Player Matchup

Cu Chulainn
Cu Chulainn
BokkDokk
Cu Chulainn
Level 13
God Stats
0W - 1L
1,521 SR
Queue Stats
0W - 3L
1,162 Elo+
Solo
Thor
Thor
ReggieMackJr
Thor
Level 120
God Stats
7W - 7L
1,461 SR
Queue Stats
379W - 262L
1,570 Elo+
Party 2
Janus
Janus
shockofworlds
Janus
Level 101
God Stats
3W - 9L
1,189 SR
Queue Stats
281W - 202L
1,536 Elo+
Party 2
Team Averages
Level 78
1,390 SR
1,423 Elo+

VS

Team Averages
Level 125
1,538 SR
1,572 Elo+
Fenrir
Fenrir
McGhoul Aetherr
Fenrir
Level 124
God Stats
11W - 4L
1,610 SR
Queue Stats
339W - 277L
1,562 Elo+
Party 1
Sylvanus
Sylvanus
McGhoul Storm
Sylvanus
Level 128
God Stats
5W - 2L
1,584 SR
Queue Stats
194W - 131L
1,587 Elo+
Party 1
Hachiman
Hachiman
McGhoulDR3AM
Hachiman
Level 124
God Stats
1W - 0L
1,422 SR
Queue Stats
445W - 306L
1,567 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cu Chulainn
BokkDokk
Cu Chulainn
13
2 / 5 / 2
9,346
623
8,470
11,716
8,003
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

14
3 / 5 / 3
9,952
663
13,214
13,097
6,075
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mace

Mace

+10
Physical Power

15
3 / 5 / 4
10,176
678
15,169
9,517
2,704
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
3 / 1 / 11
11,932
795
9,150
21,288
20,561
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Emperor's Armor

Emperor's Armor

+50
Physical Protection
+250
Health

AURA - Damageable enemy structures within 55 units have their Attack Speed reduced by 30%. Damageable allied structures within 55 units have their Attack Speed increased by 30%.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Sylvanus
McGhoul Storm
Sylvanus
17
11 / 3 / 3
12,190
813
12,615
14,675
7,194
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Hachiman
McGhoulDR3AM
Hachiman
15
1 / 4 / 12
10,414
694
6,317
12,311
3,931
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
41
8
Kills
15
15
Deaths
8
9
Assists
26
Player
Kills
Deaths
Assists
KDA
L
Cu Chulainn
BokkDokk
Cu Chulainn
2
5
2
0.6
W
3
1
11
8.5
W
Sylvanus
McGhoul Storm
Sylvanus
11
3
3
4.17
W
Hachiman
McGhoulDR3AM
Hachiman
1
4
12
1.75
L
3
5
3
0.9
L
3
5
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,853
Damage
28,082
34,330
Taken
48,274
16,782
Mitigated
31,686
1,840
Healing
13,812
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cu Chulainn
BokkDokk
Cu Chulainn
8,470
1,626
0
420
11,716
8,003
227
4,831
6,885
2,389
24,637
W
9,150
1,462
0
3,338
21,288
20,561
533
6,256
14,642
0
25,370
W
Sylvanus
McGhoul Storm
Sylvanus
12,615
2,296
2,971
5,652
14,675
7,194
1,138
5,458
8,783
48,164
0
W
Hachiman
McGhoulDR3AM
Hachiman
6,317
2,858
0
1,851
12,311
3,931
1,146
3,270
8,823
0
35,654
L
13,214
2,691
0
629
13,097
6,075
0
4,671
8,426
0
30,500
L
15,169
324
0
791
9,517
2,704
162
3,113
6,404
44,674
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,474
Gold Earned
34,536
164
Minions Killed
157
0
Camps Cleared
0
767,463
Distance Traveled
809,310
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cu Chulainn
9,346
623
34
2
0
271,973
0
W
Fenrir
11,932
795
19
1
0
322,924
7
W
Sylvanus
12,190
813
78
5
0
246,756
1
W
Hachiman
10,414
694
60
4
0
239,630
0
L
Thor
9,952
663
44
3
0
252,821
5
L
Janus
10,176
678
86
6
0
242,669
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role