Player Matchup

Morgan Le Fay
Morgan Le Fay
DawajSernik
Morgan Le Fay
Level 24
God Stats
2W - 4L
1,186 SR
Queue Stats
34W - 37L
1,462 Elo+
Party 1
Jing Wei
Jing Wei
ElephantHunter
Jing Wei
Level 29
God Stats
5W - 2L
1,568 SR
Queue Stats
89W - 94L
1,427 Elo+
Solo
Sobek
Sobek
J0hnBlek
Sobek
Level 27
God Stats
1W - 0L
1,500 SR
Queue Stats
116W - 104L
1,376 Elo+
Solo
Izanami
Izanami
Meainbrainenth
Izanami
Level 27
God Stats
5W - 5L
1,560 SR
Queue Stats
29W - 35L
1,467 Elo+
Party 1
Hel
Hel
Pepcsi
Hel
Level 29
God Stats
42W - 60L
1,314 SR
Queue Stats
380W - 388L
1,388 Elo+
Solo
Team Averages
Level 27
1,426 SR
1,424 Elo+

VS

Team Averages
Level 32
1,460 SR
1,306 Elo+
Cthulhu
Cthulhu
ApollyonVoid
Cthulhu
Level 5
God Stats
5W - 4L
1,388 SR
Queue Stats
6W - 8L
1,342 Elo+
Party 2
Hera
Hera
Heroatom101
Hera
Level 25
God Stats
6W - 7L
1,468 SR
Queue Stats
82W - 64L
1,536 Elo+
Solo
Heimdallr
Heimdallr
Kyruro
Heimdallr
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 16L
1,166 Elo+
Party 2
Pele
Pele
Vyru
Pele
Level 81
God Stats
0W - 1L
1,455 SR
Queue Stats
5W - 12L
1,208 Elo+
Party 2
Gilgamesh
Gilgamesh
Xyriti
Gilgamesh
Level 20
God Stats
0W - 1L
1,490 SR
Queue Stats
8W - 10L
1,278 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Morgan Le Fay
DawajSernik
Morgan Le Fay
20
3 / 5 / 26
13,823
922
18,661
20,513
10,435
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Jing Wei
20
12 / 6 / 17
15,870
1,058
26,012
25,286
12,084
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Y10 Cursed Gauntlet

Y10 Cursed Gauntlet

+25
Physical Power
+4%
Physical Lifesteal

Sobek
J0hnBlek
Sobek
20
6 / 7 / 29
15,468
1,031
27,126
34,088
52,272
Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

20
15 / 5 / 18
17,022
1,135
38,387
28,273
13,972
Y10 Evolved Devourer's Gauntlet

Y10 Evolved Devourer's Gauntlet

+50
Physical Power
+15%
Physical Lifesteal
+15
Physical Penetration

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Hel
Pepcsi
Hel
20
5 / 3 / 28
14,766
984
14,363
20,414
18,146
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Team 1 Tickets

78

VS

Team 2 Tickets

0

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ApollyonVoid
Cthulhu
20
3 / 3 / 18
14,241
949
19,572
31,583
28,392
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Tyrannical Plate Helm

Tyrannical Plate Helm

+70
Magical Power
+30
Physical Protection
+100
Health
+20%
Crowd Control Reduction

AURA - Ally lane minions within 70 units gain 25% Health and Attack Speed. Whenever an ally lane minion dies within 70 units of you, gain 5 power per stack, max 6 stacks for 15 seconds.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

20
7 / 6 / 14
16,079
1,072
42,835
19,285
7,753
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heimdallr
Kyruro
Heimdallr
20
3 / 8 / 13
13,534
902
14,366
20,182
7,858
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Pele
Vyru
Pele
20
9 / 14 / 13
15,707
1,047
27,751
31,420
13,474
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Gilgamesh
Xyriti
Gilgamesh
20
4 / 10 / 12
13,881
925
18,227
28,110
20,641
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

159
Kill Participation
96
41
Kills
26
26
Deaths
41
118
Assists
70
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ApollyonVoid
Cthulhu
3
3
18
4
W
Morgan Le Fay
DawajSernik
Morgan Le Fay
3
5
26
3.2
W
Jing Wei
12
6
17
3.42
L
7
6
14
2.33
W
Sobek
J0hnBlek
Sobek
6
7
29
2.93
L
Heimdallr
Kyruro
Heimdallr
3
8
13
1.19
W
15
5
18
4.8
W
Hel
Pepcsi
Hel
5
3
28
6.33
L
Pele
Vyru
Pele
9
14
13
1.11
L
Gilgamesh
Xyriti
Gilgamesh
4
10
12
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

124,549
Damage
122,751
128,574
Taken
130,580
106,909
Mitigated
78,118
43,874
Healing
15,844
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ApollyonVoid
Cthulhu
19,572
764
2,191
8,582
31,583
28,392
0
15,574
16,009
49,033
0
W
Morgan Le Fay
DawajSernik
Morgan Le Fay
18,661
1,304
302
1,751
20,513
10,435
0
9,850
10,663
31,950
0
W
Jing Wei
26,012
19,184
0
372
25,286
12,084
0
11,855
13,431
0
54,650
L
42,835
11,446
384
1,241
19,285
7,753
0
5,170
14,115
79,240
0
W
Sobek
J0hnBlek
Sobek
27,126
2,028
0
4,187
34,088
52,272
0
18,138
15,950
55,960
0
L
Heimdallr
Kyruro
Heimdallr
14,366
2,923
210
1,372
20,182
7,858
0
12,149
8,033
0
28,706
W
38,387
30,801
0
5,487
28,273
13,972
0
12,837
15,436
0
88,521
W
Hel
Pepcsi
Hel
14,363
1,665
22,047
9,728
20,414
18,146
0
9,727
10,687
34,317
0
L
Pele
Vyru
Pele
27,751
6,174
0
1,152
31,420
13,474
0
13,847
17,573
0
48,966
L
Gilgamesh
Xyriti
Gilgamesh
18,227
5,425
0
712
28,110
20,641
0
13,410
14,700
0
43,064

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

76,949
Gold Earned
73,442
265
Minions Killed
270
6
Camps Cleared
13
1,401,960
Distance Traveled
1,414,130
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
14,241
949
67
4
0
286,387
0
W
Morgan Le Fay
13,823
922
27
2
0
225,098
0
W
Jing Wei
15,870
1,058
58
4
2
285,607
1
L
Hera
16,079
1,072
74
5
10
286,180
2
W
Sobek
15,468
1,031
36
2
0
332,913
3
L
Heimdallr
13,534
902
24
2
1
263,254
0
W
Izanami
17,022
1,135
109
7
3
259,948
0
W
Hel
14,766
984
35
2
1
298,394
0
L
Pele
15,707
1,047
50
3
1
289,366
0
L
Gilgamesh
13,881
925
55
4
1
288,943
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role