Player Matchup

Osiris
Osiris
Brappit
Osiris
Level 13
God Stats
0W - 1L
1,500 SR
Queue Stats
35W - 31L
1,524 Elo+
Party 1
Kuzenbo
Kuzenbo
LINT-FLOCKWOOD
Kuzenbo
Level 49
God Stats
0W - 1L
1,500 SR
Queue Stats
23W - 21L
1,339 Elo+
Solo
Amaterasu
Amaterasu
Oritsu_Karasu
Amaterasu
Level 48
God Stats
0W - 2L
1,216 SR
Queue Stats
4W - 15L
1,329 Elo+
Party 2
Ravana
Ravana
Raidermayham17
Ravana
Level 65
God Stats
2W - 4L
1,406 SR
Queue Stats
43W - 68L
1,386 Elo+
Party 2
Ra
Ra
byBraTher
Ra
Level 60
God Stats
9W - 12L
1,526 SR
Queue Stats
146W - 152L
1,503 Elo+
Party 1
Team Averages
Level 47
1,430 SR
1,416 Elo+

VS

Team Averages
Level 66
1,434 SR
1,451 Elo+
Zeus
Zeus
BlaCkXRipper
Zeus
Level 85
God Stats
2W - 2L
1,387 SR
Queue Stats
277W - 283L
1,483 Elo+
Party 3
Danzaburou
Danzaburou
Darik_21
Danzaburou
Level 119
God Stats
10W - 4L
1,592 SR
Queue Stats
215W - 222L
1,465 Elo+
Party 3
Sun Wukong
Sun Wukong
Ketamine_kingg
Sun Wukong
Level 82
God Stats
8W - 1L
1,523 SR
Queue Stats
160W - 149L
1,506 Elo+
Solo
Aphrodite
Aphrodite
Skill_Destructor
Aphrodite
Level 4
God Stats
1W - 1L
1,500 SR
Queue Stats
2W - 3L
1,361 Elo+
Party 3
Terra
Terra
VLADimpaler121
Terra
Level 39
God Stats
2W - 4L
1,166 SR
Queue Stats
175W - 187L
1,441 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
Brappit
Osiris
15
1 / 13 / 4
9,622
875
6,417
27,470
17,680
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

17
1 / 6 / 8
10,487
953
9,866
20,645
28,034
Evolved Hide of the Urchin

Evolved Hide of the Urchin

+51
Physical Protection
+51
Magical Protection
+250
Health
+250
Mana

PASSIVE - Provides a Health Shield that gains stacks every 2s. Shield only stacks if you have not taken or dealt damage in the last 5s. Each stack provides 10% of 100 Health +5 Per Level. The full shield will regenerate after 20 seconds.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Pestilence (old)

Pestilence (old)

+80
Magical Protection
+250
Health

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Amaterasu
Oritsu_Karasu
Amaterasu
17
3 / 3 / 6
11,165
1,015
10,754
21,428
11,731
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Poisoned Star

Poisoned Star

+35
Physical Power
+10%
Attack Speed
+15
Critical Strike Chance

PASSIVE - Critical hits on enemy gods afflict them with poison for 2s. This poison slows them by 10% and reduces their damage output by 15%.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

17
3 / 4 / 4
10,951
996
11,521
17,270
8,204
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

17
2 / 6 / 4
11,195
1,018
19,778
14,070
6,104
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Team 1 Tickets

91

VS

Team 2 Tickets

215

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
9 / 3 / 15
11,951
1,086
23,555
8,616
3,744
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Danzaburou
Darik_21
Danzaburou
19
8 / 0 / 15
12,964
1,179
24,070
7,967
3,894
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Sun Wukong
Ketamine_kingg
Sun Wukong
18
3 / 3 / 21
11,287
1,026
20,318
16,467
15,789
OLD Shifter's Shield

OLD Shifter's Shield

+25
Physical Power
+25
Physical Protection

PASSIVE - While over 75% Health, you gain +25 Physical Power. While under 75% Health, you gain +40 Protections.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

OLD Ancile

OLD Ancile

+35
Physical Power
+30
Magical Protection
+10%
Cooldown Reduction

PASSIVE - Whenever you take Magical Damage from an enemy ability you unleash a shockwave that Silences all enemies within a range of 30 units for 1s. This effect cannot trigger more than once every 30s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Shillelagh

Shillelagh

+15
Physical Power
+100
Health

PASSIVE - While you are under 25% of your Maximum Mana, gain 20 MP5

Aphrodite
19
3 / 3 / 20
11,712
1,065
13,115
10,860
9,052
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

18
9 / 1 / 15
12,738
1,158
12,833
18,358
17,793
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
118
10
Kills
32
32
Deaths
10
26
Assists
86
Player
Kills
Deaths
Assists
KDA
W
9
3
15
5.5
L
Osiris
Brappit
Osiris
1
13
4
0.23
W
Danzaburou
Darik_21
Danzaburou
8
0
15
15.5
W
Sun Wukong
Ketamine_kingg
Sun Wukong
3
3
21
4.5
L
1
6
8
0.83
L
Amaterasu
Oritsu_Karasu
Amaterasu
3
3
6
2
L
3
4
4
1.25
W
Aphrodite
3
3
20
4.33
W
9
1
15
16.5
L
2
6
4
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

58,336
Damage
93,891
100,883
Taken
62,268
71,753
Mitigated
50,272
13,439
Healing
22,509
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
23,555
4,299
588
1,377
8,616
3,744
0
3,336
5,170
38,506
0
L
Osiris
Brappit
Osiris
6,417
3,220
0
0
27,470
17,680
0
16,683
10,787
0
11,553
W
Danzaburou
Darik_21
Danzaburou
24,070
10,897
0
3,610
7,967
3,894
0
3,796
4,059
0
63,928
W
Sun Wukong
Ketamine_kingg
Sun Wukong
20,318
3,353
0
282
16,467
15,789
0
6,468
9,788
0
35,454
L
9,866
3,506
255
1,475
20,645
28,034
0
8,917
11,728
20,017
0
L
Amaterasu
Oritsu_Karasu
Amaterasu
10,754
4,756
0
1,808
21,428
11,731
0
9,257
12,171
0
31,626
L
11,521
3,240
0
2,971
17,270
8,204
0
7,869
9,401
0
24,827
W
Aphrodite
13,115
2,419
4,313
3,363
10,860
9,052
0
5,857
4,883
23,411
0
W
12,833
1,800
4,601
4,375
18,358
17,793
0
9,293
8,724
24,608
0
L
19,778
1,325
2,471
4,459
14,070
6,104
0
6,777
7,293
68,039
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,420
Gold Earned
60,652
218
Minions Killed
225
4
Camps Cleared
6
1,094,359
Distance Traveled
1,042,026
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Zeus
11,951
1,086
26
2
1
192,250
0
L
Osiris
9,622
875
8
1
0
213,382
0
W
Danzaburou
12,964
1,179
111
10
3
222,159
0
W
Sun Wukong
11,287
1,026
36
3
0
210,954
0
L
Kuzenbo
10,487
953
23
2
0
182,817
0
L
Amaterasu
11,165
1,015
48
4
1
243,590
0
L
Ravana
10,951
996
30
3
3
231,447
0
W
Aphrodite
11,712
1,065
27
2
1
185,538
0
W
Terra
12,738
1,158
25
2
1
231,125
0
L
Ra
11,195
1,018
109
10
0
223,123
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role