Player Matchup

Neith
Neith
FMH23
Neith
Level 6
God Stats
0W - 2L
1,191 SR
Queue Stats
5W - 9L
1,353 Elo+
Solo
Jormungandr
Jormungandr
Jason37674758
Jormungandr
Level 6
God Stats
3W - 4L
1,545 SR
Queue Stats
6W - 8L
1,438 Elo+
Solo
Gilgamesh
Gilgamesh
Master_Meruem
Gilgamesh
Level 26
God Stats
73W - 48L
1,689 SR
Queue Stats
205W - 161L
1,627 Elo+
Solo
Chang'e
Chang'e
MightyGraham
Chang'e
Level 25
God Stats
6W - 9L
1,550 SR
Queue Stats
79W - 98L
1,378 Elo+
Solo
Geb
Geb
lilcheyanne444
Geb
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 5L
1,500 Elo+
Solo
Team Averages
Level 13
1,495 SR
1,459 Elo+

VS

Team Averages
Level 21
1,493 SR
1,566 Elo+
Cernunnos
Cernunnos
Lilbyte1
Cernunnos
Level 11
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 28L
1,549 Elo+
Solo
Kukulkan
Kukulkan
Mo561ody
Kukulkan
Level 29
God Stats
25W - 6L
1,475 SR
Queue Stats
29W - 8L
1,664 Elo+
Solo
Chaac
Chaac
TheHolyChase900
Chaac
Level 12
God Stats
1W - 1L
1,500 SR
Queue Stats
21W - 20L
1,632 Elo+
Solo
Ah Puch
Ah Puch
UriAmz
Ah Puch
Level 29
God Stats
2W - 6L
1,283 SR
Queue Stats
250W - 277L
1,420 Elo+
Solo
Cthulhu
Cthulhu
baron187
Cthulhu
Level 23
God Stats
30W - 12L
1,708 SR
Queue Stats
399W - 388L
1,563 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
FMH23
Neith
19
1 / 4 / 8
11,977
921
11,079
15,992
7,851
Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Reinforced Greaves

Reinforced Greaves

+10
Physical Power
+150
Health
+10%
Crowd Control Reduction
+18%
Movement Speed

PASSIVE - Every time you are damaged by a god you gain a stack that provides 3 Physical and Magical Protections. Stacks up to 7 times, Lasts 6s

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Jormungandr
Jason37674758
Jormungandr
17
0 / 4 / 8
10,967
844
8,898
18,206
11,053
Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Gilgamesh
Master_Meruem
Gilgamesh
20
13 / 9 / 5
16,344
1,257
37,340
26,448
20,153
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Witchblade

Witchblade

+30
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

AURA - Enemies within 55 units have their Attack Speed reduced by 25%.

OLD Ichaival

OLD Ichaival

+30%
Attack Speed
+35
Physical Power

PASSIVE - Every successful Basic Attack increases your Physical Power by 10 and reduces the attack speed of your opponent by 7% for 5s. (Max. 3 Stacks)

Chang'e
MightyGraham
Chang'e
20
2 / 7 / 12
12,936
995
12,645
21,059
18,680
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

17
2 / 16 / 4
12,058
928
5,248
27,918
27,760
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Team 1 Tickets

18

VS

Team 2 Tickets

184

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cernunnos
Lilbyte1
Cernunnos
20
13 / 5 / 18
14,785
1,137
32,594
15,761
7,306
Ninja Tabi

Ninja Tabi

+20
Physical Power
+100
Mana
+25%
Attack Speed
+18%
Movement Speed

Y10 Bloodforge

Y10 Bloodforge

+50
Physical Power
+10%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% movement speed.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Kukulkan
Mo561ody
Kukulkan
19
8 / 5 / 18
12,965
997
14,052
12,821
6,136
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Y10 Soul Gem

Y10 Soul Gem

+70
Magical Power
+100
Health
+8%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Y10 Tiny Trinket

Y10 Tiny Trinket

+25
Magical Power
+4%
Magical Lifesteal

20
3 / 3 / 24
13,001
1,000
14,876
22,294
19,103
The Sledge

The Sledge

+40
Physical Power
+250
Health
+150
Mana
+30%
Crowd Control Reduction

PASSIVE - For each enemy god within 55 units of you, you gain a stacking buff that provides 10 Physical Protections and 8 Magical Protections. Stacks up to 3 times.

