Player Matchup

Ares
Ares
CapivaraAid3tica
Ares
Level 8
God Stats
2W - 0L
1,801 SR
Queue Stats
12W - 14L
1,618 Elo+
Party 1
Odin
Odin
G1OV4NN1-536_
Odin
Level 27
God Stats
7W - 2L
1,543 SR
Queue Stats
157W - 167L
1,386 Elo+
Solo
Danzaburou
Danzaburou
Ilnside
Danzaburou
Level 22
God Stats
2W - 1L
1,696 SR
Queue Stats
49W - 43L
1,467 Elo+
Solo
Loki
Loki
ambivalencee
Loki
Level 7
God Stats
4W - 3L
1,510 SR
Queue Stats
10W - 14L
1,415 Elo+
Solo
Baron Samedi
Baron Samedi
otakin17
Baron Samedi
Level 8
God Stats
2W - 3L
1,554 SR
Queue Stats
8W - 10L
1,540 Elo+
Party 1
Team Averages
Level 14
1,621 SR
1,485 Elo+

VS

Team Averages
Level 20
1,488 SR
1,433 Elo+
Ra
Ra
DarkMaster9797
Ra
Level 21
God Stats
4W - 4L
1,581 SR
Queue Stats
69W - 61L
1,518 Elo+
Party 2
Ne Zha
Ne Zha
Julaisback
Ne Zha
Level 17
God Stats
1W - 4L
1,383 SR
Queue Stats
99W - 100L
1,489 Elo+
Party 2
Ullr
Ullr
Krerveros
Ullr
Level 29
God Stats
6W - 6L
1,549 SR
Queue Stats
46W - 48L
1,496 Elo+
Solo
Thanatos
Thanatos
cris_la_bestia_p
Thanatos
Level 24
God Stats
27W - 39L
1,426 SR
Queue Stats
38W - 54L
1,343 Elo+
Solo
Ymir
Ymir
duki_supremo
Ymir
Level 10
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,319 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 13
10,231
568
7,723
14,114
11,752
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

16
2 / 3 / 4
9,631
535
5,458
12,585
6,123
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Danzaburou
Ilnside
Danzaburou
17
6 / 3 / 6
11,271
626
9,883
11,923
5,303
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

15
6 / 5 / 5
9,694
539
8,581
11,357
3,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Baron Samedi
otakin17
Baron Samedi
17
9 / 5 / 8
10,248
569
14,032
12,852
5,161
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 5 / 5
8,691
483
10,213
11,027
4,031
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ne Zha
Julaisback
Ne Zha
13
6 / 6 / 3
8,733
485
7,338
12,438
4,318
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ullr
13
2 / 5 / 1
8,361
465
7,619
11,809
4,608
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
5 / 8 / 5
8,823
490
7,086
13,070
4,394
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

13
1 / 5 / 4
8,202
456
5,113
12,855
10,138
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

65
Kill Participation
36
29
Kills
18
18
Deaths
29
36
Assists
18
Player
Kills
Deaths
Assists
KDA
W
6
2
13
6.25
L
4
5
5
1.3
W
2
3
4
1.33
W
Danzaburou
Ilnside
Danzaburou
6
3
6
3
L
Ne Zha
Julaisback
Ne Zha
6
6
3
1.25
L
Ullr
2
5
1
0.5
W
6
5
5
1.7
L
5
8
5
0.94
L
1
5
4
0.6
W
Baron Samedi
otakin17
Baron Samedi
9
5
8
2.6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,677
Damage
37,369
62,831
Taken
61,199
32,210
Mitigated
27,489
18,394
Healing
13,803
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
7,723
447
0
1,354
14,114
11,752
251
3,609
10,373
24,432
0
L
10,213
871
463
2,588
11,027
4,031
94
4,074
6,506
50,897
0
W
5,458
1,234
0
2,780
12,585
6,123
528
1,328
11,179
0
44,710
W
Danzaburou
Ilnside
Danzaburou
9,883
5,721
0
3,575
11,923
5,303
2,826
2,451
9,380
0
76,305
L
Ne Zha
Julaisback
Ne Zha
7,338
2,447
0
3,862
12,438
4,318
0
4,119
8,142
0
41,593
L
Ullr
7,619
2,776
0
1,459
11,809
4,608
1,270
2,645
9,086
0
43,655
W
8,581
2,937
0
3,768
11,357
3,871
0
2,205
9,066
0
47,418
L
7,086
1,772
0
4,632
13,070
4,394
1,068
5,179
7,606
0
32,370
L
5,113
1,303
0
799
12,855
10,138
68
4,794
7,719
32,772
0
W
Baron Samedi
otakin17
Baron Samedi
14,032
1,551
1,708
5,209
12,852
5,161
1,166
5,106
7,507
61,162
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

51,075
Gold Earned
42,810
454
Minions Killed
378
0
Camps Cleared
0
1,668,127
Distance Traveled
1,537,023
9
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ares
10,231
568
30
2
0
323,070
4
L
Ra
8,691
483
105
6
0
338,558
5
W
Odin
9,631
535
97
5
0
356,967
0
W
Danzaburou
11,271
626
140
8
0
342,776
3
L
Ne Zha
8,733
485
75
4
0
315,986
6
L
Ullr
8,361
465
92
5
0
264,562
0
W
Loki
9,694
539
83
5
0
322,281
0
L
Thanatos
8,823
490
48
3
0
303,117
4
L
Ymir
8,202
456
58
3
0
314,800
1
W
Baron Samedi
10,248
569
104
6
0
323,033
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role