Player Matchup

Khepri
Khepri
 
Khepri
Level 80
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Tiamat
Tiamat
FallenTank
Tiamat
Level 129
God Stats
3W - 2L
1,475 SR
Queue Stats
10W - 11L
1,374 Elo+
Party 2
Danzaburou
Danzaburou
ImTropicalBear
Danzaburou
Level 108
God Stats
1W - 0L
1,500 SR
Queue Stats
21W - 21L
1,483 Elo+
Party 2
Ne Zha
Ne Zha
SkepticalPrism3
Ne Zha
Level 88
God Stats
10W - 10L
1,594 SR
Queue Stats
193W - 187L
1,478 Elo+
Solo
Izanami
Izanami
Yobanna
Izanami
Level 145
God Stats
1W - 1L
1,750 SR
Queue Stats
11W - 15L
1,478 Elo+
Party 2
Team Averages
Level 110
1,564 SR
1,463 Elo+

VS

Team Averages
Level 96
1,561 SR
1,501 Elo+
Hun Batz
Hun Batz
 
Hun Batz
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
BAW55
Bellona
Level 78
God Stats
14W - 14L
1,517 SR
Queue Stats
366W - 372L
1,498 Elo+
Party 1
Cernunnos
Cernunnos
Gump24
Cernunnos
Level 103
God Stats
51W - 45L
1,539 SR
Queue Stats
225W - 212L
1,484 Elo+
Solo
Zhong Kui
Zhong Kui
LawBringersWrath
Zhong Kui
Level 63
God Stats
22W - 19L
1,492 SR
Queue Stats
277W - 288L
1,477 Elo+
Party 1
Sylvanus
Sylvanus
berserk1123
Sylvanus
Level 106
God Stats
2W - 2L
1,755 SR
Queue Stats
23W - 19L
1,547 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Khepri
 
Khepri
11
0 / 1 / 7
6,702
516
4,424
6,762
4,005
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Tiamat
FallenTank
Tiamat
12
3 / 4 / 2
7,665
590
6,844
8,247
4,743
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Y10 Warlock's Staff

Y10 Warlock's Staff

+65
Magical Power
+150
Health
+200
Mana

PASSIVE - You permanently gain +1 Health and +0.6 Magical Power per Stack, and receive 5 Stacks for a god kill and 1 Stack per minion kill. At 75 stacks this item Evolves, gaining 10% Magical Penetration and 25 Health.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Danzaburou
ImTropicalBear
Danzaburou
12
6 / 2 / 2
7,556
581
7,841
6,466
2,347
The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

13
2 / 1 / 3
7,457
574
4,300
9,571
3,402
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Y10 Transcendence

Y10 Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 5 Stacks for a god kill, and 1 Stack for a minion kill (max. 50 stacks). You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10% Cooldown Reduction.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Izanami
Yobanna
Izanami
12
0 / 2 / 1
6,968
536
3,087
5,825
1,638
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
13
3 / 1 / 2
7,754
596
4,737
7,472
2,743
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bellona
BAW55
Bellona
13
3 / 1 / 3
7,560
582
7,975
10,506
6,897
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Cernunnos
Gump24
Cernunnos
10
1 / 3 / 2
6,424
494
5,641
9,651
3,739
Y10 Devourer's Gauntlet

Y10 Devourer's Gauntlet

+30
Physical Power
+10%
Physical Lifesteal

PASSIVE - Killing an enemy god or minion gives you stacks of +.4 Physical Power, +.2 Physical Penetration and +.1% Physical Lifesteal. You receive 5 stacks for a god kill and 1 stack for a minion kill. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Zhong Kui
2
0 / 2 / 0
4,217
324
970
1,533
639
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Sylvanus
berserk1123
Sylvanus
10
1 / 4 / 2
6,259
481
5,871
10,772
8,002
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
17
11
Kills
8
10
Deaths
11
15
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Khepri
 
Khepri
0
1
7
3.5
L
Hun Batz
 
Hun Batz
3
1
2
4
L
Bellona
BAW55
Bellona
3
1
3
4.5
W
Tiamat
FallenTank
Tiamat
3
4
2
1
L
Cernunnos
Gump24
Cernunnos
1
3
2
0.67
W
Danzaburou
ImTropicalBear
Danzaburou
6
2
2
3.5
L
Zhong Kui
0
2
0
0
W
2
1
3
3.5
W
Izanami
Yobanna
Izanami
0
2
1
0.25
L
Sylvanus
berserk1123
Sylvanus
1
4
2
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

26,496
Damage
25,194
36,871
Taken
39,934
16,135
Mitigated
22,020
9,653
Healing
16,626
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Khepri
 
Khepri
4,424
152
0
330
6,762
4,005
300
2,298
4,464
16,601
0
L
Hun Batz
 
Hun Batz
4,737
1,129
0
1,913
7,472
2,743
0
2,273
5,199
0
45,346
L
Bellona
BAW55
Bellona
7,975
3,298
0
4,462
10,506
6,897
0
2,828
7,678
0
47,007
W
Tiamat
FallenTank
Tiamat
6,844
695
0
1,570
8,247
4,743
1,672
1,484
6,763
38,219
0
L
Cernunnos
Gump24
Cernunnos
5,641
3,145
0
4,053
9,651
3,739
611
2,509
7,142
0
35,899
W
Danzaburou
ImTropicalBear
Danzaburou
7,841
3,420
0
2,098
6,466
2,347
2,280
2,622
3,844
0
40,547
L
Zhong Kui
970
316
0
258
1,533
639
0
864
669
2,958
309
W
4,300
1,011
0
3,952
9,571
3,402
0
323
9,248
0
41,597
W
Izanami
Yobanna
Izanami
3,087
2,153
0
1,703
5,825
1,638
2,558
0
5,825
0
39,882
L
Sylvanus
berserk1123
Sylvanus
5,871
1,336
1,859
4,081
10,772
8,002
329
2,794
7,978
22,050
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,348
Gold Earned
32,214
346
Minions Killed
324
0
Camps Cleared
0
1,217,324
Distance Traveled
990,370
16
Wards Purchased
15
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Khepri
6,702
516
16
1
0
257,989
6
L
Hun Batz
7,754
596
96
7
0
283,711
3
L
Bellona
7,560
582
103
8
0
260,229
5
W
Tiamat
7,665
590
75
6
0
248,576
4
L
Cernunnos
6,424
494
90
7
0
195,985
1
W
Danzaburou
7,556
581
88
7
0
234,386
0
L
Zhong Kui
4,217
324
3
0
0
31,889
0
W
Ne Zha
7,457
574
76
6
0
260,282
2
W
Izanami
6,968
536
91
7
0
216,091
4
L
Sylvanus
6,259
481
32
2
0
218,556
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role