Player Matchup

Bellona
Bellona
Beckham_mejia2
Bellona
Level 9
God Stats
1W - 2L
1,329 SR
Queue Stats
67W - 85L
1,215 Elo+
Party 1
Scylla
Scylla
MiniDeathmaker
Scylla
Level 27
God Stats
1W - 2L
1,399 SR
Queue Stats
7W - 13L
1,290 Elo+
Solo
Cthulhu
Cthulhu
aLexistoma27
Cthulhu
Level 27
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Fenrir
Fenrir
mages09
Fenrir
Level 23
God Stats
78W - 82L
1,238 SR
Queue Stats
612W - 617L
1,349 Elo+
Party 1
Ymir
Ymir
solrdude
Ymir
Level 11
God Stats
6W - 4L
1,603 SR
Queue Stats
14W - 16L
1,378 Elo+
Solo
Team Averages
Level 19
1,414 SR
1,346 Elo+

VS

Team Averages
Level 5
1,449 SR
1,407 Elo+
Nu Wa
Nu Wa
HappyABroinFoug
Nu Wa
Level 3
God Stats
2W - 2L
1,500 SR
Queue Stats
3W - 3L
1,500 Elo+
Solo
Loki
Loki
slash-Mac11
Loki
Level 8
God Stats
19W - 23L
1,299 SR
Queue Stats
19W - 24L
1,244 Elo+
Party 2
Cerberus
Cerberus
slash-OTR
Cerberus
Level 3
God Stats
4W - 10L
1,500 SR
Queue Stats
6W - 11L
1,500 Elo+
Party 2
Nemesis
Nemesis
slash-skurhoyo
Nemesis
Level 7
God Stats
2W - 3L
1,448 SR
Queue Stats
23W - 34L
1,292 Elo+
Party 2
Amaterasu
Amaterasu
slash-uncle01252
Amaterasu
Level 3
God Stats
1W - 5L
1,500 SR
Queue Stats
7W - 15L
1,500 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 5 / 2
8,418
468
6,313
14,881
7,490
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
9 / 2 / 3
8,954
497
6,026
8,215
2,125
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Cthulhu
aLexistoma27
Cthulhu
10
1 / 9 / 1
7,065
393
3,505
12,243
3,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Fenrir
mages09
Fenrir
16
8 / 7 / 3
10,245
569
9,126
15,475
6,326
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

OLD Stone Cutting Sword

OLD Stone Cutting Sword

+50
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decreases enemy Physical protections by 7, and increase your physical protection by 5 for 3s (max. 2 Stacks).

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Ymir
13
4 / 6 / 3
8,855
492
7,676
11,977
4,410
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
10 / 2 / 4
11,726
651
19,289
8,675
2,773
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

15
13 / 6 / 6
11,267
626
10,635
10,932
4,086
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Cerberus
slash-OTR
Cerberus
14
6 / 9 / 6
9,758
542
9,443
19,630
14,908
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

13
0 / 2 / 12
8,753
486
3,851
9,803
3,882
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Amaterasu
12
0 / 5 / 4
8,472
471
973
11,346
4,465
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
61
23
Kills
29
29
Deaths
24
12
Assists
32
Player
Kills
Deaths
Assists
KDA
L
1
5
2
0.4
W
10
2
4
6
L
9
2
3
5.25
L
Cthulhu
aLexistoma27
Cthulhu
1
9
1
0.17
L
Fenrir
mages09
Fenrir
8
7
3
1.36
W
13
6
6
2.67
W
Cerberus
slash-OTR
Cerberus
6
9
6
1
W
0
2
12
3
W
Amaterasu
0
5
4
0.4
L
Ymir
4
6
3
0.92

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,646
Damage
44,191
62,791
Taken
60,386
24,268
Mitigated
30,114
9,527
Healing
9,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,313
2,500
0
3,062
14,881
7,490
110
6,796
7,629
0
41,283
W
19,289
5,028
0
2,284
8,675
2,773
6,196
1,885
6,670
73,993
0
L
6,026
1,700
0
1,123
8,215
2,125
341
5,051
3,032
28,190
0
L
Cthulhu
aLexistoma27
Cthulhu
3,505
807
0
198
12,243
3,917
264
7,090
4,861
16,059
0
L
Fenrir
mages09
Fenrir
9,126
3,542
0
3,871
15,475
6,326
132
4,474
10,929
0
48,605
W
10,635
2,240
0
0
10,932
4,086
459
2,367
8,535
0
33,187
W
Cerberus
slash-OTR
Cerberus
9,443
2,408
0
5,363
19,630
14,908
643
8,934
10,636
31,989
0
W
3,851
1,436
0
1,284
9,803
3,882
1,253
1,166
8,637
0
37,784
W
Amaterasu
973
722
0
537
11,346
4,465
2,218
3,243
8,103
0
13,253
L
Ymir
7,676
1,188
247
1,026
11,977
4,410
242
4,277
7,608
35,551
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,537
Gold Earned
49,976
326
Minions Killed
327
0
Camps Cleared
0
1,352,619
Distance Traveled
1,697,249
7
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bellona
8,418
468
66
4
0
307,047
1
W
Nu Wa
11,726
651
128
7
0
318,384
1
L
Scylla
8,954
497
55
3
0
239,077
0
L
Cthulhu
7,065
393
34
2
0
227,133
1
L
Fenrir
10,245
569
113
6
0
288,875
2
W
Loki
11,267
626
48
3
0
372,522
0
W
Cerberus
9,758
542
40
2
0
290,407
2
W
Nemesis
8,753
486
77
4
0
366,023
0
W
Amaterasu
8,472
471
34
2
0
349,913
0
L
Ymir
8,855
492
58
3
0
290,487
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role