Warrior Tabi

Warrior Tabi

+40
Physical Power
+100
Mana
+18%
Movement Speed

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Ah Puch
UriAmz
Ah Puch
18
4 / 3 / 12
12,340
949
11,233
7,852
3,073
Shoes of Focus

Shoes of Focus

+55
Magical Power
+250
Mana
+10%
Cooldown Reduction
+18%
Movement Speed

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Y10 Spear of the Magus

Y10 Spear of the Magus

+75
Magical Power
+8%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 15s.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cthulhu
baron187
Cthulhu
20
11 / 2 / 18
15,065
1,159
24,967
24,227
17,683
Shoes of the Magi

Shoes of the Magi

+75
Magical Power
+100
Mana
+8%
Magical Lifesteal
+18%
Movement Speed

Sentinel's Embrace

Sentinel's Embrace

+25
Physical Protection
+25
Magical Protection
+150
Health
+20
Mp 5

AURA - You gain 8 GP5 if you have the lowest gold on your team. Evenly split 80 Physical and Magical Protection among all allied gods within 70 units and yourself. If you are alone you only gain 30 Physical and Magical Protections.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Match Insights

Player Kills, Deaths, and Assists

55
Kill Participation
129
18
Kills
39
40
Deaths
18
37
Assists
90
Player
Kills
Deaths
Assists
KDA
L
Neith
FMH23
Neith
1
4
8
1.25
L
Jormungandr
Jason37674758
Jormungandr
0
4
8
1
W
Cernunnos
Lilbyte1
Cernunnos
13
5
18
4.4
L
Gilgamesh
Master_Meruem
Gilgamesh
13
9
5
1.72
L
Chang'e
MightyGraham
Chang'e
2
7
12
1.14
W
Kukulkan
Mo561ody
Kukulkan
8
5
18
3.4
W
3
3
24
5
W
Ah Puch
UriAmz
Ah Puch
4
3
12
3.33
W
Cthulhu
baron187
Cthulhu
11
2
18
10
L
2
16
4
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

75,210
Damage
97,722
109,623
Taken
82,955
85,497
Mitigated
53,301
10,579
Healing
24,838
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
FMH23
Neith
11,079
3,641
0
1,615
15,992
7,851
0
8,902
7,090
0
41,544
L
Jormungandr
Jason37674758
Jormungandr
8,898
1,910
622
712
18,206
11,053
0
7,187
11,019
22,770
0
W
Cernunnos
Lilbyte1
Cernunnos
32,594
17,520
0
2,828
15,761
7,306
0
5,851
9,910
0
51,243
L
Gilgamesh
Master_Meruem
Gilgamesh
37,340
12,838
0
613
26,448
20,153
0
10,584
15,864
2,322
59,217
L
Chang'e
MightyGraham
Chang'e
12,645
3,098
2,591
3,869
21,059
18,680
0
11,207
9,852
32,113
0
W
Kukulkan
Mo561ody
Kukulkan
14,052
1,405
1,175
1,535
12,821
6,136
0
1,732
11,089
24,741
0
W
14,876
7,008
921
6,752
22,294
19,103
0
9,234
13,060
0
29,071
W
Ah Puch
UriAmz
Ah Puch
11,233
1,751
585
1,224
7,852
3,073
0
1,892
5,960
31,604
0
W
Cthulhu
baron187
Cthulhu
24,967
2,393
1,917
7,901
24,227
17,683
0
10,021
14,206
50,543
0
L
5,248
796
0
557
27,918
27,760
0
12,372
13,252
10,388
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

64,282
Gold Earned
68,156
209
Minions Killed
209
6
Camps Cleared
5
1,061,850
Distance Traveled
968,713
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
11,977
921
81
6
1
223,698
1
L
Jormungandr
10,967
844
38
3
1
205,435
1
W
Cernunnos
14,785
1,137
47
4
2
187,708
1
L
Gilgamesh
16,344
1,257
42
3
3
228,055
2
L
Chang'e
12,936
995
40
3
1
223,840
0
W
Kukulkan
12,965
997
24
2
1
199,424
0
W
Chaac
13,001
1,000
38
3
2
223,234
0
W
Ah Puch
12,340
949
42
3
0
129,944
0
W
Cthulhu
15,065
1,159
58
4
0
228,403
0
L
Geb
12,058
928
8
1
0
180,822
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role