Player Matchup

Hercules
Hercules
WavyCole
Hercules
Level 10
God Stats
5W - 8L
1,271 SR
Queue Stats
10W - 17L
1,268 Elo+
Party 1
Chiron
Chiron
WolfRainEden
Chiron
Level 128
God Stats
1W - 1L
1,374 SR
Queue Stats
174W - 158L
1,563 Elo+
Party 1
Nu Wa
Nu Wa
supamodal
Nu Wa
Level 95
God Stats
10W - 4L
1,596 SR
Queue Stats
32W - 25L
1,442 Elo+
Party 1
Team Averages
Level 78
1,414 SR
1,424 Elo+

VS

Team Averages
Level 45
1,431 SR
1,601 Elo+
Osiris
Osiris
Genjipro175
Osiris
Level 4
God Stats
0W - 1L
1,294 SR
Queue Stats
3W - 6L
1,500 Elo+
Party 2
Freya
Freya
HausofAlambi
Freya
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Tiamat
Tiamat
menmon
Tiamat
Level 127
God Stats
0W - 1L
1,500 SR
Queue Stats
13W - 15L
1,802 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
WavyCole
Hercules
17
4 / 1 / 10
12,203
678
8,240
12,241
7,541
Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Runic Shield

Runic Shield

+30
Physical Power
+50
Magical Protection
+150
Health

AURA - Enemy gods within 55 units have their Magical Power reduced by 50.

Chiron
17
7 / 0 / 7
14,320
796
14,162
16,904
10,054
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Nu Wa
supamodal
Nu Wa
16
4 / 1 / 8
11,891
661
9,824
6,835
2,679
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
13
0 / 6 / 1
9,405
523
4,900
17,439
14,974
Combat Boots

Combat Boots

+10
Physical Power
+12%
Movement Speed

Enchanted Buckler

Enchanted Buckler

+7
Physical Power
+10
Magical Protection

Cudgel

Cudgel

+10
Physical Power
+50
Health

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

7
0 / 5 / 1
8,775
488
250
5,939
1,683
Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Tiamat
menmon
Tiamat
17
2 / 4 / 0
11,127
618
18,617
15,297
11,295
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
4
15
Kills
2
2
Deaths
15
25
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Osiris
0
6
1
0.08
L
0
5
1
0.1
W
Hercules
WavyCole
Hercules
4
1
10
9
W
Chiron
7
0
7
10.5
L
Tiamat
menmon
Tiamat
2
4
0
0.5
W
Nu Wa
supamodal
Nu Wa
4
1
8
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,226
Damage
23,767
35,980
Taken
38,675
20,274
Mitigated
27,952
10,483
Healing
4,333
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Osiris
4,900
381
0
350
17,439
14,974
0
5,462
11,977
0
16,949
L
250
124
0
205
5,939
1,683
0
2,140
3,799
2,520
0
W
Hercules
WavyCole
Hercules
8,240
2,602
0
1,742
12,241
7,541
837
7,764
3,867
0
26,769
W
Chiron
14,162
7,034
960
4,214
16,904
10,054
1,611
7,827
8,523
0
58,003
L
Tiamat
menmon
Tiamat
18,617
2,822
0
3,778
15,297
11,295
0
2,222
13,075
78,924
0
W
Nu Wa
supamodal
Nu Wa
9,824
1,919
0
3,567
6,835
2,679
711
2,246
4,273
51,219
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,414
Gold Earned
29,307
220
Minions Killed
155
0
Camps Cleared
0
971,211
Distance Traveled
670,068
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Osiris
9,405
523
27
2
0
291,349
0
L
Freya
8,775
488
9
1
0
85,573
0
W
Hercules
12,203
678
59
3
0
337,731
1
W
Chiron
14,320
796
79
4
0
357,867
1
L
Tiamat
11,127
618
119
7
0
293,146
1
W
Nu Wa
11,891
661
82
5
0
275,613
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role