Player Matchup

Sol
Sol
Viyn
Sol
Level 29
God Stats
1W - 1L
1,717 SR
Queue Stats
5W - 9L
1,394 Elo+
Party 2
Horus
Horus
WEEDIIIXX69
Horus
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
25W - 41L
1,350 Elo+
Party 2
Anhur
Anhur
patatebrownie96
Anhur
Level 65
God Stats
0W - 1L
1,500 SR
Queue Stats
55W - 62L
1,406 Elo+
Party 2
Team Averages
Level 39
1,572 SR
1,383 Elo+

VS

Team Averages
Level 52
1,482 SR
1,431 Elo+
Chiron
Chiron
Ainz-Ooal-Gowns_
Chiron
Level 28
God Stats
3W - 4L
1,500 SR
Queue Stats
163W - 195L
1,418 Elo+
Party 1
Ares
Ares
MadGamerProd
Ares
Level 105
God Stats
11W - 6L
1,585 SR
Queue Stats
384W - 313L
1,520 Elo+
Party 1
Anubis
Anubis
infinity_garouV
Anubis
Level 22
God Stats
10W - 11L
1,360 SR
Queue Stats
170W - 185L
1,354 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
Viyn
Sol
11
1 / 4 / 0
7,285
729
10,164
7,369
1,935
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

8
0 / 4 / 1
6,276
628
550
7,106
2,561
Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 7 / 0
6,035
604
1,282
8,203
1,960
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
9 / 1 / 6
8,767
877
6,880
6,084
2,389
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

12
4 / 0 / 9
8,869
887
5,496
8,449
6,323
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

12
2 / 0 / 11
8,147
815
6,407
6,196
2,801
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
41
1
Kills
15
15
Deaths
1
1
Assists
26
Player
Kills
Deaths
Assists
KDA
W
9
1
6
12
W
4
0
9
8.5
L
Sol
Viyn
Sol
1
4
0
0.25
L
0
4
1
0.13
W
2
0
11
7.5
L
0
7
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,996
Damage
18,783
22,678
Taken
20,729
6,456
Mitigated
11,513
3,317
Healing
6,290
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
6,880
2,542
1,502
1,775
6,084
2,389
1,556
3,175
2,591
0
19,834
W
5,496
136
0
0
8,449
6,323
190
2,713
5,480
19,343
0
L
Sol
Viyn
Sol
10,164
1,726
0
1,383
7,369
1,935
0
3,502
3,867
35,178
0
L
550
299
480
1,454
7,106
2,561
0
4,296
2,810
0
3,201
W
6,407
251
0
3,013
6,196
2,801
413
3,362
2,494
41,352
0
L
1,282
685
0
0
8,203
1,960
0
4,105
4,098
0
10,463

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,596
Gold Earned
25,783
73
Minions Killed
129
0
Camps Cleared
0
394,879
Distance Traveled
553,484
4
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
8,767
877
31
3
0
170,983
0
W
Ares
8,869
887
25
3
0
214,567
1
L
Sol
7,285
729
52
5
0
157,964
0
L
Horus
6,276
628
5
1
0
105,522
1
W
Anubis
8,147
815
73
7
0
167,934
1
L
Anhur
6,035
604
16
2
0
131,393
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role