Player Matchup

Heimdallr
Heimdallr
BlindOk
Heimdallr
Level 29
God Stats
6W - 8L
1,579 SR
Queue Stats
28W - 26L
1,424 Elo+
Party 2
Anubis
Anubis
GuyFawkesIsAnon
Anubis
Level 26
God Stats
17W - 19L
1,506 SR
Queue Stats
41W - 44L
1,374 Elo+
Party 2
Tyr
Tyr
IrishShamrock631
Tyr
Level 41
God Stats
1W - 5L
1,252 SR
Queue Stats
39W - 41L
1,376 Elo+
Party 2
Cthulhu
Cthulhu
xZKingTroopZx
Cthulhu
Level 75
God Stats
1W - 2L
1,500 SR
Queue Stats
148W - 142L
1,404 Elo+
Party 3
Fenrir
Fenrir
xZalex_100Zx
Fenrir
Level 13
God Stats
4W - 3L
1,782 SR
Queue Stats
14W - 14L
1,463 Elo+
Party 3
Team Averages
Level 37
1,524 SR
1,408 Elo+

VS

Team Averages
Level 50
1,573 SR
1,519 Elo+
Neith
Neith
BloodDragon98UK
Neith
Level 14
God Stats
2W - 2L
1,727 SR
Queue Stats
9W - 7L
1,681 Elo+
Party 1
Artio
Artio
ChaosPilot514
Artio
Level 85
God Stats
55W - 32L
1,727 SR
Queue Stats
592W - 564L
1,565 Elo+
Party 1
Da Ji
Da Ji
RightTroll123
Da Ji
Level 66
God Stats
1W - 3L
1,500 SR
Queue Stats
523W - 519L
1,538 Elo+
Party 1
Anubis
Anubis
danieldexter03
Anubis
Level 37
God Stats
38W - 36L
1,412 SR
Queue Stats
173W - 212L
1,432 Elo+
Solo
Odin
Odin
enriqueechevarri
Odin
Level 47
God Stats
3W - 1L
1,500 SR
Queue Stats
146W - 178L
1,376 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Heimdallr
BlindOk
Heimdallr
11
0 / 8 / 4
6,878
430
6,048
12,452
3,916
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

14
3 / 6 / 0
8,396
525
7,467
11,705
4,321
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

12
0 / 2 / 0
7,494
468
4,695
8,353
5,154
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Cthulhu
10
1 / 5 / 1
6,499
406
8,754
15,059
6,353
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Fenrir
10
2 / 5 / 0
7,087
443
3,070
11,896
3,888
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Adventurer's Blade

Adventurer's Blade

+100
Health
+7%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
6 / 2 / 5
9,204
575
14,060
11,002
3,877
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 1 / 6
8,112
507
4,623
12,693
8,560
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

15
8 / 0 / 7
9,500
594
10,193
8,457
3,432
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

15
6 / 2 / 3
8,943
559
10,380
9,606
3,499
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Typhon's Fang

Y10 Typhon's Fang

+60
Magical Power
+200
Mana
+10%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
3 / 1 / 6
7,555
472
5,243
7,305
6,876
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
53
6
Kills
26
26
Deaths
6
5
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Heimdallr
BlindOk
Heimdallr
0
8
4
0.25
W
6
2
5
4.25
W
3
1
6
6
L
3
6
0
0.5
L
0
2
0
0
W
8
0
7
11.5
W
6
2
3
3.75
W
3
1
6
6
L
Cthulhu
1
5
1
0.3
L
Fenrir
2
5
0
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,034
Damage
44,499
59,465
Taken
49,063
23,632
Mitigated
26,244
12,928
Healing
21,089
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Heimdallr
BlindOk
Heimdallr
6,048
3,232
0
1,716
12,452
3,916
0
1,384
11,068
0
27,232
W
14,060
5,975
0
5,249
11,002
3,877
2,894
3,329
7,673
0
69,445
W
4,623
394
1,936
5,480
12,693
8,560
1,147
4,042
8,651
21,516
0
L
7,467
357
0
4,374
11,705
4,321
658
6,829
4,876
49,327
0
L
4,695
1,305
0
2,084
8,353
5,154
370
1,398
6,955
0
40,333
W
10,193
2,754
0
3,786
8,457
3,432
355
580
7,877
0
52,802
W
10,380
283
111
4,527
9,606
3,499
185
6,102
3,504
45,435
0
W
5,243
1,514
0
0
7,305
6,876
640
2,168
5,137
0
38,377
L
Cthulhu
8,754
1,013
405
1,464
15,059
6,353
0
4,110
10,949
33,642
0
L
Fenrir
3,070
726
0
2,885
11,896
3,888
0
1,282
10,614
0
27,814

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,354
Gold Earned
43,314
323
Minions Killed
392
0
Camps Cleared
0
1,370,195
Distance Traveled
1,524,630
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Heimdallr
6,878
430
48
3
0
284,422
0
W
Neith
9,204
575
116
7
0
318,053
0
W
Artio
8,112
507
40
3
0
354,720
0
L
Anubis
8,396
525
92
6
0
262,773
2
L
Tyr
7,494
468
79
5
0
297,086
5
W
Da Ji
9,500
594
86
5
0
289,099
0
W
Anubis
8,943
559
87
5
0
278,009
1
W
Odin
7,555
472
63
4
0
284,749
1
L
Cthulhu
6,499
406
55
3
0
294,823
0
L
Fenrir
7,087
443
49
3
0
231,091
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role