Player Matchup

Loki
Loki
DaddyCharly
Loki
Level 29
God Stats
4W - 6L
1,647 SR
Queue Stats
23W - 25L
1,514 Elo+
Solo
Olorun
Olorun
ShavedLake91
Olorun
Level 11
God Stats
0W - 1L
1,500 SR
Queue Stats
24W - 25L
1,416 Elo+
Solo
Apollo
Apollo
scarysteevo
Apollo
Level 13
God Stats
4W - 5L
1,562 SR
Queue Stats
22W - 27L
1,454 Elo+
Solo
Nike
Nike
vTriLLa
Nike
Level 8
God Stats
3W - 3L
1,566 SR
Queue Stats
7W - 21L
1,351 Elo+
Party 2
Zeus
Zeus
xRedDarrowx
Zeus
Level 17
God Stats
0W - 3L
1,152 SR
Queue Stats
0W - 4L
1,117 Elo+
Party 2
Team Averages
Level 16
1,485 SR
1,370 Elo+

VS

Team Averages
Level 11
1,525 SR
1,423 Elo+
Aphrodite
Aphrodite
HealingEnchanter
Aphrodite
Level 13
God Stats
13W - 10L
1,456 SR
Queue Stats
13W - 10L
1,320 Elo+
Party 1
Yemoja
Yemoja
Hiitsmetoo
Yemoja
Level 5
God Stats
3W - 4L
1,440 SR
Queue Stats
20W - 13L
1,451 Elo+
Party 1
Neith
Neith
Samuel_gil15
Neith
Level 6
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 4L
1,355 Elo+
Solo
Hachiman
Hachiman
SnrDinoSnore
Hachiman
Level 23
God Stats
11W - 8L
1,807 SR
Queue Stats
382W - 281L
1,613 Elo+
Solo
Ymir
Ymir
YSL_BHRIS
Ymir
Level 6
God Stats
21W - 20L
1,423 SR
Queue Stats
22W - 24L
1,377 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
20
4 / 5 / 12
13,195
943
17,096
25,876
10,956
Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Serrated Edge

Y10 Serrated Edge

+25
Physical Power
+10%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 2% Physical Lifesteal.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Shuriken

Shuriken

+7
Physical Power
+5%
Attack Speed

Olorun
20
7 / 14 / 8
14,727
1,052
18,258
34,275
15,660
Y10 Polynomicon

Y10 Polynomicon

+65
Magical Power
+300
Mana
+8%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Y10 Bancroft's Talon

Y10 Bancroft's Talon

+80
Magical Power
+200
Mana
+10%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 10% Lifesteal at 40% Health.

Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Talon Trinket

Y10 Talon Trinket

+55
Magical Power
+100
Mana
+5%
Magical Lifesteal

Apollo
15
0 / 0 / 1
10,470
748
0
484
162
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Nike
vTriLLa
Nike
19
4 / 10 / 10
13,309
951
11,623
31,124
32,035
Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Mantle of Discord

Mantle of Discord

+45
Physical Protection
+45
Magical Protection
+10%
Cooldown Reduction

PASSIVE - If you take damage below 40% health you unleash a shockwave that stuns all enemies within a range of 20 units for 1s and become immune to Crowd Control for 1s. This effect cannot trigger more than once every 110s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

20
6 / 7 / 14
15,494
1,107
50,705
18,240
7,674
S9 Divine Ruin

S9 Divine Ruin

+100
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Team 1 Tickets

22

VS

Team 2 Tickets

138

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Aphrodite
20
7 / 0 / 21
16,186
1,156
9,468
14,165
8,588
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Yemoja
Hiitsmetoo
Yemoja
20
1 / 3 / 14
13,759
983
8,493
18,029
17,162
Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

20
1 / 6 / 13
12,756
911
6,018
14,012
5,695
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hachiman
SnrDinoSnore
Hachiman
20
23 / 2 / 11
18,921
1,352
68,262
29,343
13,049
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Asi

Y10 Asi

+45
Physical Power
+12%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 15% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Ymir
20
4 / 10 / 15
13,808
986
10,370
29,962
10,278
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Rangda's Mask

Rangda's Mask

+50
Physical Power
+70
Magical Power
+20
Hp 5
+10%
Cooldown Reduction

Gain 5 stacks of <font color='#F44242'>Weakness. Each stack increases your damage taken by 10%. For each 40 Physical Power or 60 Magical Power from items, remove a stack of <font color='#F44242'>Weakness. When you remove a stack of <font color='#F44242'>Weakness gain a stack of <font color='#42F46E'>Strength. For each stack of <font color='#42F46E'>Strength gain +3% damage dealt and 2% movement speed.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Spectral Armor *old*

Spectral Armor *old*

+60
Physical Protection
+200
Health
+300
Mana
+10
Mp 5

PASSIVE - Physical Critical Strikes bonus damage taken is decreased by 40%.

Match Insights

Player Kills, Deaths, and Assists

66
Kill Participation
110
21
Kills
36
36
Deaths
21
45
Assists
74
Player
Kills
Deaths
Assists
KDA
L
4
5
12
2
W
Aphrodite
7
0
21
17.5
W
Yemoja
Hiitsmetoo
Yemoja
1
3
14
2.67
W
1
6
13
1.25
L
Olorun
7
14
8
0.79
W
Hachiman
SnrDinoSnore
Hachiman
23
2
11
14.25
W
Ymir
4
10
15
1.15
L
Apollo
0
0
1
0.5
L
Nike
vTriLLa
Nike
4
10
10
0.9
L
6
7
14
1.86

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

97,682
Damage
102,611
109,999
Taken
105,511
66,487
Mitigated
54,772
11,808
Healing
38,213
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
17,096
4,548
0
2,846
25,876
10,956
0
5,062
20,814
0
46,127
W
Aphrodite
9,468
118
11,402
10,886
14,165
8,588
0
10,184
3,981
32,021
0
W
Yemoja
Hiitsmetoo
Yemoja
8,493
675
770
1,102
18,029
17,162
0
13,356
4,673
24,740
0
W
6,018
3,122
0
1,004
14,012
5,695
0
6,719
7,293
0
30,575
L
Olorun
18,258
9,175
798
6,443
34,275
15,660
0
8,963
25,312
39,971
0
W
Hachiman
SnrDinoSnore
Hachiman
68,262
57,670
0
9,812
29,343
13,049
0
17,742
11,601
0
100,955
W
Ymir
10,370
2,382
0
3,237
29,962
10,278
0
20,962
9,000
24,868
0
L
Apollo
0
0
0
0
484
162
0
484
0
0
0
L
Nike
vTriLLa
Nike
11,623
2,468
0
0
31,124
32,035
0
9,825
21,299
0
21,773
L
50,705
2,451
0
1,721
18,240
7,674
0
3,997
14,243
96,370
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

67,195
Gold Earned
75,430
216
Minions Killed
240
8
Camps Cleared
5
993,251
Distance Traveled
1,299,737
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
13,195
943
45
3
0
316,133
1
W
Aphrodite
16,186
1,156
49
4
1
337,046
0
W
Yemoja
13,759
983
30
2
1
289,623
2
W
Neith
12,756
911
50
4
1
228,050
0
L
Olorun
14,727
1,052
49
4
4
207,812
0
W
Hachiman
18,921
1,352
74
5
1
281,607
0
W
Ymir
13,808
986
37
3
1
163,411
2
L
Apollo
10,470
748
0
0
0
5,617
0
L
Nike
13,309
951
19
1
2
209,799
0
L
Zeus
15,494
1,107
103
7
2
253,890
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role