Player Matchup

Ra
Ra
Kiermanjar0
Ra
Level 16
God Stats
4W - 5L
1,414 SR
Queue Stats
20W - 28L
1,334 Elo+
Party 2
Yemoja
Yemoja
Loganasaurus
Yemoja
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 21L
1,009 Elo+
Solo
Danzaburou
Danzaburou
amyginge
Danzaburou
Level 7
God Stats
0W - 3L
1,179 SR
Queue Stats
2W - 10L
1,162 Elo+
Party 2
Merlin
Merlin
bryn_deezl
Merlin
Level 7
God Stats
0W - 6L
1,106 SR
Queue Stats
19W - 34L
1,156 Elo+
Solo
Cthulhu
Cthulhu
gamerdude807
Cthulhu
Level 16
God Stats
13W - 19L
1,407 SR
Queue Stats
41W - 37L
1,407 Elo+
Solo
Team Averages
Level 10
1,321 SR
1,214 Elo+

VS

Team Averages
Level 13
1,437 SR
1,277 Elo+
Sol
Sol
Camules87
Sol
Level 15
God Stats
8W - 8L
1,500 SR
Queue Stats
129W - 126L
1,314 Elo+
Party 1
Cthulhu
Cthulhu
Kill-erz187
Cthulhu
Level 6
God Stats
1W - 2L
1,146 SR
Queue Stats
2W - 2L
1,105 Elo+
Solo
Rama
Rama
SupernalRobin37
Rama
Level 20
God Stats
34W - 38L
1,435 SR
Queue Stats
38W - 47L
1,320 Elo+
Solo
Hades
Hades
TysonIDK4727
Hades
Level 11
God Stats
3W - 5L
1,390 SR
Queue Stats
19W - 22L
1,371 Elo+
Party 1
Zeus
Zeus
boogie1090
Zeus
Level 11
God Stats
17W - 20L
1,714 SR
Queue Stats
22W - 32L
1,274 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
2 / 2 / 3
10,286
1,029
12,783
9,379
3,686
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Yemoja
15
0 / 8 / 4
9,346
935
1,192
15,666
14,364
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Danzaburou
amyginge
Danzaburou
14
0 / 5 / 2
8,365
837
2,106
9,722
3,428
Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Merlin
bryn_deezl
Merlin
13
0 / 3 / 2
8,084
808
2,875
3,631
1,251
Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Cthulhu
gamerdude807
Cthulhu
16
6 / 6 / 3
10,882
1,088
13,966
15,265
13,652
Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

Team 1 Tickets

120

VS

Team 2 Tickets

322

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 0 / 7
9,792
979
4,975
3,591
1,380
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Cthulhu
Kill-erz187
Cthulhu
14
1 / 4 / 7
9,167
917
5,341
12,983
9,501
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

17
9 / 1 / 7
11,191
1,119
13,255
6,985
2,923
Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

17
10 / 1 / 9
11,700
1,170
17,903
10,767
6,120
Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

16
2 / 3 / 9
9,826
983
8,562
5,703
2,187
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
63
8
Kills
24
24
Deaths
9
14
Assists
39
Player
Kills
Deaths
Assists
KDA
W
2
0
7
5.5
L
2
2
3
1.75
W
Cthulhu
Kill-erz187
Cthulhu
1
4
7
1.13
L
Yemoja
0
8
4
0.25
W
9
1
7
12.5
W
10
1
9
14.5
L
Danzaburou
amyginge
Danzaburou
0
5
2
0.2
W
2
3
9
2.17
L
Merlin
bryn_deezl
Merlin
0
3
2
0.33
L
Cthulhu
gamerdude807
Cthulhu
6
6
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,922
Damage
50,036
53,663
Taken
40,029
36,381
Mitigated
22,111
2,260
Healing
3,532
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,975
2,135
0
605
3,591
1,380
0
2,567
1,024
17,563
0
L
12,783
2,156
595
0
9,379
3,686
0
7,239
2,140
35,318
0
W
Cthulhu
Kill-erz187
Cthulhu
5,341
1,470
0
176
12,983
9,501
0
9,993
2,317
9,041
0
L
Yemoja
1,192
163
322
540
15,666
14,364
0
9,527
6,139
4,632
0
W
13,255
13,019
0
0
6,985
2,923
0
4,704
2,281
0
30,584
W
17,903
3,276
363
2,388
10,767
6,120
0
9,040
1,727
33,042
0
L
Danzaburou
amyginge
Danzaburou
2,106
595
0
281
9,722
3,428
0
7,766
1,956
0
7,765
W
8,562
2,017
0
0
5,703
2,187
0
4,512
1,191
20,334
0
L
Merlin
bryn_deezl
Merlin
2,875
539
0
0
3,631
1,251
0
2,719
912
4,340
0
L
Cthulhu
gamerdude807
Cthulhu
13,966
1,206
372
150
15,265
13,652
0
9,530
5,735
26,662
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,963
Gold Earned
51,676
109
Minions Killed
147
0
Camps Cleared
5
673,541
Distance Traveled
812,135
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Sol
9,792
979
35
4
4
155,777
0
L
Ra
10,286
1,029
61
6
0
176,529
0
W
Cthulhu
9,167
917
8
1
0
191,514
0
L
Yemoja
9,346
935
5
1
0
133,123
1
W
Rama
11,191
1,119
32
3
0
143,404
0
W
Hades
11,700
1,170
33
3
1
174,322
0
L
Danzaburou
8,365
837
9
1
0
90,403
0
W
Zeus
9,826
983
39
4
0
147,118
2
L
Merlin
8,084
808
1
0
0
66,973
0
L
Cthulhu
10,882
1,088
33
3
0
206,513
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role