1
Cthulhu
Level 22
God Stats
3W - 3L
1,613 SR
Queue Stats
38W - 62L
1,237 Elo+
Solo
Hades
Hades
ChezDelmaroFS
Hades
Level 13
God Stats
4W - 7L
1,353 SR
Queue Stats
6W - 9L
1,329 Elo+
Party 2
Izanami
Izanami
Mrhyde44036251
Izanami
Level 23
God Stats
5W - 2L
1,657 SR
Queue Stats
46W - 41L
1,588 Elo+
Party 2
Ymir
Ymir
Thiaugust
Ymir
Level 17
God Stats
2W - 0L
1,389 SR
Queue Stats
12W - 13L
1,277 Elo+
Solo
Kali
Kali
danielmuch303
Kali
Level 67
God Stats
2W - 0L
1,500 SR
Queue Stats
9W - 9L
1,329 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
3 / 11 / 2
11,143
413
11,795
20,239
8,788
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Hide of the Urchin

Hide of the Urchin

+30
Physical Protection
+30
Magical Protection
+250
Health
+250
Mana

PASSIVE - You gain +3 Magical Protection and +3 Physical Protection for each god kill or assist. At 7 stacks this item Evolves, providing a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

16
3 / 10 / 3
10,803
400
9,642
24,841
12,997
Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Magi's Cloak

Magi's Cloak

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Protects you from a single hard Crowd Control effect once every 70 seconds. When this occurs, you gain 1s of Crowd Control immunity.

16
3 / 11 / 3
10,470
388
14,326
22,951
14,247
Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Chaac
moldsloth
Chaac
18
2 / 10 / 2
11,492
426
5,487
28,523
16,003
Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Danzaburou
waterlogger
Danzaburou
17
5 / 10 / 4
12,435
461
15,601
31,029
11,258
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Y10 Evolved Soul Eater

Y10 Evolved Soul Eater

+40
Physical Power
+10%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 10% of the damage dealt to targets.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Aprishate1
Cthulhu
16
2 / 10 / 9
11,173
414
11,147
24,818
10,438
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

20
15 / 2 / 16
15,601
578
36,004
21,439
15,377
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

5
1 / 2 / 0
7,948
294
625
1,885
292
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Ymir
5
0 / 2 / 0
7,514
278
418
3,317
1,181
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

20
34 / 1 / 6
18,951
702
49,181
30,379
19,163
Manikin Hidden Blade

Manikin Hidden Blade

+65
Magical Power
+45
Physical Power
+25
Physical Protection
+15%
Attack Speed

PASSIVE - If you have not taken or dealt damage in the last 5s and hit an enemy god, Jungle Monster, or Jungle Boss, they immediately take 20% of their Current Health as Physical Damage and are slowed by 25% for 3s.

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
83
16
Kills
52
52
Deaths
17
14
Assists
31
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
Aprishate1
Cthulhu
2
10
9
0.65
W
15
2
16
11.5
L
3
11
2
0.36
L
3
10
3
0.45
W
1
2
0
0.5
W
Ymir
0
2
0
0
L
3
11
3
0.41
W
34
1
6
37
L
Chaac
moldsloth
Chaac
2
10
2
0.3
L
Danzaburou
waterlogger
Danzaburou
5
10
4
0.7

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

56,851
Damage
97,375
127,583
Taken
81,838
63,293
Mitigated
46,451
23,468
Healing
34,000
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
Aprishate1
Cthulhu
11,147
965
0
1,496
24,818
10,438
285
6,050
18,768
49,572
0
W
36,004
2,526
1,338
11,804
21,439
15,377
3,102
5,548
15,891
107,030
0
L
11,795
3,033
145
4,667
20,239
8,788
2,123
8,645
11,594
62,950
0
L
9,642
2,021
0
0
24,841
12,997
283
8,989
15,852
32,965
0
W
625
449
0
363
1,885
292
332
153
1,732
0
8,364
W
Ymir
418
172
0
318
3,317
1,181
324
0
3,317
6,418
0
L
14,326
6,339
0
491
22,951
14,247
930
11,779
11,172
0
40,436
W
49,181
30,493
366
18,315
30,379
19,163
2,737
9,686
20,693
0
141,127
L
Chaac
moldsloth
Chaac
5,487
802
0
7,683
28,523
16,003
1,277
6,404
22,119
0
71,437
L
Danzaburou
waterlogger
Danzaburou
15,601
9,083
0
10,482
31,029
11,258
3,752
11,752
19,277
0
79,043

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,343
Gold Earned
61,187
452
Minions Killed
431
0
Camps Cleared
0
1,888,293
Distance Traveled
1,624,408
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
11,173
414
71
3
0
407,787
0
W
Hades
15,601
578
147
5
0
483,410
0
L
Ra
11,143
413
112
4
0
360,265
0
L
Ymir
10,803
400
41
2
0
336,474
0
W
Izanami
7,948
294
19
1
0
49,859
0
W
Ymir
7,514
278
14
1
0
107,962
0
L
Achilles
10,470
388
69
3
0
383,315
0
W
Kali
18,951
702
180
7
0
575,390
0
L
Chaac
11,492
426
113
4
0
400,508
0
L
Danzaburou
12,435
461
117
4
0
407,731
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role