Player Matchup

Yemoja
Yemoja
AlejandroC18
Yemoja
Level 32
God Stats
0W - 3L
1,737 SR
Queue Stats
11W - 19L
1,480 Elo+
Party 1
Pele
Pele
B00TYFLAKES
Pele
Level 22
God Stats
15W - 11L
1,662 SR
Queue Stats
82W - 68L
1,550 Elo+
Party 1
Scylla
Scylla
MtHua
Scylla
Level 27
God Stats
6W - 2L
1,760 SR
Queue Stats
143W - 125L
1,581 Elo+
Solo
Ullr
Ullr
Zycrim
Ullr
Level 56
God Stats
0W - 1L
1,500 SR
Queue Stats
34W - 35L
1,533 Elo+
Party 1
Kuzenbo
Kuzenbo
iizenon
Kuzenbo
Level 13
God Stats
2W - 7L
1,503 SR
Queue Stats
7W - 16L
1,403 Elo+
Party 1
Team Averages
Level 30
1,632 SR
1,510 Elo+

VS

Team Averages
Level 19
1,596 SR
1,549 Elo+
Danzaburou
Danzaburou
BlackMamba4ever2
Danzaburou
Level 29
God Stats
34W - 27L
1,503 SR
Queue Stats
76W - 84L
1,454 Elo+
Solo
Rama
Rama
DeltaJD
Rama
Level 18
God Stats
5W - 1L
1,797 SR
Queue Stats
25W - 18L
1,657 Elo+
Solo
Nemesis
Nemesis
JackyllC
Nemesis
Level 22
God Stats
1W - 0L
1,500 SR
Queue Stats
54W - 74L
1,469 Elo+
Solo
Janus
Janus
Zuba02
Janus
Level 6
God Stats
4W - 1L
1,661 SR
Queue Stats
10W - 5L
1,741 Elo+
Solo
Anubis
Anubis
itamixxx
Anubis
Level 22
God Stats
23W - 20L
1,520 SR
Queue Stats
97W - 104L
1,422 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
14
1 / 6 / 2
8,132
428
4,332
11,938
6,455
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

13
7 / 4 / 3
9,287
489
7,011
11,148
4,768
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Scylla
MtHua
Scylla
17
5 / 3 / 4
10,104
532
13,266
13,315
4,453
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ullr
Zycrim
Ullr
14
2 / 1 / 3
8,271
435
2,754
6,831
2,055
Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Kuzenbo
iizenon
Kuzenbo
12
0 / 1 / 5
7,369
388
3,209
8,381
6,325
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BlackMamba4ever2
Danzaburou
16
1 / 1 / 1
10,371
546
4,161
10,770
3,859
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Rama
DeltaJD
Rama
20
9 / 0 / 0
13,860
729
16,222
11,783
4,234
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Nemesis
JackyllC
Nemesis
15
0 / 6 / 3
9,764
514
2,439
13,115
4,487
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Janus
Zuba02
Janus
19
5 / 3 / 1
12,667
667
8,960
11,993
3,855
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Anubis
itamixxx
Anubis
14
0 / 5 / 0
8,884
468
4,830
10,869
3,905
Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
20
15
Kills
15
15
Deaths
15
17
Assists
5
Player
Kills
Deaths
Assists
KDA
L
Yemoja
1
6
2
0.33
L
7
4
3
2.13
W
Danzaburou
BlackMamba4ever2
Danzaburou
1
1
1
1.5
W
Rama
DeltaJD
Rama
9
0
0
9
W
Nemesis
JackyllC
Nemesis
0
6
3
0.25
L
Scylla
MtHua
Scylla
5
3
4
2.33
W
Janus
Zuba02
Janus
5
3
1
1.83
L
Ullr
Zycrim
Ullr
2
1
3
3.5
L
Kuzenbo
iizenon
Kuzenbo
0
1
5
2.5
W
Anubis
itamixxx
Anubis
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,572
Damage
36,612
51,613
Taken
58,530
24,056
Mitigated
20,340
8,271
Healing
19,531
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
4,332
738
0
1,643
11,938
6,455
0
427
11,511
35,118
0
L
7,011
1,867
0
1,474
11,148
4,768
0
2,893
8,190
0
45,027
W
Danzaburou
BlackMamba4ever2
Danzaburou
4,161
1,237
0
5,108
10,770
3,859
747
2,962
7,740
0
68,397
W
Rama
DeltaJD
Rama
16,222
11,166
0
5,857
11,783
4,234
3,256
4,921
6,432
0
124,777
W
Nemesis
JackyllC
Nemesis
2,439
1,117
0
754
13,115
4,487
648
3,562
9,361
0
58,724
L
Scylla
MtHua
Scylla
13,266
2,216
0
1,180
13,315
4,453
0
5,828
7,217
72,105
0
W
Janus
Zuba02
Janus
8,960
356
0
3,697
11,993
3,855
580
4,354
7,385
97,613
0
L
Ullr
Zycrim
Ullr
2,754
985
0
2,351
6,831
2,055
0
1,861
4,966
0
47,593
L
Kuzenbo
iizenon
Kuzenbo
3,209
1,240
0
1,623
8,381
6,325
0
2,454
5,904
19,028
0
W
Anubis
itamixxx
Anubis
4,830
197
111
4,004
10,869
3,905
387
4,462
6,267
48,283
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,163
Gold Earned
55,546
424
Minions Killed
716
0
Camps Cleared
0
1,866,656
Distance Traveled
1,789,295
14
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
8,132
428
77
4
0
347,900
3
L
Pele
9,287
489
72
4
0
389,892
1
W
Danzaburou
10,371
546
119
6
0
349,951
3
W
Rama
13,860
729
217
11
0
376,643
5
W
Nemesis
9,764
514
93
5
0
371,346
0
L
Scylla
10,104
532
147
8
0
356,726
3
W
Janus
12,667
667
212
11
0
398,576
7
L
Ullr
8,271
435
99
5
0
368,272
4
L
Kuzenbo
7,369
388
29
2
0
403,866
3
W
Anubis
8,884
468
75
4
0
292,779
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role