Player Matchup

Ymir
Ymir
Amendi1957
Ymir
Level 4
God Stats
10W - 12L
1,500 SR
Queue Stats
10W - 14L
1,210 Elo+
Party 2
Kali
Kali
Bernalou
Kali
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 37L
1,210 Elo+
Party 2
Kukulkan
Kukulkan
HULKESMERALDA
Kukulkan
Level 10
God Stats
12W - 11L
1,481 SR
Queue Stats
33W - 38L
1,352 Elo+
Party 2
Osiris
Osiris
dmventura
Osiris
Level 4
God Stats
0W - 2L
1,193 SR
Queue Stats
20W - 27L
1,210 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
juro_joka_
Morgan Le Fay
Level 7
God Stats
13W - 5L
1,274 SR
Queue Stats
21W - 29L
1,165 Elo+
Party 2
Team Averages
Level 6
1,390 SR
1,229 Elo+

VS

Team Averages
Level 22
1,453 SR
1,382 Elo+
Chaac
Chaac
FCViktorianJr
Chaac
Level 29
God Stats
15W - 19L
1,574 SR
Queue Stats
197W - 266L
1,384 Elo+
Party 1
Thor
Thor
Rejnar_cz
Thor
Level 45
God Stats
19W - 30L
1,500 SR
Queue Stats
275W - 306L
1,388 Elo+
Party 1
Sol
Sol
Sunei-LK
Sol
Level 16
God Stats
3W - 7L
1,293 SR
Queue Stats
54W - 57L
1,276 Elo+
Solo
Bacchus
Bacchus
marly_layette10
Bacchus
Level 7
God Stats
4W - 4L
1,166 SR
Queue Stats
46W - 46L
1,341 Elo+
Solo
Neith
Neith
tygricek11
Neith
Level 11
God Stats
11W - 18L
1,732 SR
Queue Stats
56W - 80L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
1 / 12 / 4
9,925
432
6,262
25,550
22,300
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Kali
16
3 / 9 / 3
11,277
490
6,434
20,449
9,386
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Kukulkan
HULKESMERALDA
Kukulkan
17
8 / 8 / 2
12,795
556
15,743
16,273
7,469
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Evolved Book of Thoth

Y10 Evolved Book of Thoth

+70
Magical Power
+10
Magical Penetration
+775
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Osiris
dmventura
Osiris
16
1 / 12 / 0
10,112
440
8,613
27,452
24,715
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Morgan Le Fay
juro_joka_
Morgan Le Fay
14
1 / 12 / 3
9,451
411
11,650
20,126
9,223
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
8 / 1 / 13
12,527
545
20,079
16,646
9,260
Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Thor
20
17 / 3 / 9
13,605
592
18,317
19,500
8,419
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Evolved Transcendence

Y10 Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

19
14 / 4 / 13
12,918
562
24,837
18,587
7,215
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Y10 Telkhines Ring

Y10 Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+6%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Y10 Enchanted Trinket

Y10 Enchanted Trinket

+30
Magical Power
+100
Health
+6%
Magical Lifesteal

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

16
3 / 2 / 20
11,980
521
11,076
19,928
27,590
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Reinforced Shoes

Reinforced Shoes

+20
Magical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Neith
16
11 / 7 / 8
11,651
507
14,112
14,011
5,524
Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Malice

Malice

+40
Physical Power
+25
Critical Strike Chance
+10%
Cooldown Reduction

PASSIVE - Successfully Hitting an Enemy God with a Critical Strike will subtract 3s from all of your abilities currently on Cooldown, except your Ultimate ability. This effect can only happen once every 5s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
116
14
Kills
53
53
Deaths
17
12
Assists
63
Player
Kills
Deaths
Assists
KDA
L
1
12
4
0.25
L
Kali
3
9
3
0.5
W
8
1
13
14.5
L
Kukulkan
HULKESMERALDA
Kukulkan
8
8
2
1.13
W
Thor
17
3
9
7.17
W
14
4
13
5.13
L
Osiris
dmventura
Osiris
1
12
0
0.08
L
Morgan Le Fay
juro_joka_
Morgan Le Fay
1
12
3
0.21
W
3
2
20
6.5
W
Neith
11
7
8
2.14

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

48,702
Damage
88,421
109,850
Taken
88,672
73,093
Mitigated
58,008
11,887
Healing
29,691
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,262
2,140
0
1,043
25,550
22,300
335
12,406
13,144
21,297
0
L
Kali
6,434
2,728
0
5,696
20,449
9,386
0
5,125
15,324
0
50,663
W
20,079
5,660
0
9,410
16,646
9,260
640
5,606
11,040
0
81,366
L
Kukulkan
HULKESMERALDA
Kukulkan
15,743
2,259
0
458
16,273
7,469
894
4,550
11,723
55,219
0
W
Thor
18,317
8,204
0
1,136
19,500
8,419
1,989
6,925
12,575
0
94,931
W
24,837
9,635
0
9,617
18,587
7,215
5,178
11,292
7,295
94,851
0
L
Osiris
dmventura
Osiris
8,613
3,165
0
3,538
27,452
24,715
0
1,895
25,557
11,394
40,479
L
Morgan Le Fay
juro_joka_
Morgan Le Fay
11,650
1,591
0
1,152
20,126
9,223
445
11,937
8,189
52,893
0
W
11,076
1,809
0
6,830
19,928
27,590
689
7,950
11,978
34,317
0
W
Neith
14,112
8,767
0
2,698
14,011
5,524
0
8,141
5,870
0
48,021

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

53,560
Gold Earned
62,681
387
Minions Killed
480
0
Camps Cleared
0
1,838,498
Distance Traveled
2,081,900
8
Wards Purchased
20
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ymir
9,925
432
43
2
0
353,597
2
L
Kali
11,277
490
76
3
0
439,397
0
W
Chaac
12,527
545
118
5
0
439,181
5
L
Kukulkan
12,795
556
96
4
0
344,462
4
W
Thor
13,605
592
138
6
0
412,540
3
W
Sol
12,918
562
128
6
0
417,823
0
L
Osiris
10,112
440
100
4
0
380,517
2
L
Morgan Le Fay
9,451
411
72
3
0
320,525
0
W
Bacchus
11,980
521
40
2
0
448,261
12
W
Neith
11,651
507
56
2
0
364,095
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role