Player Matchup

Medusa
Medusa
breeze2gv52
Medusa
Level 132
God Stats
14W - 8L
1,734 SR
Queue Stats
298W - 285L
1,639 Elo+
Party 2
Ymir
Ymir
itjfru
Ymir
Level 125
God Stats
10W - 2L
1,876 SR
Queue Stats
64W - 43L
1,638 Elo+
Party 2
Ra
Ra
xxReadafxx
Ra
Level 133
God Stats
21W - 22L
1,553 SR
Queue Stats
304W - 360L
1,538 Elo+
Solo
Team Averages
Level 130
1,721 SR
1,605 Elo+

VS

Team Averages
Level 62
1,754 SR
1,635 Elo+
Gilgamesh
Gilgamesh
Kingz Orbit
Gilgamesh
Level 65
God Stats
24W - 26L
1,705 SR
Queue Stats
170W - 181L
1,562 Elo+
Solo
Vulcan
Vulcan
Sheabutter
Vulcan
Level 37
God Stats
3W - 2L
1,740 SR
Queue Stats
69W - 41L
1,688 Elo+
Party 1
Bellona
Bellona
enility
Bellona
Level 83
God Stats
56W - 20L
1,816 SR
Queue Stats
198W - 141L
1,654 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
17
4 / 2 / 8
11,472
675
11,568
14,310
7,550
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Ymir
itjfru
Ymir
15
2 / 3 / 9
11,815
695
5,251
21,542
25,113
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

17
6 / 6 / 5
12,301
724
11,487
12,255
5,535
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
Kingz Orbit
Gilgamesh
16
3 / 1 / 6
11,219
660
10,097
15,435
10,688
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Vulcan
Sheabutter
Vulcan
15
4 / 4 / 7
11,322
666
17,191
9,989
4,318
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Bellona
enility
Bellona
14
4 / 7 / 4
10,784
634
7,761
15,925
10,267
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
28
12
Kills
11
11
Deaths
12
22
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
Kingz Orbit
Gilgamesh
3
1
6
6
L
Vulcan
Sheabutter
Vulcan
4
4
7
1.88
W
Medusa
4
2
8
4
L
Bellona
enility
Bellona
4
7
4
0.86
W
Ymir
itjfru
Ymir
2
3
9
2.17
W
6
6
5
1.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,306
Damage
35,049
48,107
Taken
41,349
38,198
Mitigated
25,273
13,523
Healing
4,472
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
Kingz Orbit
Gilgamesh
10,097
2,848
465
2,512
15,435
10,688
1,673
4,517
10,692
0
46,392
L
Vulcan
Sheabutter
Vulcan
17,191
4,180
0
640
9,989
4,318
649
4,562
5,211
49,320
0
W
Medusa
11,568
5,827
0
4,345
14,310
7,550
2,018
5,304
8,671
0
50,850
L
Bellona
enility
Bellona
7,761
2,043
0
855
15,925
10,267
223
6,988
8,708
0
37,571
W
Ymir
itjfru
Ymir
5,251
342
246
2,807
21,542
25,113
271
6,588
14,574
21,990
0
W
11,487
596
2,890
3,235
12,255
5,535
863
4,326
7,671
63,487
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,588
Gold Earned
33,325
195
Minions Killed
192
0
Camps Cleared
0
879,509
Distance Traveled
919,522
5
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
11,219
660
65
4
0
327,054
5
L
Vulcan
11,322
666
76
4
0
291,555
0
W
Medusa
11,472
675
55
3
0
295,643
0
L
Bellona
10,784
634
51
3
0
300,913
4
W
Ymir
11,815
695
43
3
0
285,246
2
W
Ra
12,301
724
97
6
0
298,620
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role