Player Matchup

Yemoja
Yemoja
DontjumpGS
Yemoja
Level 29
God Stats
2W - 10L
1,168 SR
Queue Stats
159W - 242L
1,314 Elo+
Solo
Chaac
Chaac
LavenderFire746
Chaac
Level 24
God Stats
30W - 23L
1,707 SR
Queue Stats
174W - 220L
1,282 Elo+
Solo
Cthulhu
Cthulhu
Tawesomeness2
Cthulhu
Level 5
God Stats
0W - 1L
1,495 SR
Queue Stats
1W - 4L
1,461 Elo+
Solo
Medusa
Medusa
Xx AGEOLL xX
Medusa
Level 28
God Stats
31W - 34L
1,488 SR
Queue Stats
122W - 137L
1,361 Elo+
Solo
Bellona
Bellona
cr1ngepills
Bellona
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
46W - 48L
1,408 Elo+
Solo
Team Averages
Level 21
1,472 SR
1,365 Elo+

VS

Team Averages
Level 20
1,551 SR
1,370 Elo+
Chaac
Chaac
LT Firejay
Chaac
Level 6
God Stats
75W - 116L
1,361 SR
Queue Stats
272W - 366L
1,470 Elo+
Solo
Ares
Ares
Tyllumas
Ares
Level 28
God Stats
1W - 2L
1,500 SR
Queue Stats
115W - 137L
1,407 Elo+
Solo
Discordia
Discordia
chicot_miale
Discordia
Level 25
God Stats
4W - 3L
1,471 SR
Queue Stats
50W - 58L
1,301 Elo+
Party 1
Bellona
Bellona
ero-dunce
Bellona
Level 13
God Stats
10W - 13L
1,559 SR
Queue Stats
10W - 14L
1,367 Elo+
Solo
Arachne
Arachne
suck_my_duck524
Arachne
Level 27
God Stats
5W - 0L
1,864 SR
Queue Stats
58W - 61L
1,305 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yemoja
DontjumpGS
Yemoja
11
1 / 6 / 6
6,427
459
3,347
9,963
3,514
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

13
2 / 2 / 1
7,335
524
8,858
11,512
11,517
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Cthulhu
10
1 / 9 / 1
6,733
481
2,136
10,851
7,872
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Medusa
10
6 / 7 / 3
7,033
502
7,287
11,289
3,525
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Bellona
cr1ngepills
Bellona
11
2 / 4 / 2
6,621
473
2,727
10,773
6,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chaac
10
2 / 2 / 1
6,341
453
3,784
7,461
5,679
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Ares
13
7 / 1 / 3
8,899
636
5,029
9,422
6,531
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Discordia
chicot_miale
Discordia
11
2 / 6 / 8
7,280
520
6,129
7,168
1,890
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Bellona
ero-dunce
Bellona
13
5 / 1 / 2
7,894
564
4,911
11,342
7,302
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

13
11 / 3 / 5
8,545
610
11,565
8,435
3,028
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
46
12
Kills
27
28
Deaths
13
13
Assists
19
Player
Kills
Deaths
Assists
KDA
L
Yemoja
DontjumpGS
Yemoja
1
6
6
0.67
W
Chaac
2
2
1
1.25
L
2
2
1
1.25
L
Cthulhu
1
9
1
0.17
W
Ares
7
1
3
8.5
L
Medusa
6
7
3
1.07
W
Discordia
chicot_miale
Discordia
2
6
8
1
L
Bellona
cr1ngepills
Bellona
2
4
2
0.75
W
Bellona
ero-dunce
Bellona
5
1
2
6
W
11
3
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

24,355
Damage
31,418
54,388
Taken
43,828
33,164
Mitigated
24,430
13,799
Healing
11,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Yemoja
DontjumpGS
Yemoja
3,347
457
298
1,088
9,963
3,514
0
3,775
5,872
27,743
0
W
Chaac
3,784
1,355
0
2,426
7,461
5,679
0
0
7,461
0
21,165
L
8,858
2,143
0
5,784
11,512
11,517
545
485
11,027
0
39,299
L
Cthulhu
2,136
330
0
640
10,851
7,872
85
3,154
7,697
28,359
0
W
Ares
5,029
138
0
1,992
9,422
6,531
378
1,881
7,239
32,047
0
L
Medusa
7,287
2,885
0
2,930
11,289
3,525
0
2,753
8,230
0
31,467
W
Discordia
chicot_miale
Discordia
6,129
340
0
889
7,168
1,890
41
1,598
5,570
28,817
0
L
Bellona
cr1ngepills
Bellona
2,727
1,082
0
3,059
10,773
6,736
19
369
10,404
0
30,539
W
Bellona
ero-dunce
Bellona
4,911
1,564
0
5,043
11,342
7,302
710
585
10,727
0
50,575
W
11,565
8,677
0
1,356
8,435
3,028
352
1,057
7,348
0
37,327

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,149
Gold Earned
38,959
283
Minions Killed
297
0
Camps Cleared
0
1,255,409
Distance Traveled
1,263,677
2
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Yemoja
6,427
459
48
3
0
188,132
1
W
Chaac
6,341
453
32
2
0
220,676
0
L
Chaac
7,335
524
78
6
0
266,528
0
L
Cthulhu
6,733
481
47
3
0
299,793
1
W
Ares
8,899
636
54
4
0
283,965
4
L
Medusa
7,033
502
46
3
0
241,707
0
W
Discordia
7,280
520
52
4
0
219,419
1
L
Bellona
6,621
473
64
5
0
259,249
0
W
Bellona
7,894
564
105
8
0
217,282
0
W
Arachne
8,545
610
54
4
0
322,335
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role