Player Matchup

Ra
Ra
Kabooms0203
Ra
Level 67
God Stats
0W - 4L
1,172 SR
Queue Stats
22W - 31L
1,421 Elo+
Solo
Izanami
Izanami
RIVANILDO179
Izanami
Level 66
God Stats
3W - 5L
1,782 SR
Queue Stats
108W - 192L
1,359 Elo+
Solo
Ymir
Ymir
banliiiiiii
Ymir
Level 7
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Team Averages
Level 47
1,485 SR
1,427 Elo+

VS

Team Averages
Level 119
1,432 SR
1,506 Elo+
Fenrir
Fenrir
 
Fenrir
Level 63
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hachiman
Hachiman
Hybrid-Aztec
Hachiman
Level 137
God Stats
5W - 4L
1,419 SR
Queue Stats
65W - 67L
1,516 Elo+
Party 1
Nu Wa
Nu Wa
IckyAlbatross
Nu Wa
Level 157
God Stats
1W - 2L
1,379 SR
Queue Stats
143W - 148L
1,503 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
3 / 2 / 1
9,209
614
4,783
10,146
3,986
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Izanami
RIVANILDO179
Izanami
12
1 / 8 / 1
8,351
557
3,567
11,050
3,985
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

12
0 / 5 / 4
8,457
564
4,514
17,410
17,754
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
14
5 / 4 / 5
10,172
678
5,428
8,499
4,208
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hachiman
Hybrid-Aztec
Hachiman
16
8 / 0 / 5
10,906
727
18,102
7,521
3,301
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

14
1 / 0 / 12
10,012
667
10,291
5,347
1,921
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
36
4
Kills
14
15
Deaths
4
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
5
4
5
1.88
W
Hachiman
Hybrid-Aztec
Hachiman
8
0
5
10.5
W
1
0
12
7
L
3
2
1
1.75
L
Izanami
RIVANILDO179
Izanami
1
8
1
0.19
L
0
5
4
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,864
Damage
33,821
38,606
Taken
21,367
25,725
Mitigated
9,430
4,686
Healing
5,121
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
5,428
550
0
1,375
8,499
4,208
211
4,354
3,977
0
13,527
W
Hachiman
Hybrid-Aztec
Hachiman
18,102
9,568
0
1,360
7,521
3,301
1,544
2,108
5,353
0
64,039
W
10,291
2,847
248
2,138
5,347
1,921
870
2,483
2,740
48,133
0
L
4,783
36
1,229
3,457
10,146
3,986
0
2,239
7,907
39,587
0
L
Izanami
RIVANILDO179
Izanami
3,567
2,388
0
0
11,050
3,985
0
1,510
9,540
0
29,275
L
4,514
1,003
0
0
17,410
17,754
0
6,542
10,868
21,608
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,017
Gold Earned
31,090
166
Minions Killed
185
0
Camps Cleared
0
683,168
Distance Traveled
803,458
8
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
10,172
678
15
1
0
272,458
4
W
Hachiman
10,906
727
78
5
0
255,615
2
W
Nu Wa
10,012
667
92
6
0
275,385
2
L
Ra
9,209
614
88
6
0
261,378
4
L
Izanami
8,351
557
55
4
0
192,001
0
L
Ymir
8,457
564
23
2
0
229,789
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role