Player Matchup

Sobek
Sobek
Jaghart
Sobek
Level 76
God Stats
2W - 4L
1,935 SR
Queue Stats
190W - 307L
1,345 Elo+
Party 1
Achilles
Achilles
Lydiris
Achilles
Level 60
God Stats
23W - 47L
1,340 SR
Queue Stats
89W - 171L
1,262 Elo+
Party 1
Kukulkan
Kukulkan
Pyroteckk
Kukulkan
Level 24
God Stats
17W - 41L
1,287 SR
Queue Stats
21W - 57L
1,157 Elo+
Party 1
Team Averages
Level 53
1,521 SR
1,255 Elo+

VS

Team Averages
Level 40
1,518 SR
1,488 Elo+
Ah Puch
Ah Puch
Lexatorri
Ah Puch
Level 45
God Stats
18W - 12L
1,688 SR
Queue Stats
317W - 262L
1,607 Elo+
Party 2
Terra
Terra
Special4Me
Terra
Level 12
God Stats
1W - 4L
1,481 SR
Queue Stats
5W - 15L
1,318 Elo+
Solo
Hera
Hera
zozombiz
Hera
Level 63
God Stats
2W - 2L
1,385 SR
Queue Stats
200W - 194L
1,539 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sobek
Jaghart
Sobek
14
3 / 5 / 3
11,747
618
17,416
29,731
36,914
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Achilles
Lydiris
Achilles
15
2 / 9 / 3
10,989
578
12,799
27,159
32,148
OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ritual Blade

Ritual Blade

+150
Health
+5%
Movement Speed
+10%
Cooldown Reduction

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Kukulkan
Pyroteckk
Kukulkan
15
2 / 11 / 2
11,389
599
12,864
18,571
7,433
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Magic Shoes

Magic Shoes

+20
Magical Power
+12%
Movement Speed

Obsidian Shard

Obsidian Shard

+65
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
Lexatorri
Ah Puch
19
19 / 4 / 5
15,003
790
29,481
24,157
11,942
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Terra
15
0 / 1 / 20
11,476
604
4,718
20,977
16,807
Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 45 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hera
16
5 / 2 / 17
12,814
674
26,555
11,353
4,909
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Match Insights

Player Kills, Deaths, and Assists

15
Kill Participation
66
7
Kills
24
25
Deaths
7
8
Assists
42
Player
Kills
Deaths
Assists
KDA
L
Sobek
Jaghart
Sobek
3
5
3
0.9
W
Ah Puch
Lexatorri
Ah Puch
19
4
5
5.38
L
Achilles
Lydiris
Achilles
2
9
3
0.39
L
Kukulkan
Pyroteckk
Kukulkan
2
11
2
0.27
W
Terra
0
1
20
10
W
Hera
5
2
17
6.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

43,079
Damage
60,754
75,461
Taken
56,487
76,495
Mitigated
33,658
9,297
Healing
31,642
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sobek
Jaghart
Sobek
17,416
1,291
537
5,848
29,731
36,914
42
22,844
6,887
42,937
0
W
Ah Puch
Lexatorri
Ah Puch
29,481
3,188
220
9,780
24,157
11,942
1,227
11,378
12,012
68,391
0
L
Achilles
Lydiris
Achilles
12,799
5,405
496
1,603
27,159
32,148
234
21,609
5,550
0
33,554
L
Kukulkan
Pyroteckk
Kukulkan
12,864
295
0
813
18,571
7,433
0
16,301
2,270
53,879
0
W
Terra
4,718
931
7,080
11,278
20,977
16,807
272
12,291
8,285
12,174
0
W
Hera
26,555
6,231
262
3,022
11,353
4,909
1,201
5,399
5,434
63,942
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,125
Gold Earned
39,293
149
Minions Killed
162
0
Camps Cleared
0
940,415
Distance Traveled
1,002,160
3
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sobek
11,747
618
33
2
0
369,924
1
W
Ah Puch
15,003
790
84
4
0
333,754
2
L
Achilles
10,989
578
35
2
0
311,016
1
L
Kukulkan
11,389
599
81
4
0
259,475
1
W
Terra
11,476
604
7
0
0
322,923
2
W
Hera
12,814
674
71
4
0
345,483
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role