Player Matchup

Neith
Neith
AmatusPrince
Neith
Level 35
God Stats
6W - 3L
1,604 SR
Queue Stats
39W - 44L
1,434 Elo+
Party 1
Set
Set
B5SaN3
Set
Level 63
God Stats
3W - 3L
1,266 SR
Queue Stats
28W - 35L
1,382 Elo+
Party 1
Heimdallr
Heimdallr
GourmexHD
Heimdallr
Level 77
God Stats
1W - 3L
1,186 SR
Queue Stats
110W - 85L
1,601 Elo+
Party 3
Bacchus
Bacchus
Izorathal
Bacchus
Level 40
God Stats
6W - 4L
1,938 SR
Queue Stats
112W - 90L
1,591 Elo+
Party 3
Nu Wa
Nu Wa
LeeahMichaelis
Nu Wa
Level 41
God Stats
11W - 16L
1,381 SR
Queue Stats
97W - 145L
1,300 Elo+
Solo
Team Averages
Level 51
1,475 SR
1,462 Elo+

VS

Team Averages
Level 81
1,548 SR
1,438 Elo+
Bellona
Bellona
EpicBratwurst
Bellona
Level 48
God Stats
0W - 1L
1,500 SR
Queue Stats
4W - 2L
1,300 Elo+
Party 2
Athena
Athena
Err_B3r3nz
Athena
Level 98
God Stats
7W - 5L
1,673 SR
Queue Stats
79W - 73L
1,494 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
MikeBattle71
Morgan Le Fay
Level 106
God Stats
14W - 10L
1,530 SR
Queue Stats
255W - 234L
1,489 Elo+
Party 2
Loki
Loki
Superpants91
Loki
Level 107
God Stats
15W - 9L
1,571 SR
Queue Stats
274W - 249L
1,529 Elo+
Party 2
Izanami
Izanami
XEPTBCMETAHE
Izanami
Level 45
God Stats
78W - 96L
1,464 SR
Queue Stats
141W - 190L
1,379 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
2 / 1 / 2
6,823
620
4,109
3,537
1,096
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Set
B5SaN3
Set
11
7 / 2 / 2
6,900
627
6,167
7,806
3,195
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Heimdallr
GourmexHD
Heimdallr
11
3 / 1 / 3
6,662
606
6,232
4,712
1,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
Izorathal
Bacchus
10
3 / 0 / 7
6,802
618
5,228
9,139
7,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

9
1 / 2 / 4
5,459
496
1,451
5,162
1,881
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
10
1 / 2 / 2
5,581
507
2,000
6,351
4,227
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Athena
Err_B3r3nz
Athena
8
1 / 3 / 1
5,098
463
3,830
8,241
3,290
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Morgan Le Fay
MikeBattle71
Morgan Le Fay
9
2 / 2 / 3
5,613
510
5,641
4,125
1,272
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

10
2 / 3 / 2
5,697
518
3,403
6,545
2,059
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Soul Eater

Y10 Soul Eater

+25
Physical Power
+6%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 2.5% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 4% Physical Lifesteal, and 10% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Izanami
XEPTBCMETAHE
Izanami
9
0 / 6 / 0
4,999
454
2,959
7,869
2,064
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
14
16
Kills
6
6
Deaths
16
18
Assists
8
Player
Kills
Deaths
Assists
KDA
W
2
1
2
3
W
Set
B5SaN3
Set
7
2
2
4
L
Bellona
1
2
2
1
L
Athena
Err_B3r3nz
Athena
1
3
1
0.5
W
Heimdallr
GourmexHD
Heimdallr
3
1
3
4.5
W
Bacchus
Izorathal
Bacchus
3
0
7
6.5
W
1
2
4
1.5
L
Morgan Le Fay
MikeBattle71
Morgan Le Fay
2
2
3
1.75
L
2
3
2
1
L
Izanami
XEPTBCMETAHE
Izanami
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,187
Damage
17,833
30,356
Taken
33,131
15,654
Mitigated
12,912
12,268
Healing
8,796
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,109
2,439
0
1,933
3,537
1,096
3,113
696
2,841
0
37,374
W
Set
B5SaN3
Set
6,167
2,512
0
3,170
7,806
3,195
1,244
1,967
5,839
0
23,547
L
Bellona
2,000
840
0
1,994
6,351
4,227
27
549
5,802
0
18,487
L
Athena
Err_B3r3nz
Athena
3,830
1,384
0
2,534
8,241
3,290
0
2,393
5,848
13,378
0
W
Heimdallr
GourmexHD
Heimdallr
6,232
3,080
0
1,061
4,712
1,830
215
1,745
2,967
0
41,748
W
Bacchus
Izorathal
Bacchus
5,228
1,326
586
3,757
9,139
7,652
339
2,521
6,618
16,999
0
W
1,451
499
0
1,761
5,162
1,881
0
2,542
2,620
17,617
0
L
Morgan Le Fay
MikeBattle71
Morgan Le Fay
5,641
266
0
1,206
4,125
1,272
88
655
3,470
29,529
0
L
3,403
750
0
928
6,545
2,059
38
732
5,813
0
30,927
L
Izanami
XEPTBCMETAHE
Izanami
2,959
2,259
184
1,950
7,869
2,064
0
2,350
5,516
0
32,490

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,646
Gold Earned
26,988
279
Minions Killed
275
0
Camps Cleared
0
994,775
Distance Traveled
1,024,105
8
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
6,823
620
87
8
0
172,862
2
W
Set
6,900
627
50
5
0
203,862
1
L
Bellona
5,581
507
46
4
0
199,228
1
L
Athena
5,098
463
31
3
0
199,684
0
W
Heimdallr
6,662
606
86
8
0
191,955
2
W
Bacchus
6,802
618
23
2
0
217,827
3
W
Nu Wa
5,459
496
33
3
0
208,269
0
L
Morgan Le Fay
5,613
510
55
5
0
168,782
2
L
Loki
5,697
518
74
7
0
201,615
2
L
Izanami
4,999
454
69
6
0
254,796
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role