Player Matchup

Gilgamesh
Gilgamesh
Gold V
 
Gilgamesh
Gold V
Level 109
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Sun Wukong
Sun Wukong
Silver II
 
Sun Wukong
Silver II
Level 140
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Scylla
Scylla
Gold V
PraTest
Scylla
Gold V
Level 160
God Stats
66W - 61L
1,536 SR
Queue Stats
443W - 442L
1,360 MMR
Solo
Terra
Terra
Silver I
zuzik1
Terra
Silver I
Level 87
God Stats
111W - 119L
1,465 SR
Queue Stats
343W - 342L
1,254 MMR
Solo
Danzaburou
Danzaburou
Silver I
ТеньМечтателя
Danzaburou
Silver I
Level 149
God Stats
2W - 2L
1,616 SR
Queue Stats
51W - 53L
1,190 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 129
1,523 SR
1,361 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 126
1,562 SR
1,286 MMR
Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 86
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Chiron
Chiron
Silver I
GTheporrus
Chiron
Silver I
Level 121
God Stats
4W - 1L
1,668 SR
Queue Stats
154W - 160L
1,123 MMR
Solo
Fenrir
Fenrir
Gold III
Helldane
Fenrir
Gold III
Level 101
God Stats
26W - 24L
1,609 SR
Queue Stats
592W - 588L
1,151 MMR
Solo
Sol
Sol
Gold V
TrapatoniLT
Sol
Gold V
Level 160
God Stats
7W - 13L
1,429 SR
Queue Stats
1,045W - 1,033L
1,319 MMR
Solo
Heimdallr
Heimdallr
Gold V
kopalaa
Heimdallr
Gold V
Level 160
God Stats
2W - 1L
1,607 SR
Queue Stats
368W - 347L
1,337 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
 
Gilgamesh
14
1 / 6 / 2
8,412
467
4,593
14,900
7,706
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Sun Wukong
 
Sun Wukong
14
1 / 4 / 1
8,355
464
6,793
13,041
7,864
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Scylla
PraTest
Scylla
14
4 / 7 / 1
8,570
476
12,128
14,422
2,878
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Terra
zuzik1
Terra
13
1 / 3 / 2
7,793
433
3,325
15,967
11,661
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

13
0 / 6 / 4
8,015
445
6,531
13,667
3,675
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
TiamatCu ChulainnAthenaApolloTsukuyomi

VS

Bans
SetAresFafnirCerberusGeb
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
16
4 / 2 / 7
10,699
594
11,403
11,256
5,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

Chiron
GTheporrus
Chiron
17
3 / 1 / 3
11,049
614
5,157
9,445
3,079
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Fenrir
Helldane
Fenrir
18
13 / 0 / 4
12,292
683
14,165
13,212
8,242
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

14
1 / 2 / 8
9,008
500
9,691
11,120
4,136
OLD Ring of Hecate

OLD Ring of Hecate

+80
Magical Power
+20%
Attack Speed
+15%
Magical Lifesteal

PASSIVE - Each successful basic attack applies a hex to enemies and empowers you, increasing your power by 5% and reducing the power of your opponent by 5% for 5s. (Max. 3 Stacks).

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Heimdallr
kopalaa
Heimdallr
19
5 / 2 / 5
12,162
676
12,298
17,068
9,326
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
53
7
Kills
26
26
Deaths
7
10
Assists
27
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
 
Gilgamesh
1
6
2
0.33
L
Sun Wukong
 
Sun Wukong
1
4
1
0.38
W
Anubis
 
Anubis
4
2
7
3.75
W
Chiron
GTheporrus
Chiron
3
1
3
4.5
W
Fenrir
Helldane
Fenrir
13
0
4
15
L
Scylla
PraTest
Scylla
4
7
1
0.64
W
1
2
8
2.5
W
Heimdallr
kopalaa
Heimdallr
5
2
5
3.75
L
Terra
zuzik1
Terra
1
3
2
0.67
L
0
6
4
0.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,370
Damage
52,714
71,997
Taken
62,101
33,784
Mitigated
30,527
17,363
Healing
28,295
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
 
Gilgamesh
4,593
1,221
0
1,663
14,900
7,706
18
3,112
11,788
0
59,150
L
Sun Wukong
 
Sun Wukong
6,793
1,014
0
2,823
13,041
7,864
148
0
13,041
0
49,067
W
Anubis
 
Anubis
11,403
80
0
6,551
11,256
5,744
1,347
7,450
3,378
56,344
0
W
Chiron
GTheporrus
Chiron
5,157
2,182
428
3,780
9,445
3,079
742
2,291
7,114
0
83,072
W
Fenrir
Helldane
Fenrir
14,165
3,894
0
3,664
13,212
8,242
942
2,815
10,207
0
94,023
L
Scylla
PraTest
Scylla
12,128
648
256
3,578
14,422
2,878
0
7,376
7,046
53,821
0
W
9,691
3,796
0
5,280
11,120
4,136
2,174
3,101
7,862
51,583
0
W
Heimdallr
kopalaa
Heimdallr
12,298
4,784
0
8,592
17,068
9,326
4,193
842
16,198
0
85,562
L
Terra
zuzik1
Terra
3,325
327
1,338
4,555
15,967
11,661
189
6,844
9,123
25,844
0
L
6,531
3,436
0
3,150
13,667
3,675
0
3,762
9,905
0
46,809

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,145
Gold Earned
55,210
430
Minions Killed
611
0
Camps Cleared
0
1,742,819
Distance Traveled
1,689,959
17
Wards Purchased
22
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
8,412
467
103
6
0
403,223
2
L
Sun Wukong
8,355
464
97
5
0
353,387
5
W
Anubis
10,699
594
97
5
0
296,247
2
W
Chiron
11,049
614
154
9
0
354,264
2
W
Fenrir
12,292
683
129
7
0
384,548
5
L
Scylla
8,570
476
101
6
0
307,014
2
W
Sol
9,008
500
68
4
0
326,571
7
W
Heimdallr
12,162
676
163
9
0
328,329
6
L
Terra
7,793
433
27
2
0
363,140
5
L
Danzaburou
8,015
445
102
6
0
316,055
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role