Player Matchup

Chiron
Chiron
JustSomeFool
Chiron
Level 65
God Stats
4W - 1L
1,261 SR
Queue Stats
89W - 63L
1,365 Elo+
Solo
Hera
Hera
MomosLibra
Hera
Level 45
God Stats
5W - 6L
1,324 SR
Queue Stats
77W - 98L
1,363 Elo+
Solo
Bacchus
Bacchus
Vermillion262
Bacchus
Level 82
God Stats
5W - 3L
1,500 SR
Queue Stats
125W - 114L
1,521 Elo+
Solo
Neith
Neith
Wenomu
Neith
Level 89
God Stats
210W - 180L
1,562 SR
Queue Stats
413W - 405L
1,501 Elo+
Solo
Cerberus
Cerberus
ZeMaD
Cerberus
Level 87
God Stats
41W - 38L
1,572 SR
Queue Stats
353W - 378L
1,511 Elo+
Solo
Team Averages
Level 74
1,444 SR
1,452 Elo+

VS

Team Averages
Level 95
1,495 SR
1,432 Elo+
Cernunnos
Cernunnos
 
Cernunnos
Level 142
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nox
Nox
Arisone
Nox
Level 106
God Stats
1W - 1L
1,500 SR
Queue Stats
8W - 6L
1,604 Elo+
Solo
King Arthur
King Arthur
DarkLinken
King Arthur
Level 79
God Stats
0W - 1L
1,442 SR
Queue Stats
24W - 22L
1,396 Elo+
Party 1
Ganesha
Ganesha
Mayot
Ganesha
Level 87
God Stats
3W - 1L
1,709 SR
Queue Stats
158W - 196L
1,439 Elo+
Solo
Hera
Hera
mimimimir
Hera
Level 62
God Stats
1W - 3L
1,324 SR
Queue Stats
8W - 38L
1,222 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
19
12 / 0 / 17
12,355
1,236
23,430
8,338
3,332
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

17
11 / 4 / 10
12,482
1,248
17,289
12,343
4,108
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

S7 Staff of Myrddin

S7 Staff of Myrddin

+110
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, your next non-ultimate ability cast within the next 10s will have no cooldown but will only deal 70% of its normal damage and healing. This can only occur once every 45 seconds.

Bacchus
17
3 / 2 / 21
10,885
1,089
10,006
15,033
17,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Neith
Wenomu
Neith
18
3 / 1 / 20
10,605
1,061
9,071
9,192
3,319
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Cerberus
ZeMaD
Cerberus
17
4 / 5 / 19
10,476
1,048
13,656
17,793
8,822
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Team 1 Tickets

253

VS

Team 2 Tickets

121

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
 
Cernunnos
15
3 / 2 / 5
9,775
978
9,462
6,635
1,841
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Y10 Spiked Gauntlet

Y10 Spiked Gauntlet

+7
Physical Power
+2%
Physical Lifesteal

Nox
16
5 / 4 / 5
10,720
1,072
13,873
9,724
2,953
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Magic Focus

Magic Focus

+20
Magical Power

King Arthur
DarkLinken
King Arthur
16
1 / 8 / 9
10,033
1,003
12,572
29,459
15,903
Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Ganesha
Mayot
Ganesha
15
0 / 10 / 9
9,647
965
7,490
21,074
15,465
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Hera
16
3 / 9 / 8
10,403
1,040
14,717
12,897
3,744
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

120
Kill Participation
48
33
Kills
12
12
Deaths
33
87
Assists
36
Player
Kills
Deaths
Assists
KDA
L
Cernunnos
 
Cernunnos
3
2
5
2.75
L
Nox
5
4
5
1.88
L
King Arthur
DarkLinken
King Arthur
1
8
9
0.69
W
Chiron
12
0
17
20.5
L
Ganesha
Mayot
Ganesha
0
10
9
0.45
W
11
4
10
4
W
Bacchus
3
2
21
6.75
W
Neith
Wenomu
Neith
3
1
20
13
W
Cerberus
ZeMaD
Cerberus
4
5
19
2.7
L
Hera
3
9
8
0.78

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

73,452
Damage
58,114
62,699
Taken
79,789
37,453
Mitigated
39,906
10,817
Healing
6,495
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cernunnos
 
Cernunnos
9,462
4,456
612
766
6,635
1,841
0
3,698
2,937
0
18,953
L
Nox
13,873
820
0
0
9,724
2,953
0
5,161
4,563
39,159
0
L
King Arthur
DarkLinken
King Arthur
12,572
1,364
0
3,376
29,459
15,903
0
16,016
13,443
0
37,687
W
Chiron
23,430
14,559
1,511
1,792
8,338
3,332
0
3,642
4,598
0
52,149
L
Ganesha
Mayot
Ganesha
7,490
537
89
1,394
21,074
15,465
0
10,479
9,212
12,429
0
W
17,289
4,909
471
493
12,343
4,108
0
7,591
4,566
41,692
0
W
Bacchus
10,006
2,076
1,071
1,930
15,033
17,872
0
7,814
6,983
16,361
0
W
Neith
Wenomu
Neith
9,071
4,746
999
1,396
9,192
3,319
0
5,307
3,763
0
24,788
W
Cerberus
ZeMaD
Cerberus
13,656
696
0
1,154
17,793
8,822
0
10,934
6,709
20,741
0
L
Hera
14,717
2,252
0
258
12,897
3,744
0
5,597
7,300
33,846
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

56,803
Gold Earned
50,578
165
Minions Killed
174
7
Camps Cleared
6
918,194
Distance Traveled
841,465
1
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cernunnos
9,775
978
9
1
3
132,282
2
L
Nox
10,720
1,072
64
6
2
193,910
0
L
King Arthur
10,033
1,003
59
6
1
209,669
0
W
Chiron
12,355
1,236
53
5
3
207,752
0
L
Ganesha
9,647
965
0
0
0
155,800
0
W
Hera
12,482
1,248
54
5
3
174,506
1
W
Bacchus
10,885
1,089
16
2
0
179,296
0
W
Neith
10,605
1,061
34
3
0
170,177
0
W
Cerberus
10,476
1,048
8
1
1
186,463
0
L
Hera
10,403
1,040
42
4
0
149,804
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role